So are you unwilling to change your mind about the mortar pit? What evidence do you need to possibly change your mind?
I'm always willing to change my mind. However, imo, the point of emplacements is to force the other guy to attack at somepoint (since emplacements can't move), or to focus on a different area of the map (since emplacements have a smaller range). What emplacements shouldn't do is force players to attack with particular, slow-moving/situational units (e.g., panzerschrecks, AT guns, tanks), or reinforce an indirect-fire arms-race that will always end in a shitshow.
Low-lethality, short-range pits would be useless vs MGs.
Low lethality, long-range pits would be just as annoying as before when you go sim-city mode.
About the revamp-mod mortar pit? Any sort of evidence that proves that it is no better than live-version/FBP mortar pit mechanics in terms of gameplay/player frustration/faction synergy.
For both live-version and FBP mortar pits, you cannot build mortar pits in open ground. That's because the massive target size means that the mortar pit will get wrecked by Stugs/AT guns etc. This means you need to find a suitable shotblocker to place them behind.
For live-version mortar pits, this restriction doesn't matter, due to 120-range autoattack.
For FBP mortar pits, the restriction will matter a lot more; the mortar pit will only be able to control an area of 85 range around it; for anything beyond that, you require a 40-60 second barrage which can easily be dodged. This means the shotblocker requirement even more harsh than before.
We can't buff mortar pit target-size/hitbox, obviously, without nerfing brace, because absolutely nothing would ever be able to kill them, ever. However, without fixing target-size/hitbox we have mortar pits (and the entire Brit indirect-fire department) that is completely map-dependent.
Nevertheless, in both cases (FBP and live), if the map does have a shotblocker at the right distance, the mortar pit will remain immortal. Especially when sim city commanders are involved.
Emplacements shouldn't be immortal; they should be kinda-replaceable.
The ideal solution for the pit is one that:
- Doesn't require sim city for the pit to be useful
- Punishes players heavily for going sim city