Rocket strafe doesn't need to much of a buff, just make it so it doesn't miss as much. Their tracking is based on movement, just like T-Rexes. If you are not a Tiger, JT or KT, they won't hit you if you stay still.
About things i would like to see with Airborne:
-NOT sure if it would be OP or not, but try with 0 CP Pathfinders. Make them start with cooldown if too early. It's been to long since i used it but IIRC radios are 0 muni and low cd. This could be tweaked if 0CP is "too strong".
-Both MG and AT gun shouldn't cost mp and be changed to muni. Just like with the UK commander.
Idk about that, I've used rocket strike on tigers while getting repaired.. they scratch the tank and kill the engineers with splash damage lol...not worth 240 muni though.
0cp pathfinders wouldn't change much of anything, if anything it's a testament to how mediocre the unit is (ehh fuck it make it 0cp) lol
And the muni for drops idea sounds okay but when is USF not short on muni? There's pretty much always a squad that can be armed up at that point in the game.. rocket strike should be buffed for usf late game.
As somebody said in here compare this to the The JU-87 loiter, it's a joke.. and usf could use it as well lacking good AT for late game, it would make the commander come full circle.
With heavy cav you get Pershing late game, armor company gives you m10s. USF commanders revolve around helping the late game.