17 Pounder vs Pak 43
Posts: 773
17 Pounder - Fires 5 shots (all pen) at a KT and hits vet 1, gains the ability to shoot through shot blockers, costs 400 man power, 75 fuel and 20 popcap.
I understand that it shouldn't be as good as the doctrinal units because they are doctrinal, but at the same time, its just a joke unit at a stupid price. If I remember correctly the balance patch was going to give it the vet 1 ability from the get go allowing it to shoot through walls for a cost of muni, that would have been a great start, is this coming back at all?
Its popcap really needs to be reduced too, 1/5th of the army when compared the the P43 at 10 popcap, 1/10th of the army.
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There should be little on difference for penetrated shot on the same value targets for Osth/17P while the OKW should vet around twice as fast.
Posts: 2243
2. Pak 43 is a doc-unit ..in not really meta docs
3. try to destroy the pak43 and than try to destroy the 17p and come again here and write your exprierence
4. 17p has recon
5. 17 is often surronded by sim city and is the cherry on the cake...only jt can outrange this sim city now
Posts: 320
Is it me, or does pwerfer do shit against 17 pounder?
Honestly the Pwerfer and OKW rockets both don't do all that much damage against emplacements. You figure that should be the hard counter to them or something.
As for the 17 pounder, It'd kind of be nice to see it buffed but it's a catch 22. People hate sim city so it only encourages that. Shooting through objects at level 1 using an ability is probably the only thing it needs right now.
Posts: 13496 | Subs: 1
17p should get some restrictions like become doctrinal or have a serious tech cost or become available only to anvil or mutually exclusive with FF, then one can start buffing it and see how it goes.
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20 pop cap for 17 pounder is laughable. It should be around 10-14 and done.
and available before the stug yea that makes sense what could possibly go wrong..
Posts: 823 | Subs: 3
1. 17pounder is a non-doc unit
2. Pak 43 is a doc-unit ..in not really meta docs
3. try to destroy the pak43 and than try to destroy the 17p and come again here and write your exprierence
4. 17p has recon
5. 17 is often surronded by sim city and is the cherry on the cake...only jt can outrange this sim city now
This pretty much explains everything! SeemsGood
Posts: 3145 | Subs: 2
Just put the Pak 43 behind a shotblocker it can shoot through, plop the medical and flak HQ near it and you should have the same neat little defensive position as the 17 pounder, and the crew can be naded to get the pop cap back from it when it's not in use, repair it, and just crew it if the pesky Allies come through the area with armor again.
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Posts: 773
I'm pritty sure TWP doesn't even work for the pak43 anyways
It does, I got hit by it yesterday (The player was OKW)
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Posts: 2243
I'd honestly take a pop cap reduction for the 17 pdnr. The fact that the pak 43 can shoot through buildings so ez is still really an issue. The changes to the range on the jagtiger should allow for more 17 pndrs to be built at least.
thje pak43 is a glascanon...can be easily destroyed.
the 17p is a really hard to destro building with its brace and right commander..
the pak43 must have something like shoot thorugh buldings...or buff its surviveabilty
Posts: 144
Posts: 2243
PaK 43 basically insta-dies to any offmap. Any sort of Arty kills it utterly fast as well. Even tanks can swarm it easily... it needs something. I am not against cost/pop cap adjustments but the Pak 43 is rubbish as it is.
this!
once it has shot and the enemy recodnize the pak43---he will easily destroy with one callins or arty indirect fire with one volley.
its has not the alien technology from brits..and its a doc-unit---while 18p is not and can stand vs all arty s and tanks swarming a long time ...and has flares
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