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russian armor

Airborne company

30 Mar 2017, 20:21 PM
#21
avatar of Cafo

Posts: 245

Rocket strafe doesn't need to much of a buff, just make it so it doesn't miss as much. Their tracking is based on movement, just like T-Rexes. If you are not a Tiger, JT or KT, they won't hit you if you stay still.

About things i would like to see with Airborne:

-NOT sure if it would be OP or not, but try with 0 CP Pathfinders. Make them start with cooldown if too early. It's been to long since i used it but IIRC radios are 0 muni and low cd. This could be tweaked if 0CP is "too strong".

-Both MG and AT gun shouldn't cost mp and be changed to muni. Just like with the UK commander.



Idk about that, I've used rocket strike on tigers while getting repaired.. they scratch the tank and kill the engineers with splash damage lol...not worth 240 muni though.

0cp pathfinders wouldn't change much of anything, if anything it's a testament to how mediocre the unit is (ehh fuck it make it 0cp) lol

And the muni for drops idea sounds okay but when is USF not short on muni? There's pretty much always a squad that can be armed up at that point in the game.. rocket strike should be buffed for usf late game.

As somebody said in here compare this to the The JU-87 loiter, it's a joke.. and usf could use it as well lacking good AT for late game, it would make the commander come full circle.

With heavy cav you get Pershing late game, armor company gives you m10s. USF commanders revolve around helping the late game.
30 Mar 2017, 21:34 PM
#22
avatar of GhostTX

Posts: 315

No one plays Airborne because it's too weak and too expensive. As it's been already said, the P47 strafe is pathetic and expensive. It's nerf killed the only good thing left about Airborne. Axis gets a better strafe, more damage and cheaper muni. The P47 should be a late game heavy punch to fight the Axis Heavy tanks.

CoH1, as already said, Airborne has a specific supporting and AT role. You could skip T2 and T3 because the paras had AT and you could drop in the AT & HMG guns. In CoH2, paras are a buffed rifleman that come in too late, IMO, as well as the AT & HMG to make a real difference. The only decent thing are the BAR-rific pathfinders, but at the current CP, takes a while to field to force early game presence.

Airborne needs to be reworked. I like the CP suggestion in the thread from Esxile.
30 Mar 2017, 21:55 PM
#23
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

Some very neat suggestions here!

Personally I'd like to see the drops be available early and both cost munitions, also some substantial cost reduction for the P47s... It's kinda cool that is such a Casino ability like the RNG bombs, but to go with the "Allies had air superiority", it should be very cheap so you can use it very often to support your units on the ground, you know the whole "flavour" of the Commander?

Paras are fine and are easily the best thing in the commander, with their awesome upgrades and useful abilities linked to them, but making them CP2 wouldn't hurt...
Pathfinders in the other hand really need something to justify them, I feel they need less cost more than 0 CP because as US you will always want Rifles anyway and you would support them with Airborne infantry, that way they could be scouts and used to crew weapons without making you feel as manpower starved as US can be.
I really like them, they are a cool unit, but they need a cost reduction as badly as the P47 rocket strafe does.
30 Mar 2017, 22:48 PM
#24
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2

One problem with Pathfinders is that their received accuracy is 1. Changing it to .91 like grenadiers would go a long way. Additionally reducing their reinforcement costs to 30 from 32 to once again match grenadiers will be good also. All I am saying is minor changes is needed for pathfinders. The weapon drops could cost munitions to help reduce the manpower draw from 4 manpower costs to 2. Personally I think almost all loiters are overpowered, especially the JU 87. I would not mind seeing it into a single strafe or make built AA units, other than the OKW HQ, more slightly more effective or changed from RNG to timed and damage.
31 Mar 2017, 04:32 AM
#25
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post30 Mar 2017, 07:31 AMEsxile
....

CP00 Pathfinder. Sniper shot only available after T1 or T2 is up.
CP01 HMG.50
CP01 Atgun
CP02 Paratroop. I don't know if them would make it OP or not.
CP12 Bombing run. Replace the rockets by canon shot to match other AT strafing effectiveness.
...


This would be good. Maybe give Pathfinders the ability to lay mines and demos.

CP12 - No, just replace this with a cut-and-paste copy of the Stuka Loiter. Call it a P51 loiter. If it's not OP for Ost then it should be fine for USF also.
31 Mar 2017, 04:43 AM
#26
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

jump backJump back to quoted post31 Mar 2017, 04:32 AMGrumpy


This would be good. Maybe give Pathfinders the ability to lay mines and demos.

CP12 - No, just replace this with a cut-and-paste copy of the Stuka Loiter. Call it a P51 loiter. If it's not OP for Ost then it should be fine for USF also.


Have you seen what the Stuka Loiter does to Heavies?
Trust me, they would bitch about it, that's what got the P47 nerfed in the 1st place.
31 Mar 2017, 05:02 AM
#27
avatar of Grumpy

Posts: 1958

One problem with Pathfinders is that their received accuracy is 1. Changing it to .91 like grenadiers would go a long way. Additionally reducing their reinforcement costs to 30 from 32 to once again match grenadiers will be good also. All I am saying is minor changes is needed for pathfinders. The weapon drops could cost munitions to help reduce the manpower draw from 4 manpower costs to 2. Personally I think almost all loiters are overpowered, especially the JU 87. I would not mind seeing it into a single strafe or make built AA units, other than the OKW HQ, more slightly more effective or changed from RNG to timed and damage.


This also
31 Mar 2017, 05:09 AM
#28
avatar of Waegukin

Posts: 609

One of the more interesting ways to make P47s worth their salt would be to buff their accuracy a bit and have them inflict debuffs on their targets, kind of like Brit Tac Support artillery without being batshit OP.

Ideally, CAS would get a similar treatment, but with a damage nerf, making it a budget version, so to speak.
31 Mar 2017, 05:21 AM
#29
avatar of Grumpy

Posts: 1958



Have you seen what the Stuka Loiter does to Heavies?
Trust me, they would bitch about it, that's what got the P47 nerfed in the 1st place.


I normally play USF so I normally see what it does to mediums. In testing, if I put drop the ability on five Shermans, it will reliably kill four of them. It costs 200 munitions so that must be fair.

It's bugged in that it will start tracking something inside the circle and still attack it when it leaves. I found out the hard way once when I retreated a Sherman back to my ambulance and lost it, the ambulance, and my major. Fun stuff.

Rather than complain, I just started using it myself. I got a couple of tanks that way last night. One of the players had spammed DShK's into M4C's so he kinda deserved it.
31 Mar 2017, 08:26 AM
#30
avatar of __deleted__

Posts: 4314 | Subs: 7

Give weapons teams manned by the paratroopers ability to reinforce near bacons as well
31 Mar 2017, 09:22 AM
#31
avatar of Vipper

Posts: 13496 | Subs: 1

Because Pathefinder have Camo ,cost the same to reinforce, can equip rack weapons, JLRI pay a premium for spawning and are higher CP.

JLRI vs Pathfinder are balanced.

The unit is fine maybe pop down to 7, all it need is faster reinforcement time as many 4 men elite infantry (reinforcement time needs to separated from enforcement cost).
31 Mar 2017, 13:08 PM
#32
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post31 Mar 2017, 09:22 AMVipper
Because Pathefinder have Camo ,cost the same to reinforce, can equip rack weapons, JLRI pay a premium for spawning and are higher CP.

JLRI vs Pathfinder are balanced.

The unit is fine maybe pop down to 7, all it need is faster reinforcement time as many 4 men elite infantry (reinforcement time needs to separated from enforcement cost).


JLI wipe Pathfinders with 2-3 models left every time. The "premium" is 20 mp (280 vs 300) and 1 cp vs 2 cp is not that big. I'd use Pathfinders much more often if they were a copy of JLI's. JLI vs Pathfinder is anything but balanced.
31 Mar 2017, 13:54 PM
#33
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post31 Mar 2017, 13:08 PMGrumpy


JLI wipe Pathfinders with 2-3 models left every time. The "premium" is 20 mp (280 vs 300) and 1 cp vs 2 cp is not that big. I'd use Pathfinders much more often if they were a copy of JLI's. JLI vs Pathfinder is anything but balanced.


Maybe I was not clear enough, I did not claim that JLIRS are balanced fighting Pathfinder but that are both unit of equal value. I was simply responding to a claim that JLIRS is far superior unit to Pathfinders. They are not.


The fact that JLIRS will beat Pathfinders is not a indication of the units overall performance they same way that a maxim will beat hmg-42 does not make a maxim a unit of higher value.
31 Mar 2017, 14:00 PM
#34
avatar of aomsinzana

Posts: 284 | Subs: 1

if they become 0 CP
- make it cannot grab weapons from weapons racks
- replace two M1 carbine with other weapons or add snipe ability like campaign mode
31 Mar 2017, 14:07 PM
#35
avatar of Mr.Smith

Posts: 2636 | Subs: 17

It's a bit difficult to have enough screentime for 3 specialist AI-only units (Pathfinders, Thompson Paras and LMG Paras) that offer zero AT utility, when the faction already has access to the best mainline infantry, and they have no AI issues to begin with.

Recon Company's vision of Pathinders as a utility unit seems more coherent than a "hey, let's strap another AI only unit in the roster" implementation of Airborne. Given that beacons are Paratrooper's main feature, it should be more affordable to field a Pathfinder & Paratrooper mixed army.

For Paratroopers, the simplest change I would make is allow Paratrooper-equipped support weapons to reinforce near beacons.

Pathfinders just need to be cheaper scout units, and provide the utility necessary to complement Paratroopers. I don't know:
- Smoke artillery callins?
- Allow Paratroopers to retreat to Pathfinders (in friendly territory only)?
- Lay mines? (or let Airborne paras also lay mines?)
31 Mar 2017, 14:11 PM
#36
avatar of Vipper

Posts: 13496 | Subs: 1



Or simply nerf riflemen so that USF elite units have a reason to exist.

Or make USF able to be promoted R.E.->Riflemen->elite (Paratroopers,Rangers and officers)

Continuing to buff unit to make them more attractive is not the way to go.
31 Mar 2017, 14:45 PM
#37
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

Reinforcing Para team weapons near beacons?
Pathfinders that can lay down mines?
Damn I like the sound of those two.
31 Mar 2017, 14:55 PM
#38
avatar of Cafo

Posts: 245

Guys even if pathfinders or paras or mg/AT gun callins got buffed it still doesn't address the issue with the doctrine, USF does not need help early game unless you gave pathfinders a muni dependent sniper shot for dealing with snipers.

The issue is why would you ever take this over calliope or a Pershing or easy 8, USF has troubles late game, Rocket strike needs to be balanced for the commander to be viable, it's simply terrible. If it even just mimicked a JU-87 loiter it would be perfect.
31 Mar 2017, 15:00 PM
#39
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

IMO it should be slightly more powerful than the JU87 loiter given its cost. The JU87 needs to be toned down though.
31 Mar 2017, 19:31 PM
#40
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post31 Mar 2017, 13:54 PMVipper


Maybe I was not clear enough, I did not claim that JLIRS are balanced fighting Pathfinder but that are both unit of equal value. I was simply responding to a claim that JLIRS is far superior unit to Pathfinders. They are not.


The fact that JLIRS will beat Pathfinders is not a indication of the units overall performance they same way that a maxim will beat hmg-42 does not make a maxim a unit of higher value.


So you are trying to say that infiltration and much better combat stats are completely offset by beacons? Players often use JLI because they're good and cost effective. Pathfinder's reinforce cost and popcap is too high for what they do. They are used about as much as the Greyhound, and for similar reasons.
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SHOUT IT OUT!

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Rosbone: Pershing must not be that bad since USF is getting dumpstered in all modes B-)
Yesterday, 06:10 AM
Willy Pete: Pershing is the Tiger Ace 2.0. Relic loves their OP dlc tanks
Yesterday, 02:08 AM
Lady Xenarra: Hee's hoping that Pershing gets nerfs in 2.05.....
Last Saturday, 17:55 PM
Rosbone: you know, you give the mods something to do so they can feel useful and you dont even get a thank you :guyokay:
Last Thursday, 23:06 PM
Willy Pete: :banned:
Last Thursday, 20:37 PM
Reverb: o_O
Last Thursday, 12:38 PM
aerafield: @LimaOscarMike I would say nowadays is a decent time to try CoH3. If you loved CoH2 however, there is a solid chance you're gonna dislike CoH3
21 Apr 2025, 17:04 PM
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
19 Apr 2025, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
19 Apr 2025, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
19 Apr 2025, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM

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