How to counter turtling OKW
3 Jun 2017, 15:27 PM
#1

Posts: 1958
This game started okay, but as the OKW player built his sim city I couldn't figure out what to do.
Some questions:
Does the arty that the sniper can call in work okay against buildings/bunkers?
If I added Royal Artillery, would the Sexton work okay against buildings? I've tried it a few times against infantry and it was really bad.
Is there a particular commander that people have in their loadout for dealing with these situations?
3 Jun 2017, 20:51 PM
#2

Posts: 3053
To be honest, in my experience there's not much you can do once he gets his flakhq up if he goes double isgs and isn't a total idiot. Your best chance is to go AEC and really push hard in the mid game before he can get his flakhq up. I usually use commandos to break this, which can work up until he gets flakhq. By that time, you pretty much just have to deal with constant barrages for the rest of the game. The sniper arty is annoying at best, incosequential and laughable at worst, but is only 45 munitions. However, I think the flakhq has longer range than the sniper's throw range, which is dumb, and the sniper gets two shot. So if you can do it over a shot blocker or something that works best. If you can, it's probably worth constantly doing, since it's so cheap (15 more muni than a greanade lol)
4 Jun 2017, 06:39 AM
#3

Posts: 783 | Subs: 3
I can watch this one tomorrow and give some feedback.
4 Jun 2017, 17:30 PM
#4

Posts: 783 | Subs: 3
Early game wasn't bad, you end up with superior map control. But then, around minutes 7-9, you start sending squads alone into enemy territory against superior numbers and being forced back. At this point in the game, your mortar pit > his ISG. If you had pushed with your whole army (including your vickers) I think you could have handled his forces easily, especially considering he'd invested in an early raketen.
The mortar pit also goes down because you don't keep it alive. A second engie squad would have made that much easier, and you had the MP for it.
When the centaur comes out he has 1 shrek and one raketen (not that you can know that, which is why you should be peeking into enemy territory with your infantry more). It's a strong shock unit, and the AT he had could not have killed the centaur. This was your chance to push him off the fuel.
Your lack of a second engineer costs you precious centaur up time at around 16 min (you do eventually make another).
Another thing to consider is that you could have ignored his hard point and attacked his base from the south.
At 24 min in, you could have manueered the firefly out of the arc of the pak 43 and killed the bunker much quicker. Instead you have to waste a land matress barrage on it.
A lot of that is minor stuff. The main takeaways here should be:
Push harder when you have an advantage or a shock unit.
Scout more.
Take more care of your mortar pit/get a second engie squad.
1 mortar pit beats 1 ISG basically every time. With better barrage micro and more agression you could have decrewed his weapons teams, drove in with the bren, and won the game before 20 min. I would have remade a mortar pit once I realized he wasn't going to build a second ISG.
As a final note, I would have 3 tommies at all times, personally. If you don't at least have 2 tommies and 2 engies at all times; any less infantry than that and you're very limited in terms of battlefield options.
The mortar pit also goes down because you don't keep it alive. A second engie squad would have made that much easier, and you had the MP for it.
When the centaur comes out he has 1 shrek and one raketen (not that you can know that, which is why you should be peeking into enemy territory with your infantry more). It's a strong shock unit, and the AT he had could not have killed the centaur. This was your chance to push him off the fuel.
Your lack of a second engineer costs you precious centaur up time at around 16 min (you do eventually make another).
Another thing to consider is that you could have ignored his hard point and attacked his base from the south.
At 24 min in, you could have manueered the firefly out of the arc of the pak 43 and killed the bunker much quicker. Instead you have to waste a land matress barrage on it.
A lot of that is minor stuff. The main takeaways here should be:
Push harder when you have an advantage or a shock unit.
Scout more.
Take more care of your mortar pit/get a second engie squad.
1 mortar pit beats 1 ISG basically every time. With better barrage micro and more agression you could have decrewed his weapons teams, drove in with the bren, and won the game before 20 min. I would have remade a mortar pit once I realized he wasn't going to build a second ISG.
As a final note, I would have 3 tommies at all times, personally. If you don't at least have 2 tommies and 2 engies at all times; any less infantry than that and you're very limited in terms of battlefield options.
5 Jun 2017, 04:57 AM
#5

Posts: 1958
Early game wasn't bad, you end up with superior map control. But then, around minutes 7-9, you start sending squads alone into enemy territory against superior numbers and being forced back. At this point in the game, your mortar pit > his ISG. If you had pushed with your whole army (including your vickers) I think you could have handled his forces easily, especially considering he'd invested in an early raketen.
The mortar pit also goes down because you don't keep it alive. A second engie squad would have made that much easier, and you had the MP for it.
When the centaur comes out he has 1 shrek and one raketen (not that you can know that, which is why you should be peeking into enemy territory with your infantry more). It's a strong shock unit, and the AT he had could not have killed the centaur. This was your chance to push him off the fuel.
Your lack of a second engineer costs you precious centaur up time at around 16 min (you do eventually make another).
Another thing to consider is that you could have ignored his hard point and attacked his base from the south.
At 24 min in, you could have manueered the firefly out of the arc of the pak 43 and killed the bunker much quicker. Instead you have to waste a land matress barrage on it.
A lot of that is minor stuff. The main takeaways here should be:
Push harder when you have an advantage or a shock unit.
Scout more.
Take more care of your mortar pit/get a second engie squad.
1 mortar pit beats 1 ISG basically every time. With better barrage micro and more agression you could have decrewed his weapons teams, drove in with the bren, and won the game before 20 min. I would have remade a mortar pit once I realized he wasn't going to build a second ISG.
As a final note, I would have 3 tommies at all times, personally. If you don't at least have 2 tommies and 2 engies at all times; any less infantry than that and you're very limited in terms of battlefield options.
Thanks for looking at this. I've had several games like this as UKF where it starts okay, at least in terms of map control, and then slips away. I did watch one of Hans' games today and saw that he normally has 3 tommies and 2-3 engineers. I'll try more infantry and see how it goes.
Is the coordinated barrage from the sniper any good on emplacements?
Also, do you ever tech to Comets? In the one game I saw of Hans, he just did Cromwells but I don't know if that is just situational.
5 Jun 2017, 14:24 PM
#6

Posts: 783 | Subs: 3
Thanks for looking at this. I've had several games like this as UKF where it starts okay, at least in terms of map control, and then slips away. I did watch one of Hans' games today and saw that he normally has 3 tommies and 2-3 engineers. I'll try more infantry and see how it goes.
Is the coordinated barrage from the sniper any good on emplacements?
Also, do you ever tech to Comets? In the one game I saw of Hans, he just did Cromwells but I don't know if that is just situational.
The range on the sniper arty is too small, and it's pretty rng based wetheryou'll get good hits. I do tech to comet after one or two Cromwell, but usually it's better to try to end the game with the croms.
5 Jun 2017, 16:25 PM
#7

Posts: 1890 | Subs: 1
Special Weapons Regiment is by far the best commander for breaking up OKW Sim Cities IMO - the Concentrated Artillery off-map can comes close to taking off 80% of Flak HQ HP with favorable RNG and after that its just a simple matter of following up with an AT Gun or Tank. Best part is that Croc follow-up means you can hard counter Rakens while OKW is unable to build armor.
One thing to keep in mind is that most maps have a typical truck placement location - if you're proactive about poking that area periodically you can preemptively disrupt Sim City creation in the first place.
One thing to keep in mind is that most maps have a typical truck placement location - if you're proactive about poking that area periodically you can preemptively disrupt Sim City creation in the first place.
5 Jun 2017, 18:30 PM
#8

Posts: 3053
Special Weapons Regiment is by far the best commander for breaking up OKW Sim Cities IMO - the Concentrated Artillery off-map can comes close to taking off 80% of Flak HQ HP with favorable RNG and after that its just a simple matter of following up with an AT Gun or Tank. Best part is that Croc follow-up means you can hard counter Rakens while OKW is unable to build armor.
One thing to keep in mind is that most maps have a typical truck placement location - if you're proactive about poking that area periodically you can preemptively disrupt Sim City creation in the first place.
Just make sure he doesn't have command panther if you try this.
Usually you can tell where he's gonna put his schwerer if he goes isgs, because it most likely will placed to cover the isgs.
6 Jun 2017, 16:02 PM
#9

Posts: 1958
Special Weapons Regiment is by far the best commander for breaking up OKW Sim Cities IMO - the Concentrated Artillery off-map can comes close to taking off 80% of Flak HQ HP with favorable RNG and after that its just a simple matter of following up with an AT Gun or Tank. Best part is that Croc follow-up means you can hard counter Rakens while OKW is unable to build armor.
One thing to keep in mind is that most maps have a typical truck placement location - if you're proactive about poking that area periodically you can preemptively disrupt Sim City creation in the first place.
Does the first hit of Concentrated Arty hit in the exact spot where it is targeted (like Railway)?
7 Jun 2017, 13:28 PM
#10

Posts: 1890 | Subs: 1
Does the first hit of Concentrated Arty hit in the exact spot where it is targeted (like Railway)?
It's very similar to Railway- as far as I can tell it's not pinpoint exact like Railway but it has pretty low scatter overall and drops 4 shells instead of 3, which makes it great for tight clusters of ISG guns around a T4 + Battlegroup hardpoint. I also like to have it in my loadout for team games too - if you have another UKF player that goes heavy on emplacements then you can use it to counter the almost inevitable LeFH that the Axis will build to counter it. (Or against Fortifications Doctrine in general)
Hans used it several times in Game 2 against Barton in GCS if you want to check out a replay of it in action.
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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
09 Apr 2025, 17:00 PM
SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
04 Apr 2025, 12:42 PM
04 Apr 2025, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
22 Mar 2025, 14:00 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
18 Mar 2025, 16:47 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
16 Mar 2025, 16:36 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
13 Mar 2025, 19:58 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
13 Mar 2025, 19:56 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
12 Mar 2025, 04:07 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
12 Mar 2025, 03:54 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 
06 Mar 2025, 10:49 AM

06 Mar 2025, 10:49 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 
05 Mar 2025, 20:27 PM

05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
04 Mar 2025, 02:53 AM
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