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Teamgame dominant meta

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2 May 2017, 01:21 AM
#81
avatar of LoopDloop

Posts: 3053

If you do demos in the future, just have one dude survive if only one squad is in its radius. If two or more squads are in the radius, they will all die.

This will help single squads survive capping, but will have the same effect on blobs.

I actually like that idea. Maybe do the same with commando gammon bomb against team weapons? I feel really dirty using it and just wiping an mg with no possible counter play.
2 May 2017, 01:50 AM
#82
avatar of Kothre

Posts: 431

First off: can we please get some workshop 4v4 maps put in the ladder next patch? I'm practically begging here. Anyway...

I highly support the following changes:
  • Nerfing Stuka dive bomb. It's highly unpredictable considering how many places it could land in a 4v4, and it nullifies the Soviet howitzers
  • Nerfing Calliope health
  • Changing how demo charges work
  • Toning down the Elefant/Jagdtiger. Open maps like Vielsalm are insta-vetoes for Allies purely on the basis of these two tanks. They're just i-win buttons in the right maps. You need to be careful, though, because there is a very fine line where even a slight change will nerf them out of the game.



There are a few I don't like:
  • Priest should remain de-crewable if only to let it repair itself. USF late game sucks enough as it is. I would honestly be okay with the Calliope getting this ability back if its health gets lowered (which I support)
  • Nerfing the Calliope barrage. If it's going down to Katyusha levels, then why should it cost 140 fuel? Just keep it the way it is. The health is the only problem with it.
  • Sturmtiger is already such a situational, gimmicky unit. I'm fine with lowering its damage to tanks, but if you make it incompatible with the KT, it's gonna be seen even less.
  • Heavily nerfing Firefly performance, at least with its current price. I'd prefer just leaving them how they are.
  • Changing howitzer costs. They're fine as they are.


There are some other changes that I feel need mentioning:

  • Soviets and Wehrmacht need a repair speed buff and/or repair should give vet (for all repair units)
  • Soviets and Wehrmacht need a forward retreat point. I know this is controversial, but the lack of one is such a massive disadvantage compared to the new factions. I don't want them removed from other factions; they're fun to saturate with arty. They're a good risk/reward that I'd hate to see removed.
  • Katyusha shouldn't have a creeping barrage. The vet 1 ability should be a full-salvo barrage, considering how that's they were actually used. Hell, I'd be okay with that just being the default firing mode. Katyushas never did this funky delay-fire.
  • ISU-152 is a worthless piece of garbage. There is absolutely no reason to use this unit ever. It can't rotate to save its life, it can barely pen tanks, it can't reliably shoot over sight blockers, and even the HE shells usually kill one model, two if you're lucky.
  • IS-2 could use a slight accuracy buff.
  • The ratio of effort of setting up British emplacement versus countering emplacements is way out of wack. Brace is the main culprit here. The only reliable counter are Ost's doctrinal mortar halftracks with the incendiary barrage.
  • USF needs a more reliable way to give vision to Jacksons
  • Shermans shouldn't stop moving when launching their smoke bombs. This seems like an oversight that's never been fixed.
  • Current Maxim needs a slight suppression buff. It's horrible right now (though I like the new vet 1 ability).
  • MG-34 should suck a lot less. I'd support increasing its price if it meant better stats. Also, can we change its sound to something more menacing? It sounds like a peashooter.
  • It feels totally wrong thematically to have penal battalions as Soviets' frontline infantry.Penals should be a more specialized unit; buff conscripts to compensate, even if only a late game buff since they barely scale. I would recommend experimenting with making penals doctrinal, then putting guards in the special rifle command.

2 May 2017, 01:59 AM
#83
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post2 May 2017, 01:50 AMKothre
First off: can we please get some workshop 4v4 maps put in the ladder next patch? I'm practically begging here. Anyway...


Could you provide me with a list of 4v4 maps you found to your liking?

jump backJump back to quoted post2 May 2017, 01:50 AMKothre

  • Priest should remain de-crewable if only to let it repair itself. USF late game sucks enough as it is. I would honestly be okay with the Calliope getting this ability back if its health gets lowered (which I support)


We could, alternatively fix USF popcap abuse by making decrewed tanks retain their popcap. That would require us to rework a crapton of USF squad popcap values, otherwise USF late-game is toast.

jump backJump back to quoted post2 May 2017, 01:50 AMKothre

  • Nerfing the Calliope barrage. If it's going down to Katyusha levels, then why should it cost 140 fuel? Just keep it the way it is. The health is the only problem with it.


What I meant by nerfing Calliope to Katyusha levels, I meant nerfing alpha strike. The current barrage pattern is 10-8. We could turn it into 6-6-6 or something like that and see how it works.

jump backJump back to quoted post2 May 2017, 01:50 AMKothre

  • Heavily nerfing Firefly performance, at least with its current price. I'd prefer just leaving them how they are.


The moment 2 Fireflies join forces, it is impossible for Axis tanks to penetrate Fireflies.. unless there are heavy TDs involved, which we also nerf.

jump backJump back to quoted post2 May 2017, 01:50 AMKothre

  • USF needs a more reliable way to give vision to Jacksons


M20 would automatically become more reliable by the nerf to heavy TDs. No longer will the minelayer/scout unit of the USF be blown up just because an Elefant/JT stared at it for a second

jump backJump back to quoted post2 May 2017, 01:50 AMKothre

  • Shermans shouldn't stop moving when launching their smoke bombs. This seems like an oversight that's never been fixed.


We can't fix this; if we fix it, this might break Sherman smoke to malfunction like Cromwell smoke shell (Fixed Cromwell smoke shells now also cause Cromwells to stop moving).

You can issue a movement command right after the smoke command, and the Sherman can keep moving.


But what about stuff like the kt, elefant, or jt? Unless you have like ten fireflies, they'll just waltz away after being hit by the rockets and there's nothing the brits can do about it, unless they are extremely severely ridiculously overextended without support and some guy happens to have an aec to maybe stun it if it doesn't get blown to shit by at or miss. If all that gets is disabled is vision and weapons, it's literally just the stuart stun shot with longer range, some (pretty good) damage, and two times the cost on a vehicle three times as expensive (and the cost to upgrade the rocket racks). It practically won't be worth using on heavies except to finish them off. If brits had a traditional snare, this would be fine.


With repair speed normalization it will be a while until the heavy kitties can re-enter the field. At the same time, you can start pushing the enemy off, or chase after with your flanker tanks.

The job of Fireflies is to soften enemy heavies and keep them at bay. If you want to go for the kill, you need to have some flanker tanks nearby to finish the job.

If you really want to snare something, build an AEC.
2 May 2017, 02:16 AM
#84
avatar of Kothre

Posts: 431


Could you provide me with a list of 4v4 maps you found to your liking?

My pleasure! As a matter of fact, voila, I have such a list right here! :D Please consider making this a high priority if it's within your power. All my mates agree that new maps would be a godsend, even more so than balance changes.

https://www.coh2.org/topic/60448/please-please-put-in-more-automatch-4v4-maps/page/1#post_id603518

I'm at the point where I don't even care which ones, and would be thrilled to just throw in a dozen or so maps at once. The current ones are so stale that anything new would be welcome, and there are plenty of good ones among the sea of crappy 4v4 maps.

We could, alternatively fix USF popcap abuse by making decrewed tanks retain their popcap. That would require us to rework a crapton of USF squad popcap values, otherwise USF late-game is toast.

I agree it's a tricky dilemma to solve. I just hope USF popcap abuse doesn't lead to getting rid of one of the most flavorful aspects of the USF lategame (vehicle decrewing).


What I meant by nerfing Calliope to Katyusha levels, I meant nerfing alpha strike. The current barrage pattern is 10-8. We could turn it into 6-6-6 or something like that and see how it works.

Ah, that makes sense. Carry on then.


The moment 2 Fireflies join forces, it is impossible for Axis tanks to penetrate Fireflies.. unless there are heavy TDs involved, which we also nerf.

You know, I can actually agree. The Tulips are pretty obnoxious; I'm just hesitant to change them because of 1) Firefly's cost and 2) Firefly's slow fire rate. If these things were tuned, I probably wouldn't complain.


M20 would automatically become more reliable by the nerf to heavy TDs. No longer will the minelayer/scout unit of the USF be blown up just because an Elefant/JT stared at it for a second

That could work, though all light vehicles require immense babysitting to keep alive in the late game regardless of Jadg/Elefant.


We can't fix this; if we fix it, this might break Sherman smoke to malfunction like Cromwell smoke shell (Fixed Cromwell smoke shells now also cause Cromwells to stop moving).

You can issue a movement command right after the smoke command, and the Sherman can keep moving.

Aww, I'm sorry to hear this. I've learned to deal with it; it's just a minor annoyance.


2 May 2017, 02:18 AM
#85
avatar of LoopDloop

Posts: 3053

AEC could use a health buff then, if it really is gonna be the only snare/stun thing brits have access to (infantry section gammon bomb doesn't count; I think it's really more of a force multiplier after a tank gets stunned by tulips or aec, since it has a crazy dodgeable ~4(ish) second fuse. Hell, even give it an upgrade like the m20's (which in its case, desperately needs to be stock IMO). Otherwise it won't really be able to do its job effectively in the late game, and will be the only unit with that capability.
2 May 2017, 02:32 AM
#86
avatar of Kothre

Posts: 431

Oh! You know one thing I forgot to mention? The tooltip for the British tank commander upgrade hasn't been updated to reflect its new stats. Just an FYI.
2 May 2017, 02:33 AM
#87
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

You make some good points, but there are some things for which a second look or another persective might be helpful:

jump backJump back to quoted post2 May 2017, 01:50 AMKothre

There are some other changes that I feel need mentioning:

  • Soviets and Wehrmacht need a repair speed buff and/or repair should give vet (for all repair units)


It would be better if the other factions had their repair speed reduced to match the level of ost and soviets. Getting a tank heavily damaged should be something that has an effect on field presence just like it has for ost and soviets. It is completely besides the point what can be seen in some okw games with near dead kts that are back on the field before the mediums of the other side.

jump backJump back to quoted post2 May 2017, 01:50 AMKothre

  • Soviets and Wehrmacht need a forward retreat point. I know this is controversial, but the lack of one is such a massive disadvantage compared to the new factions. I don't want them removed from other factions; they're fun to saturate with arty. They're a good risk/reward that I'd hate to see removed.


This is a terrible idea. Forward retreat point promote bad gameplay and blobing and make retreats less impactful. MGs have less of an impact and soft retreating is relegated to being near pointless. Personally, I think the game would be better off with all forward retreats gone.

jump backJump back to quoted post2 May 2017, 01:50 AMKothre

  • Katyusha shouldn't have a creeping barrage. The vet 1 ability should be a full-salvo barrage, considering how that's they were actually used. Hell, I'd be okay with that just being the default firing mode. Katyushas never did this funky delay-fire.


The Katyusha is currently the best (and potentially only) example of a balanced and well working mobile artillery unit. Units that fire their complete ordinance at once with little delay have no counter play and provide cheap wipe potential.


Demo charge rework
Trial-and-error.

Why not remove it and just give everyone access to s-mines instead?
2 May 2017, 03:54 AM
#88
avatar of kingdun3284

Posts: 392

I'm making this post give a glimpse about how we (the balance team) feel teamgame dominant meta could be changed to be more fun and more diverse.

Part of the reason I'm making this post is to openly declare our intentions to the community and get some feedback.

Preface



Highest priority changes



High priority cheese



1v1-affecting cheese




Good-to-have stuff





Good changes, I agree all of them! Cant wait to see!

Some more units/abilities are needed to be addressed:
1.Conscript toooooooooooo weak,may be initial cost cheaper to open more viable choice for SU opening.

2.Stuka arrive too early considering all rocket artillery average arrival time.

3.SCAS still stronger than P47 while cheaper.

4.Heroic charge, you understand.

5.PM 81 really need slightly buff

6.Volks build time or initial price increase, because OKW early game always out-number (e.g. 4-5 volks +1 strum vs 1 rear +3 rifle) other factions which give them absolute advantage in team game.



2 May 2017, 05:04 AM
#89
avatar of Gbpirate
Senior Editor Badge

Posts: 1153 | Subs: 1

Mr. Smith,

is it in the scope of the balance team to change resource income in 3s and 4s?

Specifically, would it be possible to lower the fuel income in the larger team games?
2 May 2017, 05:07 AM
#90
avatar of Mittens
Donator 11

Posts: 1276

I would definitely like to see more or new maps for the 4v4 pool, its been the same for so long I forget what its like to be able to play on new maps.

At the same time if we do increase the pool don't forget the need for more vetoes.
I rly like all of these changes especially the ones for the super heavy TDs, this has been a long term issue of mine where the jagdtiger simply would require you to throw everything at it. I also like the idea of a change to the dive bomb (god playing this game depth would suck) or reduce its reliability vs static arty.


On a completely different side note, where did my WC-51 changes go and can we get a 1 cp reduction on kv-2?
2 May 2017, 05:54 AM
#91
avatar of Grumpy

Posts: 1958



The playcard only shows your top ranked team faction and mode. I play Allies as much as I play axis dude


You have 4 games of 4v4 as random USF. You have 404 games as random OST. That's a very interesting definition of "as much as".

Please show us the replay where you isolated the Elefant using smoke and killed it with Shermans.
2 May 2017, 05:54 AM
#92
avatar of LoopDloop

Posts: 3053

I would definitely like to see more or new maps for the 4v4 pool, its been the same for so long I forget what its like to be able to play on new maps.

At the same time if we do increase the pool don't forget the need for more vetoes.
I rly like all of these changes especially the ones for the super heavy TDs, this has been a long term issue of mine where the jagdtiger simply would require you to throw everything at it. I also like the idea of a change to the dive bomb (god playing this game depth would suck) or reduce its reliability vs static arty.


On a completely different side note, where did my WC-51 changes go and can we get a 1 cp reduction on kv-2?

WC-51 changes? Like what? Haven't seen that jeep mentioned on the forums in a long time.
2 May 2017, 06:03 AM
#93
avatar of Alfie

Posts: 1

jump backJump back to quoted post2 May 2017, 05:54 AMGrumpy


You have 4 games of 4v4 as random USF. You have 404 games as random OST. That's a very interesting definition of "as much as".

Please show us the replay where you isolated the Elefant using smoke and killed it with Shermans.
What about the thread creator's playercard though, is it non-biased?

And how about yours as well? 300 4vs4 games as USF, non as any other factions (Expect 14 games as OKW, lul.


Please post the replay where you got raped by elefants.
2 May 2017, 06:03 AM
#94
avatar of Grumpy

Posts: 1958



No offense man, but you are obviously quite biased here - I suggest you start playing allies for a bit. You are already quite familiar with 3v3+ teamgames judging from your playercard so it shouldn't be too troublesome to get into the game.

Unfortunately the vast amount of people here argueing have never stood on the receiving side or play mainly 1v1 and 2v2 where HeavyTDs are either useless or significant weaker.


I wish you the best of luck in trying to get anything changed for the better for allies. The only things that are likely to come out of this is that the Calliope will be nerfed into uselessness, and possibly the Priest as well, all for a 40 damage reduction on the Ele which won't make any practical difference.
2 May 2017, 06:38 AM
#95
avatar of ullumulu

Posts: 2243

yeah let axis nerf more.

But wayne...since i switched to sovjets...the life is so easy on CoH2.

Who need jgpz4, when u can get such a great Su85 with long range view and shots like a minigun?
2 May 2017, 06:49 AM
#96
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post2 May 2017, 06:03 AMAlfie
What about the thread creator's playercard though, is it non-biased?

And how about yours as well? 300 4vs4 games as USF, non as any other factions (Expect 14 games as OKW, lul.


Please post the replay where you got raped by elefants.


Mr Smith's player card doesn't stick out as biased, but some of us gave really negative feedback about the WPB and he ignored it. The negative feedback turned out to be a pretty good prediction of what was going to happen. I don't know Mr Smith, but it looks like he was made the lead of this "community" balancing team and delivered the nerfs that most of the community wanted, which were pretty one-sided. Even the changes in thread will probably turn out to be a net negative for USF.

As to your comments about my player card, for the first couple years that I played, I played almost exclusively allied, but started playing roughly equal amounts about a year ago. Wait another week and you'll see almost all of my allied rankings on hold. I tried a couple games of most factions to see if it was as bad as I thought it was going to be.

Also, 146+38+14+90=292 I'm sure you have a good reason for thinking those numbers add up to 14 but maybe you should spend some remedial math time instead of "lul" time.


2 May 2017, 06:52 AM
#97
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2


Has 60 seconds of use, during this time receives planes with supplies. It has no cooldown, so in teamgames it is hight abusable. This abilities belongs to CAS comander and other commanders.
2 May 2017, 06:56 AM
#98
avatar of Grumpy

Posts: 1958


Has 60 seconds of use, during this time receives planes with supplies. It has no cooldown, so in teamgames it is hight abusable. This abilities belongs to CAS comander and other commanders.


It is balanced because both this ability and the allied ones fly over the Axis base. The allied ones get shot down because it would lead to abuse if they didn't get shot down. Asymmetric balance
2 May 2017, 07:24 AM
#99
avatar of DarkDanie

Posts: 12



Demo charge rework

Trial-and-error

If there is one thing i would like to see removed it is the demo charge concept at all. I mean: 90 ammunition nobrainer wipe machine with nearly no counter (I know they can be spotted with minesweeper, however at some point of the game you cannot have them everywhere). I would appreciate it to see this ability replaced with the booby trap ability like one OKW has. Still slows down a decap of a strategic point and hurt the advancing player without the cheese of a full sqaut wipe (espacially when they are vet3)
Anyway keep up the good work and thanks for the (already great) effort! :thumb:
2 May 2017, 07:46 AM
#100
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Also, imo there is something very stupid about how often we see the Guard Motor commander in 2v2 regardless of map, enemies and general situation. Simply spam some penals, then go over into 1-2 120mms and later spam t34-85s. With the mark target ability you shouldnt have too much trouble getting rid of enemy heavies. This commander is just all-around good with excellent abilities throughout. Just arty is missing but can be made up for with 120mms and Katys.


Its just good meta doc, like ostheer with ele + dive bomb, like tiger + OP planes, like commanpanther, like JT doc. Thats why you see it so many, but i whanna remember thatsoviet dont have armor in tiers, dont have elite infatry, like another factions, so go doc for soviet is life, no doc, no win.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
Today, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
Today, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
Yesterday, 13:32 PM
donofsandiego: :clap:
Yesterday, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
Yesterday, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
Yesterday, 00:30 AM
shinasukac: kingtiger=kingjoker
Last Wednesday, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
Last Wednesday, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
Last Wednesday, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
Last Wednesday, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
Last Wednesday, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Last Tuesday, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Last Tuesday, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Last Tuesday, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Last Tuesday, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Last Tuesday, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Last Tuesday, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM
adamírcz: Damn, didnt expect to trigger such impressive rant, but there is nothing I disagree with there :rofl:
30 Jan 2025, 19:33 PM
Lady Xenarra: Errr, browser error. Come on, aren't you happy the game finally got a kill counter? I mean it's fantastic for viewing how many inf you mowed down charging MGs frontally :rofl:
30 Jan 2025, 19:05 PM
Lady Xenarra: @Rosbone
30 Jan 2025, 19:04 PM
Rosbone: *trip on
30 Jan 2025, 18:13 PM
Rosbone: Damn it, you got me talking about Relic again. I had almost completely forgotten about Coh3, like most everyone else. You can only watch waterheads tri n the sidewalk so many times before its just sad.
30 Jan 2025, 18:13 PM
Rosbone: They offer no help to the underling because they dont know shit, they just annoy them until they quit and go somewhere else. There it is, the business in a nutshell.
30 Jan 2025, 18:08 PM
Rosbone: Like most companies, if someone is good at their job they dont get promoted. So only the dumb rise to management roles. These people are usually what I call list makers. All they understand is "I have a task on my list that needs done, did you do it?".
30 Jan 2025, 18:06 PM
Rosbone: It is extremely sad that some moron like me could go there and out work everyone there in multiple roles.
30 Jan 2025, 18:05 PM
Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2
28 Jan 2025, 22:41 PM
OKSpitfire: Relic*
28 Jan 2025, 16:05 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
28 Jan 2025, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
28 Jan 2025, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
28 Jan 2025, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
28 Jan 2025, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
28 Jan 2025, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
28 Jan 2025, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
28 Jan 2025, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
28 Jan 2025, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
28 Jan 2025, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode.
27 Jan 2025, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
27 Jan 2025, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
27 Jan 2025, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown :megusta:
27 Jan 2025, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
26 Jan 2025, 13:47 PM
donofsandiego: the location will be dug double wide so that coh 3 can fit beside it
26 Jan 2025, 07:04 AM
donofsandiego: Upcoming: Operation Shed. For this operation, we will be relocating Coh2.org to it's permanent resting place behind the shed.
26 Jan 2025, 07:03 AM
Rosbone: This has been a paid for announcement from The People for the betterment of Coh Society.
23 Jan 2025, 20:11 PM
Rosbone: And at a point when they need to have as many positives as they can. Instead they drop the ball and beg people for upvotes. You wouldnt need begging if you just did your jobs, like ever.
23 Jan 2025, 20:08 PM
Rosbone: They put out new maps and increase the chance you get the new maps! Great idea! Thanks! Now its been 2 months of getting the same map over and over and over. How do they always fail themselves. Turn a positive into a negative everytime.
23 Jan 2025, 20:07 PM
Rosbone: Seriously now, how is Relic still around. They cant do anything at all without F'ing it up.
23 Jan 2025, 20:05 PM
GenMe: Its pointless even recording wins or losses in coh or any other RTS, they are being maphacked to death
22 Jan 2025, 05:16 AM
aerafield: But make no mistake, this is not supposed to be a "DAK OP" rant. The whole game CoH3 is designed in a way so that stupid players can perform well and reach high ladder spots. Low effort, maximum reward strategies are everywhere
21 Jan 2025, 22:51 PM
aerafield: Yeah I was gonna say, you clearly never saw the 10 IQ 10 APM blobbers roaming around on CoH3's top 20 ladders as DAK. Blobbing VSL Pgrens near the camouflage truck
21 Jan 2025, 22:47 PM
Lady Xenarra: Nvm, I was wrong about VSL. Ultra efficient blob smashers go brrrrrr
21 Jan 2025, 21:31 PM
Lady Xenarra: VSL is a myth, that is all.
17 Jan 2025, 20:10 PM
Rosbone: Ahhh I see the time span was less than a month for my view.
16 Jan 2025, 15:35 PM
Rosbone: 1600 is also lopsided based on 3v3 or 4v4.
16 Jan 2025, 15:32 PM
Rosbone: 4v4 has enough players or Wespe blobs but 3v3 doesnt? Some good axis teams are only playing 4v4?
16 Jan 2025, 15:31 PM
Rosbone: @aerafield What is up with the Coh3 win rates? 4v4 1500 has axis at 57% winrate. Same setting in 3v3 is allies at 52% win rate.
16 Jan 2025, 15:30 PM
Rosbone: Bueller? Bueller?
16 Jan 2025, 15:16 PM
aerafield: weekly shoutbox post :)
16 Jan 2025, 11:49 AM
Rosbone: :snfPeter:
09 Jan 2025, 11:04 AM
Willy Pete: So yes, he was very much doing Ullu things B-)
09 Jan 2025, 00:56 AM
Willy Pete: @Rosbone Couldn't spam pumas, he ragequit after 4 mins. Told his teammates they sucked and disappeared into a puff of smoke
09 Jan 2025, 00:55 AM
Rosbone: @Willy Pete Did he spam Pumas and do all the great Ullu things? :romeoHype:
09 Jan 2025, 00:16 AM
Willy Pete: I played against Ullumulu in coh2 today. The legend lives on
08 Jan 2025, 20:32 PM
blvckdream: @Rosbone yeah ... still no alternative to coh2 -_-
05 Jan 2025, 09:12 AM
Rosbone: @blvckdream They just might. Glad you are still in the mix brother!
04 Jan 2025, 14:59 PM
blvckdream: @Rosbone I submitted a request. Let`s see if they do something lol
04 Jan 2025, 12:28 PM
Rosbone: If you go thru the process, please mention @aerafield just for kicks :foreveralone:
04 Jan 2025, 10:54 AM
Rosbone: relic stopped banning people. But was rumored to do a ban-wave recently. They just announced this new portal: https://help.relic.com/hc/en-us/sections/36051779792147-Code-of-Conduct-Relic-Account
04 Jan 2025, 10:53 AM

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