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Why does the ambulance cost 4 Pop cap?

6 May 2017, 13:31 PM
#1
avatar of some one

Posts: 935

Why abulance cost 4 Pop cap? If you disembark medics there 3 of the and 3 pop cap.
Why ambulance even cost Pop???
6 May 2017, 14:25 PM
#2
avatar of __deleted__

Posts: 4314 | Subs: 7

Even better question is : "Why OKW flakHQ
doesn't cost popcap ? "
6 May 2017, 14:32 PM
#3
avatar of Dangerous-Cloth

Posts: 2066

Even better question is : "Why OKW flakHQ
doesn't cost popcap ? "


Yeah lets neuter OKW even more.
6 May 2017, 14:33 PM
#4
avatar of __deleted__

Posts: 4314 | Subs: 7



Yeah lets neuter OKW even more.



Because OKW is on life support, right ?
nee
6 May 2017, 14:56 PM
#5
avatar of nee

Posts: 1216

Goes straight for the derail.
6 May 2017, 15:14 PM
#6
avatar of MoerserKarL
Donator 22

Posts: 1108

Even better question is : "Why OKW flakHQ
doesn't cost popcap ? "


or okw medic truck, or okw repair truck or soviet HQ. They all need popcap.
6 May 2017, 15:17 PM
#7
avatar of aomsinzana

Posts: 284 | Subs: 1

or even bunker and fighting position KappaClaus
6 May 2017, 15:24 PM
#8
avatar of __deleted__

Posts: 4314 | Subs: 7



or okw medic truck, or okw repair truck or soviet HQ. They all need popcap.


They don't need to be popcaped, it makes no sense.


But having defensive struckture without popcap is stupid. Consider that all other defensive structures cost popcap
6 May 2017, 15:33 PM
#9
avatar of ferwiner
Donator 11

Posts: 2885



They don't need to be popcaped, it makes no sense.


But having defensive struckture without popcap is stupid. Consider that all other defensive structures cost popcap


Bunker doesn't cost population. Trenches doesn't cost population. Fighting positions doesn't cost population. In fact, of all defensive structures, only emplacements cost population.
6 May 2017, 15:36 PM
#10
avatar of __deleted__

Posts: 4314 | Subs: 7



Bunker doesn't cost population. Trenches doesn't cost population. Fighting positions doesn't cost population. In fact, of all defensive structures, only emplacements cost population.



All UKF emplacements cost popcap, pak43, lehft, ml20 and b4 cost popcap as well. 20mm flak as well.


And flakHQ is more comparable to these than to the bunkers and trenches, don't you think ?
6 May 2017, 15:42 PM
#11
avatar of ferwiner
Donator 11

Posts: 2885




All UKF emplacements cost popcap, pak43, lehft, ml20 and b4 cost popcap as well. 20mm flak as well.


And flakHQ is more comparable to these than to the bunkers and trenches, don't you think ?


I think it is a building. And buildings have no population across whole game. Also, static artillery is not a defensive structure to be honest. And pak43 and flak 20mm are emplacements. So still, of all defensive structures, only emplacements cost population.
6 May 2017, 15:47 PM
#12
avatar of BartonPL

Posts: 2807 | Subs: 6

because there's 3 guys in ambulance and 1 dead body in it, which gives us 4
6 May 2017, 15:55 PM
#14
avatar of LoopDloop

Posts: 3053



Bunker doesn't cost population. Trenches doesn't cost population. Fighting positions doesn't cost population. In fact, of all defensive structures, only emplacements cost population.

Yeah and is flakhq more like a bunker, or a bofors?
6 May 2017, 16:02 PM
#15
avatar of ferwiner
Donator 11

Posts: 2885

Guys, we all know that okw is strong this patch. But nerfing the tech when we have callin meta on the cards is not a good idea, no matter the faction.


Yeah and is flakhq more like a bunker, or a bofors?


More like bunker, becouse it doesn't have artillery ability that would allow it to fight its long range counters.

If you see a bunker on VP you get your AT gun there and kill it.
If you see a flak hq on VP you get your AT gun or 2 there and kill it.
If you see a bofors you get your AT gun there, shoot at it, brit uses the ability and the bofors just got another AT gun for its AT protection.
6 May 2017, 16:08 PM
#16
avatar of Dangerous-Cloth

Posts: 2066




Because OKW is on life support, right ?


For being a senior strategist, it baffles me that you would like flak hq to get pop cap since OKW already has the most expensive and high pop cap tanks in the game. Good luck fighting off the swarms of mediums or comets if you can only muster one Panther because flak hq yields you pop cap problems.
6 May 2017, 16:22 PM
#17
avatar of LoopDloop

Posts: 3053

Guys, we all know that okw is strong this patch. But nerfing the tech when we have callin meta on the cards is not a good idea, no matter the faction.



More like bunker, becouse it doesn't have artillery ability that would allow it to fight its long range counters.

If you see a bunker on VP you get your AT gun there and kill it.
If you see a flak hq on VP you get your AT gun or 2 there and kill it.
If you see a bofors you get your AT gun there, shoot at it, brit uses the ability and the bofors just got another AT gun for its AT protection.

*if you see bofors, you get your AT gun there, shoot at it, brit uses the ability and you run in and spam nades or shrecks on it. Win.
6 May 2017, 16:29 PM
#18
avatar of ferwiner
Donator 11

Posts: 2885


*if you see bofors, you get your AT gun there, shoot at it, brit uses the ability and you run in and spam nades or shrecks on it. Win.


Oh man. I didn't mean beace :S this is obviously a bad idea. The bofors has artillery ability. That can be stopped at any time in case someone would like to run in with nades.
6 May 2017, 16:31 PM
#19
avatar of __deleted__

Posts: 4314 | Subs: 7

6 May 2017, 17:15 PM
#20
avatar of voltardark

Posts: 976

Ambulance is such a killing machine, imagine a blob of 5 ambulances could do...lol

1 pop cap should be enough.

But as the Usa strategic advantage in the second world war was immense resources (simulated in Coh2 by being able to go over popcap by decrewing mobiles.) it don't matter that much.

:)
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