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2020 CoH 3 is becoming more real by every day

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8 Nov 2018, 13:54 PM
#141
avatar of Felinewolfie

Posts: 868 | Subs: 5

jump backJump back to quoted post5 Nov 2018, 15:17 PMCresc
there are already unusued soviet tanks in the game files right now, my guess is they will be released upon the new commanders after December.
SU122 is amongst them.


the support for coh didn't just "revive" all of a sudden, rest assured that COH3 is around the corner, these are just the first step to revive interest from players.

More than anything getting a $25000 prize pool for such a small competitive crowd is a proof.


- OH GOD. I want SU122 :)
- What did you say? 25,000$ prize pool? Did I miss something?
- Yea, it's COH_ModernWarfare :)
8 Nov 2018, 16:12 PM
#142
avatar of ElSlayer

Posts: 1605 | Subs: 1



One other thing balance would benefit from tremendously is somehow having seperate balance between 1v1s and team games. For example currently in CoH2 there is the problem of UKF being terrible in 1v1s but being strong in team games. The same goes for certain combinations of abilities like Special Operations Flares and off-map artillery or CAS.


There is no point in seeking balance in team games if population is so low that matchmaker throws random noobs under tracks of top arranged teams (or just good random players who waited in queue for too long).
You can't define balance in this situation. There is just skill difference.

But what you can do is to get rid of units/abilities that cause feeling of unfairness on recieving end, or simply put - get rid of bullshit.

Examples of bullshit are:
- old Sov precision strike
- JT/ELE one-shotting Scotts
- flamethrower rifleman
- old CAS timings on strafes
- old arty cover
8 Nov 2018, 17:13 PM
#143
avatar of Sander93

Posts: 3166 | Subs: 6

You can't define balance in this situation. There is just skill difference.


IMO there are lots of things that can be balanced seperately that have nothing to do with skill. Among which are emplacements which suck in 1v1s but can be a great pain in the arse in team games. Bunker spam falls under the same catagory. Or faction tech and unit prices.

Then there's stuff like Panthers or Jacksons having to be good on their own for their cost in 1v1s because one would never get two or more there, but then becoming borderline OP in team games where they can be used en masse. Infantry Sections that are bad in the mobile nature of 1v1s but excell in the tight defensive spaces of corridor team maps, crutch light vehicles that have to be toned down in 1v1s to prevent them from running rampent across the entire map while in team games they can't manouvre and run into AT guns at every corner, etcetera.

Not to mention faction mechanics that can synergise too well, such as the USF ambulance or the Soviet FHQ, or commander abilities in general.


In the end the vast majority of games will probably be played by solo people or friends queuing up for random team games, so it makes sense to balance the game around these. The advantage of having seperate balance (or even an Esports mode) is that the game can still have a competitive scene while also being balanced and fun for the average player.
8 Nov 2018, 20:07 PM
#144
avatar of Schweinchenbaben

Posts: 23

Hey guys. For the new coh3 I hope to see a ww2 game again. If not, then I have another favorite theater: the beginning of the cold War based around the 60s or 80as.
Play as Nato or as warshaw pact.
Relic could use some old skins, like stg44 as ak47, mg42 as mg3 or t34/85 or Pershing.
And you could add some cool commanders. German Bundeswehr, french, Britain or US army for Nato.
And on the other hand polish, Czech, socialist east German or Russian army.
Every commander with own strategic style or call ins.
How do you like this idea?
8 Nov 2018, 20:20 PM
#145
avatar of Crecer13

Posts: 2184 | Subs: 2

Hey guys. For the new coh3 I hope to see a ww2 game again. If not, then I have another favorite theater: the beginning of the cold War based around the 60s or 80as.
Play as Nato or as warshaw pact.
Relic could use some old skins, like stg44 as ak47, mg42 as mg3 or t34/85 or Pershing.
And you could add some cool commanders. German Bundeswehr, french, Britain or US army for Nato.
And on the other hand polish, Czech, socialist east German or Russian army.
Every commander with own strategic style or call ins.
How do you like this idea?

CoH3 will be Africa and Italy, although I think Italy should have come to CoH2 with the British as the opposite faction. I already suggested ideas for alternative stories:
- Operation unthinkable, the Allies + remnants of the Wehrmacht against the USSR and the countries fighting on the side of the USSR in the Second World War (First Polish Army, Czechoslovak Army Corps, Bulgaria, Romanian divisions) who have a mixture of Soviet weapons and German.
- The Caribbean Crisis, during the 1950s and the 1960s, a huge amount of interesting guns and early helicopters were made, but it is still close to World War II without Main Tanks, guided missiles, etc.
8 Nov 2018, 20:43 PM
#146
avatar of Smartie

Posts: 857 | Subs: 2



I also think that in COH3 the Mediterranean will be the theatre of war - which i like. You can design 2 german factions- Heeresgruppe Afrika and Heeresgruppe Süd(Italian Front) and you also can use some Italian stuff. Americans and Brits (a lot of Commonwealth units)factions are obviously for Allies. Soviets could come later.

Looking to the very far future i would hope for COH4: Cold War. The scenario is really attractive and fresh!
9 Nov 2018, 06:51 AM
#147
avatar of Crecer13

Posts: 2184 | Subs: 2



I also think that in COH3 the Mediterranean will be the theatre of war - which i like. You can design 2 german factions- Heeresgruppe Afrika and Heeresgruppe Süd(Italian Front) and you also can use some Italian stuff. Americans and Brits (a lot of Commonwealth units)factions are obviously for Allies. Soviets could come later.

Looking to the very far future i would hope for COH4: Cold War. The scenario is really attractive and fresh!


I see it from another point of view - it's terrible. Okay, CoH3 comes as expected in Africa and Italy and which factions will be throughout the series of games:
Germans - 5 or 6 factions (if you take your reasoning)
USA - 3 fractions
Britain - 3 factions
Soviet Union - 1 faction
Italy - 1?

We are forced to play the same factions for the third time. This is just ridiculous.
12 Nov 2018, 03:03 AM
#148
avatar of Mittens
Donator 11

Posts: 1276



I see it from another point of view - it's terrible. Okay, CoH3 comes as expected in Africa and Italy and which factions will be throughout the series of games:
Germans - 5 or 6 factions (if you take your reasoning)
USA - 3 fractions
Britain - 3 factions
Soviet Union - 1 faction
Italy - 1?

We are forced to play the same factions for the third time. This is just ridiculous.


Quinn Duffy did say in an interview that they could take CoH to anytime period and have it work out. I believe the player base of CoH isn't that flexible but I wouldn't put it past myself to play cold war era (Korean war - Vietnam - or even gulf war) Coh as the game and its mechanics can fit most modern conflicts and could even do future (think star wars rebels vs empire)

IMO what will be important for the next CoH will be how they decided to use their time to mature the IP, what new features will be added that push the game forward, what makes it more important than coh2, what puts it at the center of RTS. Relic is at a make or break for CoH to go just as big if not bigger than CoH1 and 2.
Not
12 Nov 2018, 04:54 AM
#149
avatar of Not

Posts: 46

jump backJump back to quoted post14 Jun 2017, 03:50 AMTobis


I can guarantee you they will not focus on the Eastern Front again. They will want some sort of hook to differentiate it from the other games, and setting is the easiest way to change that.

If I had to guess it will either be USA vs Japan, or Brits vs Germans in Africa. The second one makes the most sense, they could easily churn out an expansion for that with USA vs Italy.

They failed a lot not trying to get Russian audience
12 Nov 2018, 16:12 PM
#150
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

jump backJump back to quoted post12 Nov 2018, 04:54 AMNot

They failed a lot not trying to get Russian audience

That's exactly why they wont do it again.
12 Nov 2018, 17:11 PM
#151
avatar of Crecer13

Posts: 2184 | Subs: 2

jump backJump back to quoted post12 Nov 2018, 16:12 PMTobis

That's exactly why they wont do it again.


I am Russian and I would like Relic to do work on her mistakes and make a normal story about the Eastern Front and not a collection of stories in the style of "The Enemy at the Gates". I will not buy for the third time the same factions that were already in the first part of the game.

Relic made a bad single company about the Eastern Front - stereotypical and boring. Okay, I hoped that they would fix the situation, I supported them: I bought skins, commanders and theater of war. When the Americans and OKW came - im okay. I will support Relic, but I support you because you promised to devote the game to the Eastern Front and continue to wait for the DLCs about the Soviet Union. But they made Britain and left the game.

So, if CoH3 comes as planned in Italy and Africa - I will not buy it, just like many of my friends from the Russian-speaking community. Because they deceived - they didn’t do the second part about the Eastern Front and they didn’t fix the situation. So they will lose even more fans.
12 Nov 2018, 18:54 PM
#152
avatar of Smartie

Posts: 857 | Subs: 2



I am Russian and I would like Relic to do work on her mistakes and make a normal story about the Eastern Front and not a collection of stories in the style of "The Enemy at the Gates". I will not buy for the third time the same factions that were already in the first part of the game.


Well, if you make a game about WW2 then you will always have the same factions. But same factions does not mean same units or same faction design. An Axis faction centered around Northfrica could definitely bring some fresh wind. They should excel in mobility and aggressive play but should not have a tank advantage.

About the soviet story in COH2:
I think russian people have every right to complain about the us-centered concept of history about ww2 in which "Overlord" decided the war which is simply wrong. The soviets defeated the wehrmacht decisively at moskau 1941 and faced the bulk of german forces during the war and the civil population suffered incredible at the hands of wehrmacht, SS and SD.
That being said its also true that the russian government and the russian public are simply not ready to put own war myths in question or challenge the own war efforts. I mean Russia officially denied - for example- the Hitler-Stalin pact until the mid 90ties and the killing of thousands of polish officers until the mid2000s.
The ridiculous use of soldiers who were driven to death is no stereotype, it was part of the soviet way of warfare. You only need to study wehrmacht documents, you can find thousands of examples where officers shook their head because of idiotic attacks that costed hundred thousands of live that could have been saved. (Same for german warfare in the last year of the war when germany suffered more causalities than in all years before combined.)






12 Nov 2018, 19:28 PM
#153
avatar of Crecer13

Posts: 2184 | Subs: 2

jump backJump back to quoted post12 Nov 2018, 18:54 PMSmartie


Well, if you make a game about WW2 then you will always have the same factions. But same factions does not mean same units or same faction design. An Axis faction centered around Northfrica could definitely bring some fresh wind. They should excel in mobility and aggressive play but should not have a tank advantage.

About the soviet story in COH2:
I think russian people have every right to complain about the us-centered concept of history about ww2 in which "Overlord" decided the war which is simply wrong. The soviets defeated the wehrmacht decisively at moskau 1941 and faced the bulk of german forces during the war and the civil population suffered incredible at the hands of wehrmacht, SS and SD.
That being said its also true that the russian government and the russian public are simply not ready to put own war myths in question or challenge the own war efforts. I mean Russia officially denied - for example- the Hitler-Stalin pact until the mid 90ties and the killing of thousands of polish officers until the mid2000s.
The ridiculous use of soldiers who were driven to death is no stereotype, it was part of the soviet way of warfare. You only need to study wehrmacht documents, you can find thousands of examples where officers shook their head because of idiotic attacks that costed hundred thousands of live that could have been saved. (Same for german warfare in the last year of the war when germany suffered more causalities than in all years before combined.)


I study history, especially the part that is connected with ridiculous myths. For example, my most hated stereotype about one rifle for two people, I didn’t have a single document confirming this case. Background evidence that the USSR had no problems with rifles is Leend-Lease:
in the USSR was delivered:
- 7 M1 Carabiner for test
- 1 M1 Garand for the test
- about 8000 Pattern 1914 Enfield

M1 Carabiner is recognized as practically equivalent to PPSh-41, which was made in huge quantities, M1 Garand is recognized even more demanding to clean than SVT-40. If the USSR had real problems with rifles, the USSR would immediately request any rifles.
12 Nov 2018, 21:19 PM
#154
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

jump backJump back to quoted post12 Nov 2018, 18:54 PMSmartie
About the soviet story in COH2:
I think russian people have every right to complain about the us-centered concept of history about ww2 in which "Overlord" decided the war which is simply wrong. The soviets defeated the wehrmacht decisively at moskau 1941 and faced the bulk of german forces during the war and the civil population suffered incredible at the hands of wehrmacht, SS and SD.
That being said its also true that the russian government and the russian public are simply not ready to put own war myths in question or challenge the own war efforts. I mean Russia officially denied - for example- the Hitler-Stalin pact until the mid 90ties and the killing of thousands of polish officers until the mid2000s.
The ridiculous use of soldiers who were driven to death is no stereotype, it was part of the soviet way of warfare. You only need to study wehrmacht documents, you can find thousands of examples where officers shook their head because of idiotic attacks that costed hundred thousands of live that could have been saved. (Same for german warfare in the last year of the war when germany suffered more causalities than in all years before combined.)

It's company of heroes, not company of war criminals. They didn't show anything like that in the first game even with a German campaign. CoH2 is full of massacring civilians and other junk for no reason.
12 Nov 2018, 21:26 PM
#155
avatar of Mittens
Donator 11

Posts: 1276

jump backJump back to quoted post12 Nov 2018, 21:19 PMTobis

It's company of heroes, not company of war criminals. They didn't show anything like that in the first game even with a German campaign. CoH2 is full of massacring civilians and other junk for no reason.


I think this is a fair point, both sides of the war everyone did stuff. IMO the name Company of Heroes regards those who fought as hero's.
12 Nov 2018, 21:37 PM
#156
avatar of Katitof

Posts: 17914 | Subs: 8



I am Russian and I would like Relic to do work on her mistakes and make a normal story about the Eastern Front and not a collection of stories in the style of "The Enemy at the Gates". I will not buy for the third time the same factions that were already in the first part of the game.


And what is the problem with that?
CoH story was always cliche and stereotypes-every single story mission, including ToW.
All USF campaigns is saving private rayan all over again or fury.
But its supposed to be like that.

If you want super accurate historical WW2 game, you'd have marching columns, trains going back and there and watching supplies diminish 80% of the time.

Problems start only if people who do not even buy games get collective butthurt based on manipulated content preview.
13 Nov 2018, 05:40 AM
#157
avatar of Crecer13

Posts: 2184 | Subs: 2

jump backJump back to quoted post12 Nov 2018, 21:37 PMKatitof


And what is the problem with that?
CoH story was always cliche and stereotypes-every single story mission, including ToW.
All USF campaigns is saving private rayan all over again or fury.
But its supposed to be like that.

If you want super accurate historical WW2 game, you'd have marching columns, trains going back and there and watching supplies diminish 80% of the time.

Problems start only if people who do not even buy games get collective butthurt based on manipulated content preview.


Tobis said absolutely correct: It's company of heroes, not company of war criminals. They didn't show anything like that in the first game even with a German campaign. CoH2 is full of massacring civilians and other junk for no reason.

The United States and Britain made a bunch of war crimes: the bombing of civilians, marauds, rape, cruel treatment of civilians, theft of works of art and scientists, but it was not shown in the game they are white and fluffy, only evil Ruski burn their citizens and shoot soldiers in the backs from a machine gun.
13 Nov 2018, 09:39 AM
#158
avatar of Katitof

Posts: 17914 | Subs: 8



Tobis said absolutely correct: It's company of heroes, not company of war criminals. They didn't show anything like that in the first game even with a German campaign. CoH2 is full of massacring civilians and other junk for no reason.

I advise you to go play first mission, but this time pay attention to ALL dialogue.
Replay it as many times as it takes to understand you're wrong.
2 Dec 2018, 11:54 AM
#159
avatar of vinashak

Posts: 64

https://www.glassdoor.com/Reviews/Employee-Review-Relic-Entertainment-RVW18568693.htm


With employee reviews like the attached, would think twice before getting the hopes for COH 3, though personally would want it
2 Dec 2018, 12:00 PM
#160
avatar of Katitof

Posts: 17914 | Subs: 8

https://www.glassdoor.com/Reviews/Employee-Review-Relic-Entertainment-RVW18568693.htm


With employee reviews like the attached, would think twice before getting the hopes for COH 3, though personally would want it

That kind of reviews can be seen for literally ANY gaming related company with 50+ employees.
Hell, you have plenty of them nowadays for fucking BLIZZARD.
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