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17 Dec 2017, 13:21 PM
#1661
avatar of RussianHamster

Posts: 88



Interesting, we play ostheer and OKW vs soviets without ppsh, and soviet have 0 wins :snfPeter:

So you're build too few conscripts.
17 Dec 2017, 13:37 PM
#1662
avatar of Chocoboknight88

Posts: 393


PS: YEAH, WE GET IT. Hit the Dirt is OP. We're already nerfing it for the live version. Do you have any examples of conscripts PPSh where Hit-the-dirt was not used?


Really? What kind of ways are you guys looking into hitting? Suppression Immunity? -10% Received Damage? There isn't much there to nerf. Shouldn't we maybe look at Conscript's Long Range Accuracy first? We can afford to hit that since Conscripts have amazing Accuracy Vet. Maybe make it so they can't reinforce while Hitting the Dirt?
17 Dec 2017, 13:45 PM
#1663
avatar of Mr.Smith

Posts: 2636 | Subs: 17



Really? What kind of ways are you guys looking into hitting? Suppression Immunity? -10% Received Damage? There isn't much there to nerf. Shouldn't we maybe look at Conscript's Long Range Accuracy first? We can afford to hit that since Conscripts have amazing Accuracy Vet.


I'm referring to the massive -17%(?) Received accuracy that comes on top of everything else.
17 Dec 2017, 14:37 PM
#1664
avatar of Chocoboknight88

Posts: 393

Hmmm? You mean the Vet 3 Received Accuracy? I see now, hadn't thought on that. Hmmmm... Would be a real shame for Hit the Dirt to grant Suppression Immunity only. Are substitutes being considered for replacing the received accuracy modifier?
17 Dec 2017, 15:45 PM
#1665
avatar of jagd wölfe

Posts: 1660

https://youtu.be/NtAuQFjYG4M

Bren blob frontally killing mg34

27:28
17 Dec 2017, 15:48 PM
#1666
avatar of Dangerous-Cloth

Posts: 2066

https://youtu.be/NtAuQFjYG4M

Bren blob frontally killing mg34

27:28


Manned by osttruppen.
17 Dec 2017, 15:55 PM
#1667
avatar of jagd wölfe

Posts: 1660



Manned by osttruppen.


That have the very same target size of any other mg crew...1.25...
17 Dec 2017, 16:14 PM
#1668
avatar of Muad'Dib

Posts: 368

This game would've been much better from the start if all MGs had slightly longer setup times and twice the suppression. Oh well, CoH 3...
17 Dec 2017, 16:39 PM
#1669
avatar of Stug life

Posts: 4474


PS: YEAH, WE GET IT. Hit the Dirt is OP. We're already nerfing it for the live version. Do you have any examples of conscripts PPSh where Hit-the-dirt was not used?
you mean cons beating unit from the front (in green cover) with no hurra and only ppsh ? his eralier video showed that
17 Dec 2017, 18:14 PM
#1670
avatar of Hon3ynuts

Posts: 818



That have the very same target size of any other mg crew...1.25...


Its my understanding that holding an mg increases RA by 25%, so thats like 1.25*1.25 = 1.56 RA

thats a vet 0 230 mp unit facing 3 vet 3 units with a value of 770 + munitions upgrades. Mg34 is terrible vs brits, but at some point throwing enough resources at an mg should let you win.

If a vet 0 mg could stare down multiple units of vet 3 upgraded infantry the game would be so broken, only mgs would ever be built.

Mgs don't do much at all vs blobs which is bad, but its not like that mg should ever win that fight
17 Dec 2017, 19:05 PM
#1671
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Its my understanding that holding an mg increases RA by 25%, so thats like 1.25*1.25 = 1.56 RA

thats a vet 0 230 mp unit facing 3 vet 3 units with a value of 770 + munitions upgrades. Mg34 is terrible vs brits, but at some point throwing enough resources at an mg should let you win.

If a vet 0 mg could stare down multiple units of vet 3 upgraded infantry the game would be so broken, only mgs would ever be built.

Mgs don't do much at all vs blobs which is bad, but its not like that mg should ever win that fight


Nah, that's only the crew having inherently 1.25 size. When you crew you skipped that part (that's why reinforcing is cheaper when doing so with the original crew).

ALL MGs sucks against several late game vet 3 infantry with/without upgrades when running through yellow cover (craters). It's like it's 2015 all over again if we discussed this thing. MG's don't counter blobs on their own, if they don't have anything to screen for them cause they get focus fired. Even if a unit is suppressed, have enough of them and they will kill whatever is in front (suppression is like cutting down to 25% the DPS)
17 Dec 2017, 20:02 PM
#1672
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13



Nah, that's only the crew having inherently 1.25 size. When you crew you skipped that part (that's why reinforcing is cheaper when doing so with the original crew).

ALL MGs sucks against several late game vet 3 infantry with/without upgrades when running through yellow cover (craters). It's like it's 2015 all over again if we discussed this thing. MG's don't counter blobs on their own, if they don't have anything to screen for them cause they get focus fired. Even if a unit is suppressed, have enough of them and they will kill whatever is in front (suppression is like cutting down to 25% the DPS)


The penalty is much higher. Suppression makes your damage output near negligible.

Suppressed:
-75% accuracy
+400% increase on reload times
+400% Cooldown

Vs blobs, you really need to screen HMGs with something and you need them to start shooting at range 45, not range 35.
17 Dec 2017, 20:23 PM
#1673
avatar of Doomlord52

Posts: 960

https://youtu.be/NtAuQFjYG4M

Bren blob frontally killing mg34

27:28


In general bren blobs are still incredibly powerful, I'm surprised they weren't addressed in this patch.
17 Dec 2017, 20:40 PM
#1674
avatar of Brotgrenadier

Posts: 33



Manned by osttruppen.


And 2 models got killed by the sniper.

Bren blobs are strong, but this particular scenario doesnt mean anything.
18 Dec 2017, 11:30 AM
#1675
avatar of Alphrum

Posts: 808

ofc with multiple vet 3 tommies with dual brens should win vs a single HMG, but the problem is with the speed they do it at, their were times wer id do the retreat with 4 man and they still get wiped.

Mod team has got to address dual bren tommies
18 Dec 2017, 13:39 PM
#1676
avatar of Lago

Posts: 3260

Is there any hope whatsoever for the Stuart/AAHT swap ever happening? Not in DBP but maybe in the next patch?

Without the M10 Wolverine call-in Lieutenant is riskier than ever now. The AAHT has really good synergy with the ATG and Pack Howitzer and the Stuart fills the hard AT shaped hole in Lieutenant. It also creates an interesting dynamic where the light vehicle that covers the tier's weakness costs about the same as the other tier. It'd do wonders for the faction.

If not, could something else be done about the tech fork? USF leans so heavily towards call-ins because its tech structure requires (without call-ins) either no suppression, no hard AT until Major or a dangerously late Major.

For example you could do this:

- Change Lieutenant's price to 300 MP 15 FU.
- Change Captain's price to 300 MP 25 FU.
- The Utility Car, Stuart, AAHT and Major tier are locked by default.
- Add a new Requisition Vehicles upgrade to the HQ. Costs 35 FU. Unlocks the Utility Car, the Stuart, the AAHT and the Major.

That'd make it much cheaper in fuel to get both Captain and Lieutenant, would allow USF earlier access to its support weapons to diversify its opening options but it wouldn't accelerate the light vehicles.
18 Dec 2017, 13:52 PM
#1677
avatar of Dangerous-Cloth

Posts: 2066

jump backJump back to quoted post18 Dec 2017, 11:30 AMAlphrum


Mod team has got to address dual bren tommies


Hm even single bren 5 men tommies will be a problem. Just as 4 men lmg42 gren blobs are.
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