COH 2 needs new stuff
Posts: 3787
- not enough bulletins
- not enough maps
- not enough factions
its getting repetitive
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Posts: 1890 | Subs: 1
I'm holding out hope we'll get at least one more patch where Relic will let the community balancers fix the worst balance offenders, bugs and call-ins (hopefully) but no way in hell we're getting new factions, commanders, or bulletins.
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Posts: 485 | Subs: 1
remember to don't buy coh3 whatever relic's promise, they are just canadian scammer.
Posts: 3145 | Subs: 2
Bulletins as well.
Maps can be community created as most of them already are.
The only thing really missing is a 3rd Axis faction that's not Japan.
But I wouldn't really count on anything as far as Relic goes tho, that's also why I'm gonna buy DoW 3 only when it's on a giant sale, as well as AoE4 and all of their future games, if they're even worth it that is.
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What happened? Those people left and Brits screwed up this game
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so what happened to the "5 years plan" that relic sold us ?
remember to don't buy coh3 whatever relic's promise, they are just canadian scammer.
so what happened to "steel division", the next big competetiv thing you sold us ?
remember it's the next ESL thing according to you!
Posts: 327
In terms of commanders the devs just went away from the well-working vCoH commander design that provided for unique commanders that fit a specific niche, which made for interesting tactics and better teamwork (achieving synergy by going for different commanders). What they created for CoH2 (especially for Ostheer and Soviets) is a very uninspiring (some might even say lazy) design of almost random combinations of abilities to form commanders. This means commanders have no specific direction (maybe apart from a few like the Encirclement Doctrine, Royal Artillery Regiment and Elite Armour Doctrine) and only a few are efficient, leaving others only for enthusiast non-meta usage.
In terms of bulletins the design is even worse - about 80% of bulletins have no discernible impact on unit performance and it feels like they were made by an automated, randomising software code, rather than developers with a vision on their usage.
I would kinda agree on maps, but hopefully the ongoing map contest will improve that somewhat.
Regarding factions, I think we already have enough balance issues with the five factions we have, to be wary of upsetting that balance even more.
Posts: 2885
Now we have one faction and a few commanders more, but the game is repetitive becouse factions have been made too similar. The conclusion is that it's not the quantity but quality that makes the game interesting.
Posts: 172
By that rule of 3 any sport is repetitive..
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Bulletins are useless, will be useless, and cannot be improved, we already have a laundry list of stupid ones with 1 or 2 that are marginally useful on stack.
Maps can always be increased in number, but Relic did a poor job of bringing in community maps and did not make their own.
We have five factions, there is no need for more factions. All that does is make balance harder. The playstyle you want is out there, you just need to find it.
Posts: 485 | Subs: 1
so what happened to "steel division", the next big competetiv thing you sold us ?
remember it's the next ESL thing according to you!
got anything interesting to add to the discussion ?
we are speaking of coh2, don't embarass yourself by giving such bad arguments, steel division has nothing to do with relic abandoning its game before the end of the promised "5 years plan".
Posts: 485 | Subs: 1
In terms of bulletins the design is even worse - about 80% of bulletins have no discernible impact on unit performance and it feels like they were made by an automated, randomising software code, rather than developers with a vision on their usage.
i would definately agree on this point, some bulletins are so stupid.. Who ever used the british bulletin that makes medic run 5% faster ?
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Posts: 503
Permanently BannedAllies is boring a hell!
Posts: 4314 | Subs: 7
The 5 year plan without income was such a great idea
Seems like they take an example from Comrade Stalin himself
Posts: 1891
IE give Rifles M1 carbines with 10% more DPS up close but less at range, body army for OST infantry but increased muni costs, tank riding, smoke replacing incendiary on Volks, giving UKF the M4A2 Sherman instead of Cromwell.
More examples: swap HMG .50 for .30 Cal team, give PzGrens a repair ability, maybe give USF officers mine/camo detection.
You could even tie these in with Commanders, say you have 3 “changes” to a USF army, that means you’re limited to the recon support commander only. So you basically choose between customizing your army to throw them off guard, or using meta commanders.
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