While this does sound like a more promising unit when you place your arguments and why things are this way, Ostheer will have no reliable TD against allied TDs in teamgames. 1v1 is just out of question due to teching costs/callins. The firefly, which I understand is a tank destroyer and therefore considered a counter to the panther, is cheaper and can easily deal with panthers at range. If the counter argument to being killed at range is to dive with a 175F/200F panther that is WAY too expensive. I understand the idea behind trying to quell panther spam, but dives from panther spam can be halted with mines and they become easy kills for 60 range TDs.
On that point, can a similar style of thinking be applied to heavy TDs? Heavy TDs cannot do a thing if they get outflanked. So how do you stop from being flanked? Mines! how do you counter mines? sweepers! Instead with 3 shots to kill a simple 80F T34 (which should definatly have that fuel cost up'd to 90) can now just charge in, tank 2 hits and then ram a heavy TD for stun and possible engine damage. Any kind of follow up where the allies win the engagement is instantly dead TD. I personally don't see heavy TDs as a problem as a unit. I think certain maps give them to large of an advantage due to narrow lane like paths. Port to hamburg for example.
Why does the Jackson need an HP buff? In personal experience where I've used jacksons 95% of the time I lose the jackson due to being swarmed from lack of mines (now fixed), pathing, or double tap abuse (now fixed potentially whichever double tap abilities you guys have managed to solve). Other than that the jackson is perfectly fine aside from the HVAP aim time. If the jackson doesn't receive some form of tradeoff for its buff it will slaughter all tanks from the axis except heavy TDs. Ostheer more so for panther reasons stated above^.
Is it possible to get a defined scope yet? I don't understand why certain things were not included in this patch. Examples are captain "On me!", Raid officer Heroic charge, demos.
Why you think panther are good choise vs TD ? Isnt panther are vs medium spam somthing like shield and vs heavy tanks ? OStheer have stugs, that are revialble TD, coz his stats and his price make him good. Imo you canot use arguments like this (I understand the idea behind trying to quell panther spam, but dives from panther spam can be halted with mines and they become easy kills for 60 range TDs. ) for reason that this game has sweepers.
T-34 price and pop cap its another problem, you cannot use its like argument do show how heavy TD are weak, coz if heavy units dont have support its will be dead unit soon. Its rule by game. How many flanks you can do in minsk, kharkov, reils and metal and another maps ?
I see problem with heavy TD, you put JT and he win the game, coz he 2 shoots tanks and TD from 85 range, also with ability he counter AT guns adn GL to penetrate his armor.
Jackson adn JP are same category TD, but one of them can be counter, coz low HP adn bad armor. It will be glass canon if its have like 70 range, but no, 60.