ppl who wna balance the fkin game
swiftboi please remove post for flaming me
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ppl who wna balance the fkin game
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Why did Mr smith feel this was a good change? Especially with the British faction where something like the 17pdr takes away 25 pop alone
Command panther is 16 pop for record, comet is now one less pop than the King tiger at 21
I'm not sure about anyone else but the new nerfed comet is not exactly KT material...
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playercard pls
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I do think 17pdr shouldn't take up a quarter of your army though, especially when it's just blatantly worse at everything except blowing up than the pak43.
Posts: 626 | Subs: 1
Why did Mr smith feel this was a good change? Especially with the British faction where something like the 17pdr takes away 25 pop alone
Command panther is 16 pop for record, comet is now one less pop than the King tiger at 21
I'm not sure about anyone else but the new nerfed comet is not exactly KT material...
Posts: 3053
L2adapt
Posts: 2885
All popcap should scale according to a unit's real usefulness. Otherwise, you create no-brainer build-everytime units. If a low-popcap unit has no unit limit, then you've created a spam-monster (see live-version Comet).
I will concede that the Comet popcap looks bad when compared to a list of vehicles. However, I would argue that this is not an issue with the Comet. This is an issue with call-in heavy vehicles in general.
In particular, I am referring to the following vehicles, whose popcap is a complete joke:
- King Tiger (21)
- Jagtiger (21)
- Elefant (20)
- IS-2/Tiger (19)
- Command Panther (18) <-- Note that you can no longer have a CP AND a King Tiger at the same time
- Specialist Churchills (18)
- Sturmtiger (18)
- Pershing (16!!!)
However, if you skim the list, above, each of these vehciles is limited to one. Giving the Comet a bad popcap value means that we would be turning a blind eye to Comet spam.
The popcap of the following vehicles is also a joke, however:
- Stug (8!!!)
- OKW Panther (16) <- The OKW panther is actually a potent generalist, unlike its useless OST sibling
- Callope (12!!!)
^ Those vehicles look pretty bad on the modes you can spam them. This is why we will be fixing them when their time comes and they enter the scope.
Compare each one of the forementioned vehicles to the OST Panzer4, which has 12 popcap, and you will see what I am talking about.
We will also be fixing over-pop-costed vehicles and units. Again, this cannot come without Relic's blessings.
20 popcap is very fair for a durable (and mobile unit) that has access to the utility abilities that it has. Build 1-2 of them, and you will have a fun time. Build 3 or more and you will suffer.
We want to address all popcap-related issues (6 popcap pfussies, lol) as soon as possible. However, we haven't been allowed to normalize popcap yet, by Relic. In the meantime, we can only chip in at whatever enters scope.
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What do you think about increasing population cost of all heavy vehicles to the point where having 2 of them on the field would be a bad idea 90% of time and then relaxing the "limit to 1" rule? I feel that sometimes building 2 heavies should by viable option and operating on pop cost we can make it so this is a rare possibility rather than obvious choice like before. Without using artificial limits on unit counts.
Such change would open more posibilities, especially in team games where you could imagine one player choosing a doctrine with heavy and going double heavy and the other covering infantry and spamming mediums - much more of a synergy than everybody going heavy vehicle doctrines just to get one per player.
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What do you think about increasing population cost of all heavy vehicles to the point where having 2 of them on the field would be a bad idea 90% of time and then relaxing the "limit to 1" rule? I feel that sometimes building 2 heavies should by viable option and operating on pop cost we can make it so this is a rare possibility rather than obvious choice like before. Without using artificial limits on unit counts.
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They had a pretty small army for a while and it dragged on and on down to like 50 points on their side, but they had caches and marginal field control and by that time they had amassed basically an army of tanks and a couple pios/sturms. So the problem is my BAR riflemen, the other dudes bren tommies, and the other two guys' penals and conscripts were all basically useless, and our tanks eventually got run over by sheer numbers before we could replace them.
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So Comet + 17 pounder will eat 45 pop while Panther + Pak43 only 26?
LEL
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So Comet + 17 pounder will eat 45 pop while Panther + Pak43 only 26?
LEL
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comet is spammable if u have lots of fuel like all other tanks... and this game is about micro and resource so wtf is the point of increasing popcap?
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