Surprised no cromwell and comet buffs to scatter. Those units can't hit infantry for their lives since their nerf.
If Comet/Cromwell really need buffs, then we'll just nerf other faction equivalents instead. Both are in a perfect spot currently.
Brits have Tommies/Centaur to fulfill AI roles.
The comet, much like the Panther, is a high-armour low-micro tank.
1.4 looks great; pretty much every necessary brit change I could think of is in there. Only change I would disagree on is the buff to the Bren; double bren vet 3 tommies are incredibly powerful, even vs. Vet 5 OKW upgraded stuff.
If Vet3 double bren Tommies are still op, no problem: we'll nerf their received accuracy even more.
The reload time thing on Bren guns was to prevent them from going into 12-second reload cycles (which happen rarely, but they do happen from time to time). For comparison, other LMGs and even HMGs have a reload cycle of 4-5 secs.
While the reason makes sense why it was changed, I haven't had major issues using it without the cone. A garrisoned 17 Pounder turns fast enough and engages targets just fine for me since I can see where the gun is pointing and have experience with Pak 43s and artillery pieces to have a rough idea what the Firing Cone would be.
17-pounder has horrendus teardown/setup times which the Pak43 does not suffer from. We don't want to remove those delays as this would make the animations look completely silly.
Gah! Is there any way to make the Sandbags around the 17 Pounder behave like the Pak 43's? Where you could pass through the emplacement and use the sandbags as cover in a traditional way? It's not ideal but at least it maintains immersion and doesn't block pathways in urban areas.
The sandbags thing might be possible. However, this sounds too difficult to pull off and I don't have the time needed to invest into this; not with 8 commanders-to-go
Ideally 17 pounder target size should decrease to revamp levels, so that the 17 pounder does not remain so completely trivial to counter with tanks and AT guns.