Please, please put in more automatch 4v4 maps
Posts: 431
Elst Outskirts (the 4v4 version)
Road to Oosterbeek
Road to Bastogne
Drachenwald
Bieville-Orne
Eberswalde
Kursk
Bois Jacques
Pinsk Marshes
Sword Beach
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P/s: Since we are at it, 2v2 map pool also needs some new comers... Kinda tired of seeing Trois Point 4 times in a row already (It's irrelevant, but still, new maps, maybe?)
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edit: A parallel map to be implemented with the mod in live.
edit2: Minimal changes how to move posts in Steppes on the island that hinder the passage.
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http://steamcommunity.com/sharedfiles/filedetails/?id=796854861
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Agree. It's not like the current pool is any good anyways, they aren't saving balance by being selective.
You have my vote here, the map rotation is pretty stale right now.
It would also help to redo some of the existing maps. Some like Lanzerath Ambush and Lazur Factor are terrible.
+1
Factory is indeed horrible.
As mapmakers said, it simply takes much more time to to and to test 4v4 maps. There are lot of them in workshop though.
You know, they can always engage the community of avid 4v4 fans right?
Actually, veto function needs to be removed from the game. It's currently being abused by teams of players that want to get the exact map they need for their strong combination of faction and commander to best succeed.
Do you play 4v4?
Have you played General mud 7 times in a row?
No?
Then kindly see yourself out.
That map is cancer. Vetoes exist for a reason. If anything we need more
Posts: 2742
My suggestion for future is that relic allows us to balance 1 map of 3v3/4v4 and join it to the scope mod (2 or 3 months of balancing map) and ending balanced relic maps and after add 1 map of the community to that Scope mod (2/3 months test).
edit: A parallel map to be implemented with the mod in live.
edit2: Minimal changes how to move posts in Steppes on the island that hinder the passage.
To quote Osinyagov from the other thread about 3v3s and 4v4:
Added comparison of my favorite 4v4 map from vCoH and CoH 2. In vCoH this map was mainly fine, maybe the best 4v4 map in comparison with hochwald gap. But in CoH 2, because of new locations of points, it plays awful for bottom side
And this beatiful quality of minimaps in vCoH
^ This, so so much.
The design options for 3v3 and 4v4 maps would be greatly improved if the variety of territory points from CoH1 were available as an option to mapmakers.
Posts: 578
Do you play 4v4?
Have you played General mud 7 times in a row?
No?
Then kindly see yourself out.
That map is cancer. Vetoes exist for a reason. If anything we need more
Quit talking to yourself.
And to respond to your madness... yeah I have played general mud multiple times in a row, just as I've played Forest and Steppes too often in a row as well. The reason they get played too much is because all the others get vetoed.
So you're still wrong, dude. And clearly mad.
Posts: 732
The biggest reason I never player teamgames (apart from RTS should be 1v1 ) is the lack of decent maps in the teamgame pool.
Only map I remember being semi decent is that steppes map.
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Loved fighting in that western forest.
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Quit talking to yourself.
So you're still wrong, dude. And clearly mad.
I would love to, but dont have money for my meds anymore.
I could be wrong.
And you would be mad too if you lost 5 games as Axis, due to the fact your team mates cannot take a point in a 4v2 scenario, and Ctrl+A move 6x Pio and 6x Pfuserlier in one.
I fkn hate this game sometimes
/rant
Hochwald gap was the best teamgame map in CoH if you ask me. Only problem was kettenkrad/ blocking the bridge on the north spawn. Other than that, perfect.
Loved fighting in that western forest.
You can play on some of the remakes.
They've expanded the bridge so you cannot block with kittenkarad/kubel anymore.
Posts: 41
Can we have Ettlebruck back on 4v4 too? The sheer nonstop action that 4v4 Ettlebruck gave was pretty unique. Constant non stop mayhem. It was great. Add in some more vetoes and bring back some maps. I'm so sick of Lienne, Steppes and City17. Vielsalm is awful too.
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