FBP Update v1.2
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upgrade the jackson, while nerf the stug and panther get no love...really false direction.
maybe make jackson better vs super heavy tank, but lower its performanche vs mediums and tds. for expamble it miss alot vs them. or it must stay to hit something (like panther) why in the hell can all allie tanks shot while cruise fast around the map like gocarts..and german tanks must stay to hit somehting.
Because allies tanks have the durability of go karts. Take the panther (ost, okw panther is way better and not a fair comparison) and the jackson. The jackson has slightly longer range, but way less health and armor, but is able to fire on the move effectively to compensate.
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Pack Howie seems finally useful.
ML 20 in my opinion is too good vs no Wehr teams since OKW have few options to counter it. Need more tests.
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ML 20 in my opinion is too good vs no Wehr teams since OKW have few options to counter it. Need more tests.
Test building a rak.
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Unfortunately due to unforeseen circumstances, the Fall Balance Preview has been put on hold indefinitely. I have no doubt that the learnings that came from the changes in this mod will be invaluable for the future and in one form or another, the work here will not go to waste.
We would like to thank Mr. Smith, Miragefla, SoE-Sturmpanther and all that playtested the mod and gave their feedback for your hard work and dedication to this project. We encourage those that have interest in making tuning pack mods to keep going and trying new ideas on the Steam Workshop.
News from the official forum
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News from the official forum
So yeah.
I don't want to be pessimistic, but somehow it feels like this is a "It's over, guys" message.
No more patches from now on.
Posts: 232
Minimalistic simple changes that wil go a long way in balancing the game .
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Why on earth would they cancel a community-tested patch that is needed for the game? What drawback could there be to doing it?
Because fuck you. Idk, maybe it has something to do with AoE 4.
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