I remember I really got into USF because I loved how versatile their faction was. I think smoke on rifles feels good because it allows you to pull some insane stuff with rifles if your micro is up to par. Pulling an attack from three fronts, while using smoke feels really rewarding. Makes their front line infantry feel unique in their flexibility. Smoke just has the unfortunate side effect of making life harder for Ostheer.
It might be too radical of a change at the moment since the whole faction seems designed around the fact that riflemen can do almost everything (while their other support teams do nothing, which contrast to Ostheer who grenadiers do nothing but support weapons do everything). Could raise the munitions cost of smoke, that way by spamming smoke USF is giving up access to using grenades and Bars.
If smoke is a problem for the ostheer match up, it seems more like a grenadiers not pulling their weight problem. Their job is to protect their support weapons, but once USF gets close via smoke they can't do their job at all.
Yeah i agree with you i love how with you about ostheer having issues with the smoke. Panzergrenadiers should be an ok counter to close range/fighting in the smoke, not sure how they fare against bar riflemen. I love how much access USF have to smoke with it being on riflemen, however i can't disagree that it does make them into a s solid wiss army knife kinda role without as large a need for support weapons. I mean they have anti infantry, anti tank, and smoke upgrades. Taking smoke off of them would allow for greater Yee if doctorinal infantry as of now it's hard to pass on riflemen when you get them at the start of the game and they fulfill all roles, even if they're not extremely good at it.
USF has light vehicles too and they have access to t0 mortar AND smoke on riflemen, OKW struggle WAY more vs MG's then USF.
My point was what if smokes was ONLY available on pack howitzer just like OKW....oh sht they dont even have access to smokes in live my bad.
Yeah unfortunately axis mgs act as a soft counter to light vehicles thanks to Incendiary rounds more than allied mgs do. Yeah mgs aren't so much of an issue now with smoke on rifle men, I'm speaking to if it's removed from them. It's true they have smoke on the mortar but it's small range means it's going to be right on the front line while doing that smoke barrage. I thought i read somewhere that the smoke barrage will have increased range, i think that'd be good to implement depending on what other changes are made.
Lol yeah it's cool. They have white phosphorous smoke on the howitzer not exactly the type you want to run through.