- Inconsistencies
- Brit Sandbags, IIRC, have more health than the ones for the other factions
- Brit trenches have a size of 2 vs 22 for others
- Valentine is the only light tank to have crush and one of the highest rotation rates
- Valentine pop too high at 12
- Heroic charge is cheaper and way strong than other munition boosts such as the Arty Officer's Concentrate Fire ability.
- For some reason, its impossible to repair a damaged glider.
- B4 costs 20 pop, dramatically higher than the other howitzers
- Maxim and puppchen has the deathloop and motorcycle pathing, unlike the other MGs.
- Dank Hunter AT barrage has heavy enough scatter that most grenades won't hit a static target at short range.
- ZiS guns (and USF M1s) enter crawl mode when moving through crater cover.
- -Lend Lease Guards in a Halftrack arrive at 5cp, significantly later than any other Halftrack battlegroup.
- USF AT grenade and Panzer fusiliers has a minimal range.
- USF Recon paras have the same vet as their Airborne cousins, but their vet heals don't work.
- Heavy Cav smoke arrives at 1cp and drops instantly. Ostheer smoke planes take time to arrive and come at 4cp.
- USF Recon Runs (and Soviet) will reveal cloaked units. Ostheer ones don't. No clue on Brits or OKW.
- The tooltips and icons for the Mechanized M3 show it arriving at 3cp. Its actually unlocked at 2.
- Fusiliers only cost 6 pop.
- Jagdtiger vet 5 literally does nothing.
- Ostheer Halftrack Grens still have their Vet2 bonus range on Rifle Grenade.
- Centaur gun has some of the lowest penalties when firing on units in cover
- 120mm mortar can survive with a crew of 1
- M10 rotation rate allow it to crush infantry to easily
- T34/76 rotation rate allow it to crush infantry to easily
- Churchill rotation rate, acceleration, deceleration are to high
- OKW thorough salvage takes around 20 secs too long compared to allied ones.
- Soviet engineer salvage kits to expensive for what the provide
- Soviet "Armor vehicle detection" and AT stormtroopers too expensive compared to the "Tank Hunter Infantry Section Detection"
- Tank traps come to late for non USF faction.
- Tank traps are built way too fast compared to wire or reinforced wire
- UKF "destroy cover" ability can be a very powerful ability that cost nothing
- Demo charges vs Goliath. Goliath explosion does less damage if shot demo charge do more.
- HMG34 crew is more expensive to reinforce than HMG42 crew
- tanks that can damage only infantry vet too slow
- Researching Ostheer battle-phases awards no CP.
- Some unit do not get veternacy like 250/S.Officer/251/20
- UKF artillery does very little friendly damage
- UKF 6 pounder has more accuracy via target tables(?)
- repair speed across factions
- Forward retreat points give a massive advantage to WFA and their should be some limitations.
- Vet bonuses
- SU-85/M36/M10 and especially Firefly all get accuracy bonuses while their chance to hit is already very high.
- Stug -E and -G get armor at vet 2 that simply does not help them allot
original post(a very big thanks to Waegukin for bringing allot of the issues.)
- Most vet abilities/vet abilities should scale with veterancy
- Sprint ability (officers/PF/Obers) should be a timed ability
- suppresion for Obers should be a timed ability