maybe you should look at this from another direction. you are the only one who is fixated in me specifically explaining the difference between gameplay and balance.
You made this thread and distinctly said it's about gameplay and not balance. It's entirely up to you to define both terms. SHould I honestly ask everyone except you what those two mean in relation to eachother?
maybe its you who don't get it. This site and the official forum has 'balance' and 'gameplay' sections and NO ONE ever popped up to ask "what's the difference?" It is implied that they are in complimenting relationship to each other but they are two separate things. It is expected of every user in every gaming forum to be aware of the distinction without explanation.
You're spending an awful lot of time talking about how people should know the answer, rather than providing the answer. This all sounds like ultimately you don't even know the distinctions between the two in the first place. If that's the case, you should just say it.
You can see why I am baffled by your such insistence on this "issue". On top of this weird categorisation game you continue to pursue, in your replys, you continue to choose a tone that implies I am purposely trying to duck your question on the "issue" due to some nefarious reason.
I know why now: you expect people to know the answer to a question you know nothing about.
Let's try it simply now: do you know the difference between the two terms?
If yes why aren't you saying it? Are you not then purposing ducking the question?
If not, then why aren't you just saying that either? Perhaps now you understand why I might think you're avoiding it throughout the thread.
It is pretty strongly implied headbutting means the other part of CoH, fighting....
Soooo, is that supposed to mean that you're just too proud to admit it just meant fighting in general? Sheesh that wasn't so hard on your ego, wasn't it? Gameplay meaning mechanics and power level meaning balance, is that what you wanted to mean?
that is all i am saying, I want to remove FRP not because it gives unfair advantages. I want to remove FRP because to me, and apparently slightly more than half of the community, CoH2 is about engagements, lull, maneuvering, thinking about cost of hard retreats, soft retreats, being aggressive, being passive - all the things i have mentioned before, which are all basically descriptions of gameplay mechanics. The mechanics that I believe gets negatively influenced due to one WFA+ gameplay mechanic, FRP.
And like I have stated, FRP comes along with many things, and I think people are just looking at FRP as if it's the only reason why unfair advantage exists.
I can also make the exact same argument on removing suppression altogether because since COH2 is all about engagements, lulls, manoeuvres and retreats and that suppression negatively influences it. This can also be use to support keeping blizzards in winter maps.
But then again Relic just had everyone gain access to HMGs instead, so maybe as precedent giving FRP to everyone might be the better idea? Not that I agreed with MG34 being non-doctrinal.
Not that any of this back and forth matters anymore, Relic already stated that they have no intentions implementing the current rendition of the unofficial balance patch at this time.
Sigh don't be too confident on that snippet. Relic has taken up miragefla and other unofficial (are they really?) mods' ideas into live game in the past. I suspect much of the opposition to the mod ideas come from the perception of the group having undue influence on Relic and their decisions on making patches.
There wouldn't be any arguments like these at all if that weren't the case, because we'd know its just going to stay as a mod. But of course we all know what happened before: that mod became live game.