coh2chart future - opinions needed?
Posts: 60 | Subs: 1
I am not sure if someone remembers me, but I am the creator of the site coh2chart.com. I have been in Finland’s compulsory military service for almost a year now. The time has gone surprisingly fast, and next month I will be released from the duty. After that, I will have some free time. I have thought to start new projects and maybe continue older ones like coh2chart.com. But is it worth to further develop? I was wondering does anyone use the site anymore, but it seems like the site still has on average one and a half thousand unique users a month. Thank you for that!
So, the important question is: Does someone need a better statistics site?
If you think, that there is a need for a better version of the website: What kind of statistics/features would you like to see on the site? Which statistics/features are the most important?
Regards,
Paid Player
Posts: 60 | Subs: 1
Previously, I couldn’t run the statistics gathering scripts often because of the limitations the server. After the server upgrade, there wouldn’t be that kind of problems. Scripts could gather the data from ‘the recent matches’ hourly, which means that the data could be sorted by the rank of each player. In other words, the true 'top X players versus the top X players' chart could be made. Also, it means that statistics could be sorted by map, game time etc. But which kind of data is beneficial?
Posts: 985 | Subs: 2
Posts: 747 | Subs: 2
Hey!
I am not sure if someone remembers me, but I am the creator of the site coh2chart.com. I have been in Finland’s compulsory military service for almost a year now. The time has gone surprisingly fast, and next month I will be released from the duty. After that, I will have some free time. I have thought to start new projects and maybe continue older ones like coh2chart.com. But is it worth to further develop? I was wondering does anyone use the site anymore, but it seems like the site still has on average one and a half thousand unique users a month. Thank you for that!
So, the important question is: Does someone need a better statistics site?
If you think, that there is a need for a better version of the website: What kind of statistics/features would you like to see on the site? Which statistics/features are the most important?
Regards,
Paid Player
Yes please, we could need more info about:
- players performing against players with the same rank
- winrates of factions depending on length of the match
- performance of a faction against certain other factions
- winrates of specific team compositions(2x Ostheer < 2x OKW < Ostheer+OKW?)
- winrates of at vs at
- clarification about how matches are counted: at vs 4x random -> 1 at game + 4 random games?
- perhaps a marker for patches on the timeline
Posts: 2636 | Subs: 17
In the current patch where 85% of games it's OKW, there's no way to get a clear picture of how the other matchups perform.
Posts: 41
Win rate axis vs allies, 2v2, at vs at, top 500 vs top 500, semoskyi map, less than 30min match, commanders used, even the most built units and the least, the most effective units, etc... something like a big data and even the possibility to export to excel.
It is a great tool for the balance team and it could become even better and more useful too.
Kisses!
Posts: 1138 | Subs: 2
Some things that I would be interested in would be:
- Matchups for 1v1
- Team compositions for 2v2 and up
- Map choices and win rates per faction (or for axis/allies for team games).
Note, that when you use game lengths for anything, there is the occasional game that lasts 10 hours or so (probably because the server fails to realize that a game is over).
I was never very happy with the rank ranges. 1-250 seems to wide, 250-500 was to small (and not overly useful) and 500+ much to large.
I'd suggest to use player or team levels instead. Really fancy would be when it would be possible to pick a range of player levels. Like, you could say I want the win percentages of OH players between levels 8 and 10. And then the output would be how many games happened in to total, how the win percentage was and what the average level of the opponent was (using some robust stack).
I personally feel also being able to select for the opponents level would be problematic, unless you only allow for long time bases (I would expect that one week is not enough data for that.).
Posts: 4301 | Subs: 2
I think the site serves a great purpose still. coh2willneverdie
Posts: 1954
Thanks for making the charts. They've provided fuel for endless debates.
Posts: 60 | Subs: 1
Nice to see you're back
I was never very happy with the rank ranges. 1-250 seems to wide, 250-500 was to small (and not overly useful) and 500+ much to large.
I'd suggest to use player or team levels instead. Really fancy would be when it would be possible to pick a range of player levels. Like, you could say I want the win percentages of OH players between levels 8 and 10. And then the output would be how many games happened in to total, how the win percentage was and what the average level of the opponent was (using some robust stack).
I personally feel also being able to select for the opponents level would be problematic, unless you only allow for long time bases (I would expect that one week is not enough data for that.).
By the way, is there a documentation how the level system works?
Posts: 2885
Thanks for feedback!
By the way, is there a documentation how the level system works?
I don't know about the further ones but levels 20-16 are just set number of players in each level counted from first place in ladder. As for the later ones I suspect it's similar but counted from the end of the ladder - thus there is the 13-16 jump on some factions.
Posts: 1138 | Subs: 2
Thanks for feedback!
By the way, is there a documentation how the level system works?
Check out this post here.
Not sure if the rules changed since, though, and of course I kind of reversed engineered from what I saw at the time.
AT is kind of tricky. I noticed recently, that AT counts really as number of players that are in a group regardless of what gamemode they played. Like, you will have e.g. some 3s teams that predominantly play 4v4s...
Posts: 1138 | Subs: 2
Posts: 2636 | Subs: 17
Alternatively, is there a way to get access to the raw input you are using?
If I had access to the raw input, I would compute matchup win ratios as follows:
- First, filter out all players that have been inactive (e.g., fewer than 15 games in a month for a given faction)
- Then, pick the top80 players of a given faction
- For all the games belonging to the top80 of a faction (e.g., OST) account for which matches were played vs which opponents (Soviets/USF/UKF), and whether this was a win or a defeat
Output all 12 results as follows:
- Soviets vs OST (Soviet player in Top80)
- Soviets vs OST (OST player in Top80)
- USF vs OST (USF player in Top80)
- USF vs OST (OST player in Top80)
- UKF vs OST (UKF player in Top80)
- UKF vs OST (OST player in Top80)
- Soviets vs OKW (Soviet player in Top80)
- Soviets vs OKW (OKW player in Top80)
- USF vs OKW (USF player in Top80)
- USF vs OKW (OKW player in Top80)
- UKF vs OKW (UKF player in Top80)
- UKF vs OKW (OKW player in Top80)
For 2v2+, I would compute faction win-rates as you have. However, even then, I would filter out inactive players, and I wouldn't go with buckets larger than 100 ranks each.
Posts: 2635 | Subs: 4
Permanently BannedYes, we still use you program in russian site every week before site off, to talk about who are OP after patch and just to proof that some faction are OP and for shittalks.
+1 to guys posts.
Posts: 60 | Subs: 1
I've noticed that the website has been down for sometime. Do you have plans of putting it up soon again (even the old version).
Alternatively, is there a way to get access to the raw input you are using?
If I had access to the raw input, I would compute matchup win ratios as follows:
- First, filter out all players that have been inactive (e.g., fewer than 15 games in a month for a given faction)
- Then, pick the top80 players of a given faction
- For all the games belonging to the top80 of a faction (e.g., OST) account for which matches were played vs which opponents (Soviets/USF/UKF), and whether this was a win or a defeat
Output all 12 results as follows:
- Soviets vs OST (Soviet player in Top80)
- Soviets vs OST (OST player in Top80)
- USF vs OST (USF player in Top80)
- USF vs OST (OST player in Top80)
- UKF vs OST (UKF player in Top80)
- UKF vs OST (OST player in Top80)
- Soviets vs OKW (Soviet player in Top80)
- Soviets vs OKW (OKW player in Top80)
- USF vs OKW (USF player in Top80)
- USF vs OKW (OKW player in Top80)
- UKF vs OKW (UKF player in Top80)
- UKF vs OKW (OKW player in Top80)
For 2v2+, I would compute faction win-rates as you have. However, even then, I would filter out inactive players, and I wouldn't go with buckets larger than 100 ranks each.
Hey, thank for a great suggestion!
The plan was to keep the old site running as long as possible. But, for some reason, the place where the server downloaded the data, haven't been updated for over a month now. Sometimes, Relic had some delays, but now it seems like Relic had stopped providing the data. I have contacted them, but I haven't got an answer yet. Maybe it is because of an accident, I don't know. Let's hope the best.
Anyway, the website can be made even though Relic would have stopped providing the data. The data would be gathered by using a different method -> it would only mean more work. But yeah, let's hope the best
Edit: Relic answered, it was only an accident. So, once the data is updated, the old site will be online
Posts: 976
You did a great job thanks !!!!.
If i can help you by writing to Relics, I will. Just ask !
Posts: 60 | Subs: 1
I was offered a pretty decent summer job as a programmer, so I started to work there. Sadly, I'm afraid that I won't have enough time to focus on this update project at the moment :/
Nevertheless, I will restore the old coh2chart.com back as soon as Relic fixes their side. When I have time, I will do the update
Posts: 4301 | Subs: 2
Posts: 851 | Subs: 1
Hey, a quick and (a bit sad) update.
I was offered a pretty decent summer job as a programmer, so I started to work there. Sadly, I'm afraid that I won't have enough time to focus on this update project at the moment :/
Nevertheless, I will restore the old coh2chart.com back as soon as Relic fixes their side. When I have time, I will do the update
Good on you mate!
Dont worry about this place, it will still be here once you return
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