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russian armor

Bring KV-2 CP count down by 1

28 Apr 2017, 22:36 PM
#1
avatar of Mittens
Donator 11

Posts: 1276

Hi friends, CoH 2 Ded game and all but I would like to suggest a quick change on something thats been bugging me for awhile. Its the dang KV2!
Now we all know the kv2 is a Meme and is hardly ever played in 1v1s outside of a barton match but that got me thinking as to why?

The CP count as it stands is probably the highest heavy armor tank of its class, getting to the 14 CP takes ages and often times wont happen until you are either off the map or the game is simply over.
As such we should let this unit come into the fray a little earlier, a 13 CP count KV2 would do wonders.
The KV-2 as its stands already has a lot of drawbacks and would only open up the window for this unit be played or utilized.



TLDR: Bring KV-2 CP count to 13 (similar to is-2, tiger)
28 Apr 2017, 23:01 PM
#2
avatar of aomsinzana

Posts: 284 | Subs: 1

+1
it will be free vet if call it without proper supports.
nee
29 Apr 2017, 05:43 AM
#3
avatar of nee

Posts: 1216

I think it comes soon enough. The problem I see is that it's not worth the cost given what it is and how vulnerable to attacks it can be.

In my opinion, bringing it down might make it come sooner, but not any more relevant or useful.
aaa
29 Apr 2017, 07:49 AM
#4
avatar of aaa

Posts: 1487

cps are not a factor in late game.
29 Apr 2017, 19:41 PM
#5
avatar of Mittens
Donator 11

Posts: 1276

jump backJump back to quoted post29 Apr 2017, 07:49 AMaaa
cps are not a factor in late game.

That comment makes no sense. You have to get to "late game" at some point. Whats a is2, tiger, jt, pershing?
The KV2 should be standardized with its cp requirement relative to other vehicles of its class.

Its such a simple argument yet you cant just agree lol.
29 Apr 2017, 20:24 PM
#6
avatar of Crecer13

Posts: 2184 | Subs: 2

I think KV-2 should be on 12 - CP, closest units are Stormtigr and AVRE - 12/11 CP
30 Apr 2017, 10:52 AM
#7
avatar of Vipper

Posts: 13496 | Subs: 1

Im Kv-2 should have:
1) lower CP
2) minimum range removed
3) vision penalty reduced or removed
4) target size penalty on switching modes removed

5) would even consider increasing limit to 2.

For the Doctrine I would consider bringing soviet industry back and allowing T4 to built without T3 allowing only t34 to build for increased price of 100 fuel until T3 was up.

Or having some bonuses for T34 if all building where built.
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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
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Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
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Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
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27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
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