for me its not about jacksons.
its about unneccessary changes, jackson being one of them.
another one is camo-ed units not being slowed down once spotted. that change has nothing to do with anything except make it more noob friendly. i dunno, i thought being able to cloak was a great ability that needs some penalty, which in live version slower speed if you forget to turn it off and get spotted. why this needed changing>
why did t70 had to get its recon ability and cap ability combined? i actually been in situations where i wanted to scout but not cap from the inner edge of the cap zones without capping to avoid alerting the enemy. why did this change at all? was this considered as a QoL change? if so i would argue that QoL changes' purpose is not to make game easier.
I will tell you a story.
In 1997 game called age of empires was born. It was one of the first RTS games on the Earth and was really good when we look at the time when it was published. You may be asking why I´m talking about aoe right ?
In that game you´ve lacked unit queue. This meant you can only be creating 1 unit from 1 building at the time and then you had to go back to your city and click on another. This meant you had to divide your attention between your city and your fighting army, chose what is more important: winning the fight or possibly losing the fight but having standing army right in front of your gates once the fight ends.
This led to simple yet interesting tactical decission. Divide your attention between your city and army, losing more fights but having more numerous army, or having an army of veterans, properly microed, with supplies arriving only between the fights, when you had time to pay attention to your city.
Then in aoe2 developers decided to add unit queue into game. This created another interesting situation, that you now have to pay minimal attention to your city once you build it and your economy is going and only micro your army during the fights. By this change players started to micro their armies more, creating far more interesting fight outcomes.
As you can see, changing some of the core game elements to make it more "user friendly" surely removes some of the features that the game has, but on the other hand it gives player an option to focus his attention more in other parts of the game, creating far different (and possibly more interesting) outcomes of the fight.
For example in coh2, now you don´t have to artifficially micro your t70/raketten and thus you can focus elsewhere. After all, in coh2 you always have to do something somewhere, either microing a perfect tank flank while your raks are ambushed or microing your penals, dodging nade instead of double clicking at the t70.
You don´t have to agree with me, after all still many aoe fans prefer the aoe1 system and many prefer aoe2 queue system. I think it always comes to personal taste of the player.
I myself like to focus more on "real combat" than making artifficial moves like doubleclicking the t70 or uncloaking the rakk.