Is armed with the 251's flak cannon which is fairly good against infantry and light vehicles as well as aircraft. Small-arms do absolutely nothing to it now or the crew, snipers included so you need indirect fire or close with explosives; ATGs also can't effective snipe it with its target size of 10. Might also be receiving build-time reductions and manpower.
It is better than the MG bunker so it has to cost more. MG bunked costs a lot more munitions than this one does with fuel.
Unlike the MG bunked, it counters light vehicles and aircraft too. It is unlikely that you can flank for the easy satchel.
I don't think that the person has tested the rework of it because he is factually incorrect:
• It isn't a small update, it gets more damage and more durability
• It is a much better anti-air tool than before if it is same as flak halftrack
• It is a much better defense point than MG bunker because it counter light vehicles and huge arc
When you have to argue with people who post kneejerk reactions calling an item useless garbage, but cannot represent the item's properties fairly, you are wasting your time.
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What could you do for this wishlist:
• Is it possible to use green minimap color for allied airstrikes/planes, I have plenty of experiences where teammates have to ask whose planes are coming.
• What can be done with "Hold the Line" ability for Special Weapons commander in the team games. The ability is bugged to the point where it only works if you personally captured the sector or something.
• What can be done with the infra-red halftrack spotting half of the 4x4 map (or full map in Red Ball express), because I feel that due to the fact that it cannot be one-shotted and is cheap to buy, it offers an insane advantage. And unlike something like Partisan spy-network, it broadcasts the info the entire team.
• It feels like Centaur's vet ability goes on the cooldown too early compared to the animation. It is extra punishing compared to other abilities in the game because it considers turret rotation as the start of the ability. Something like the Pershing shot isn't as punishing because the targeting animation doesn't make it go on cooldown if you cancel.
• There is a lot of changes to crocodile, but are there any quality of life improvements to the turret control?