Hi!
What happens if an ability that disables turret rotation, e.g. Target Weak Point, is used on a vehicle that has a static turret, e.g. a SU-85? Just a plain old waste of munitions or is there a hidden benefit?
TWP on SU-85
13 May 2017, 21:25 PM
#1
Posts: 49
13 May 2017, 21:32 PM
#2
Posts: 612 | Subs: 1
IIRC the tank's gun can move a little without the tank having to move. This gets stuck. Im not totally sure if this stops the gun from firing, i think not, try using attack ground.
13 May 2017, 21:40 PM
#3
Posts: 2636 | Subs: 17
Hi!
What happens if an ability that disables turret rotation, e.g. Target Weak Point, is used on a vehicle that has a static turret, e.g. a SU-85? Just a plain old waste of munitions or is there a hidden benefit?
Stug-G TWP does NOT disable turret rotation (despite what the graphics might trick you to believe).
Instead, it completely disables the main gun from firing at all for 15 seconds.
14 May 2017, 18:44 PM
#4
Posts: 13496 | Subs: 1
Certain ability can ot be used is certain vehicles like Puma/Stug-E TWP to Priest
14 May 2017, 21:04 PM
#5
Posts: 593
15 seconds is a long ass time lol... 10 secs wouldnt be balanced? even thats a long time
14 May 2017, 22:32 PM
#6
Posts: 2066
Stug-G TWP does NOT disable turret rotation (despite what the graphics might trick you to believe).
Instead, it completely disables the main gun from firing at all for 15
seconds.
Any possibility of getting this down to 10 seconds? 15 is way too long.. My wet dream would to make it last only 8.
14 May 2017, 23:31 PM
#7
Posts: 1072
I'm pretty sure it only disables autofiring for the tank since it can't track the tank. IIRC I once got my comet to fire at the stug after having it turret locked. I just had to tell it to fire when the turret was facing its target. It definitely didn't take 15 seconds for that either. Perhaps I'm getting it confused with the puma one? Are they different?
15 May 2017, 20:57 PM
#8
Posts: 49
Stug-G TWP does NOT disable turret rotation (despite what the graphics might trick you to believe).
Instead, it completely disables the main gun from firing at all for 15 seconds.
What about the Puma TWP?
15 May 2017, 21:04 PM
#9
Posts: 2636 | Subs: 17
I'm pretty sure it only disables autofiring for the tank since it can't track the tank. IIRC I once got my comet to fire at the stug after having it turret locked. I just had to tell it to fire when the turret was facing its target. It definitely didn't take 15 seconds for that either. Perhaps I'm getting it confused with the puma one? Are they different?
What about the Puma TWP?
https://www.coh2.org/guides/52852/the-coh2-ability-guide
15 May 2017, 23:14 PM
#10
Posts: 1072
https://www.coh2.org/guides/52852/the-coh2-ability-guide
I don't see it say 15 seconds anywhere. Is that in the game files or something? "disables main gun"
It definitely stops it from firing on its own but when I manually told my comet to fire when the turret lined up properly it did fire. Perhaps it was a bug tho
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
4 | |||||
1 | |||||
613 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.1109614.644+10
- 4.606220.734-1
- 5.276108.719+27
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1235
Board Info
833 users are online:
833 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
8 posts in the last week
34 posts in the last month
Registered members: 49110
Welcome our newest member, jhonnycena0400
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, jhonnycena0400
Most online: 2043 users on 29 Oct 2023, 01:04 AM