CoH2 vs DoW3 players comparison
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Posts: 2238 | Subs: 15
Looks like Relic will get back to coh2 DLCs soon.
They can release a good single player for Brits and release the old unseen commanders from old closed betas.
Posts: 4314 | Subs: 7
Posts: 3032 | Subs: 3
There are so many cool PE units that are oddly missing in CoH2 :'(
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To good to be truth
Posts: 493
But such fail deserves a thread because it's funny by itself
Posts: 2066
IMHO, not gonna happen, sadly. What I said elsewhere, in another words: you don't return to ex-girlfriend if your new girlfriend is worse. More efforts to make DoW3 attractive means even less attention to CoH2.
But such fail deserves a thread because it's funny by itself
I lol'ed because of your analysis
Posts: 23
Posts: 721
Posts: 3032 | Subs: 3
So you guys are comparing a game that has had multiple sales over it's lifetime and has more content with a game that has less and determining that the game has failed?
average DoW3 players on day 1: 25 000
average Dow3 players after 3 weeks: 5 000
~enough?
Posts: 23
average DoW3 players on day 1: 25 000
average Dow3 players after 3 weeks: 5 000
~enough?
people stopped playing after the campaign as happens with every other RTS game?
Posts: 626 | Subs: 1
Although 5k for a new game is horrible stat
Posts: 956
Or almost 1:1 transform the vCoH PE faction to CoH2 BabyRage
There are so many cool PE units that are oddly missing in CoH2 :'(
In your spoiler, you named about nine units and none of them is the Kettenkarnad
#cantbelievemyeyes
#prayforkettenkarnad
Posts: 3032 | Subs: 3
In your spoiler, you named about nine units and none of them is the Kettenkarnad
#cantbelievemyeyes
#prayforkettenkarnad
Damn I missed that one
Posts: 243
Posts: 2885
So you guys are comparing a game that has had multiple sales over it's lifetime and has more content with a game that has less and determining that the game has failed?
You can rewind that graph to see coh2 release stats. It started with less players at realease but it took 5 months to go down to 5k level, not 3 weeks. Then it went high up again becouse of new content and ballance changes. No studio can release new content every 2-4 weeks just to keep game alive - that's why this graph means dow3 is soon to be completely dead.
Posts: 23
You can rewind that graph to see coh2 release stats. It started with less players at realease but it took 5 months to go down to 5k level, not 3 weeks. Then it went high up again becouse of new content and ballance changes. No studio can release new content every 2-4 weeks just to keep game alive - that's why this graph means dow3 is soon to be completely dead.
Company of heroes 2's campaign wasn't as good as Dawn of war 3's in terms of story or having characters. Plenty of people brought the game to see what the story was with the blood ravens after retribution. Going by your logic having a lackluster campaign would be better for relic because it would show better player retention ratios. Dawn of war 3 doesn't seem to have a payable commander system either to keep the meta "fresh".
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Company of heroes 2's campaign wasn't as good as Dawn of war 3's in terms of story or having characters. Plenty of people brought the game to see what the story was with the blood ravens after retribution. Going by your logic having a lackluster campaign would be better for relic because it would show better player retention ratios. Dawn of war 3 doesn't seem to have a payable commander system either to keep the meta "fresh".
If it had such a good campaign then it just screems wasted potential. In modern game, the campaign is there to make people interested in it and keep them playing multiplayer when they finish the campaign. In this case they may have made great campaign but they also made a multiplayer that makes people leave the game after finishing the campaign. This is sure not the effect they wanted to acheive and it is surely showing that more and more players are going to leave the game with time.
Posts: 23
having 5k people play the game largely for MP is pretty good for an RTS at this time.
Posts: 2885
actually, if you look at Starcraft 2, most people don't even touch the MP ladder and prefer play co op or custom maps. Dawn of war 3's biggest problem is that it has started with 1 game mode and nothing like the last stand system. Relic needs to get out more game modes faster.
having 5k people play the game largely for MP is pretty good for an RTS at this time.
Co-op, custom maps and mods are in fact similar to multiplayer - they create a stable playerbase. In every statement in my last post you can change the word "multiplayer" into "custom maps" and it will be still valid. The problem is not enough stable playerbase after 3 weeks from release.
Of course 5k is a good amount for RTS. It would be amazing amount of players for B class RTS. It is also a great amount of players for over 3 years old game such as CoH2. But it is definitely not a good score for 1st or 2nd most awaited RTS in 2017. This is not a good score for any AAA game just after release.
And here we come to the most sensible conclusion - the DoW3 is a game advertised as AAA, but in fact doesn't live up to this standard. That exactly explains the player drop down and it can be seen on every corner in the game, game streams or reviews.
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Dawn of war 3 doesn't seem to have a payable commander system either to keep the meta "fresh".
My assumption (only having read about it and played the demo level) was that DOW3 would probably have DLC 'elites' in the future. This was only my guess though
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