Why does the ambulance cost 4 Pop cap?
Posts: 935
Why ambulance even cost Pop???
Posts: 4314 | Subs: 7
doesn't cost popcap ? "
Posts: 2066
Even better question is : "Why OKW flakHQ
doesn't cost popcap ? "
Yeah lets neuter OKW even more.
Posts: 4314 | Subs: 7
Yeah lets neuter OKW even more.
Because OKW is on life support, right ?
Posts: 1216
Posts: 1108
Even better question is : "Why OKW flakHQ
doesn't cost popcap ? "
or okw medic truck, or okw repair truck or soviet HQ. They all need popcap.
Posts: 284 | Subs: 1
Posts: 4314 | Subs: 7
or okw medic truck, or okw repair truck or soviet HQ. They all need popcap.
They don't need to be popcaped, it makes no sense.
But having defensive struckture without popcap is stupid. Consider that all other defensive structures cost popcap
Posts: 2885
They don't need to be popcaped, it makes no sense.
But having defensive struckture without popcap is stupid. Consider that all other defensive structures cost popcap
Bunker doesn't cost population. Trenches doesn't cost population. Fighting positions doesn't cost population. In fact, of all defensive structures, only emplacements cost population.
Posts: 4314 | Subs: 7
Bunker doesn't cost population. Trenches doesn't cost population. Fighting positions doesn't cost population. In fact, of all defensive structures, only emplacements cost population.
All UKF emplacements cost popcap, pak43, lehft, ml20 and b4 cost popcap as well. 20mm flak as well.
And flakHQ is more comparable to these than to the bunkers and trenches, don't you think ?
Posts: 2885
All UKF emplacements cost popcap, pak43, lehft, ml20 and b4 cost popcap as well. 20mm flak as well.
And flakHQ is more comparable to these than to the bunkers and trenches, don't you think ?
I think it is a building. And buildings have no population across whole game. Also, static artillery is not a defensive structure to be honest. And pak43 and flak 20mm are emplacements. So still, of all defensive structures, only emplacements cost population.
Posts: 2807 | Subs: 6
Posts: 3053
Bunker doesn't cost population. Trenches doesn't cost population. Fighting positions doesn't cost population. In fact, of all defensive structures, only emplacements cost population.
Yeah and is flakhq more like a bunker, or a bofors?
Posts: 2885
Yeah and is flakhq more like a bunker, or a bofors?
More like bunker, becouse it doesn't have artillery ability that would allow it to fight its long range counters.
If you see a bunker on VP you get your AT gun there and kill it.
If you see a flak hq on VP you get your AT gun or 2 there and kill it.
If you see a bofors you get your AT gun there, shoot at it, brit uses the ability and the bofors just got another AT gun for its AT protection.
Posts: 2066
Because OKW is on life support, right ?
For being a senior strategist, it baffles me that you would like flak hq to get pop cap since OKW already has the most expensive and high pop cap tanks in the game. Good luck fighting off the swarms of mediums or comets if you can only muster one Panther because flak hq yields you pop cap problems.
Posts: 3053
Guys, we all know that okw is strong this patch. But nerfing the tech when we have callin meta on the cards is not a good idea, no matter the faction.
More like bunker, becouse it doesn't have artillery ability that would allow it to fight its long range counters.
If you see a bunker on VP you get your AT gun there and kill it.
If you see a flak hq on VP you get your AT gun or 2 there and kill it.
If you see a bofors you get your AT gun there, shoot at it, brit uses the ability and the bofors just got another AT gun for its AT protection.
*if you see bofors, you get your AT gun there, shoot at it, brit uses the ability and you run in and spam nades or shrecks on it. Win.
Posts: 2885
*if you see bofors, you get your AT gun there, shoot at it, brit uses the ability and you run in and spam nades or shrecks on it. Win.
Oh man. I didn't mean beace this is obviously a bad idea. The bofors has artillery ability. That can be stopped at any time in case someone would like to run in with nades.
Posts: 4314 | Subs: 7
Posts: 976
1 pop cap should be enough.
But as the Usa strategic advantage in the second world war was immense resources (simulated in Coh2 by being able to go over popcap by decrewing mobiles.) it don't matter that much.
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