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Airborne company

30 Mar 2017, 02:39 AM
#1
avatar of Cafo

Posts: 245

Now that m1919A6s and riflemen have been nerfed there's a real opportunity to make this commander viable for more than just a paratrooper or 2 for the memes.. Paratroopers can be upgraded to 2 m1919A6 making them actually worth getting over another rifle and doctrine now..

Rocket strafe needs to be buffed though, it's 240 muni and doesn't do nearly enough lets be honest.I don't think they ever even reverted the no vision change for it... a plane with no vision? lol? This ability used to be pretty good now it's worthless and compared to every other doctrine in the game is doesn't do enough for its cost and the AT is much needed by USF. Seems like a no brainer to me. To be or not to be.. it should be made better or at least cost less.

30 Mar 2017, 02:42 AM
#2
30 Mar 2017, 02:59 AM
#3
avatar of zerocoh

Posts: 930

airborn was always good, much better than many other commanders, but people always liked to cheese.

and for the rockets, they are good against vehicles that cant move or are to slow to do so (elefants and such).

my only complaint is that the planes die too easily
30 Mar 2017, 03:17 AM
#4
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Rocket strafe doesn't need to much of a buff, just make it so it doesn't miss as much. Their tracking is based on movement, just like T-Rexes. If you are not a Tiger, JT or KT, they won't hit you if you stay still.

About things i would like to see with Airborne:

-NOT sure if it would be OP or not, but try with 0 CP Pathfinders. Make them start with cooldown if too early. It's been to long since i used it but IIRC radios are 0 muni and low cd. This could be tweaked if 0CP is "too strong".

-Both MG and AT gun shouldn't cost mp and be changed to muni. Just like with the UK commander.

The commander was good. It just got replaced when stronger commanders showed up (Rifle-CalliOP-Pershing).
30 Mar 2017, 04:14 AM
#5
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

-NOT sure if it would be OP or not, but try with 0 CP Pathfinders. Make them start with cooldown if too early. It's been to long since i used it but IIRC radios are 0 muni and low cd. This could be tweaked if 0CP is "too strong".

I dunno, considering their potency with BARs, I think a bit of a rougher start to them is more or less justified. Really, just making the dropped weapons more appealing by costing muni instead of MP will make Pathfinders without BARs have a lot more valuable since then you can possibly actually have the MP to crew the weapons with Paras and thus give a lot more potential to the beacons.
30 Mar 2017, 04:59 AM
#6
avatar of Grumpy

Posts: 1958

Rocket strafe doesn't need to much of a buff, just make it so it doesn't miss as much. Their tracking is based on movement, just like T-Rexes. If you are not a Tiger, JT or KT, they won't hit you if you stay still.

About things i would like to see with Airborne:

-NOT sure if it would be OP or not, but try with 0 CP Pathfinders. Make them start with cooldown if too early. It's been to long since i used it but IIRC radios are 0 muni and low cd. This could be tweaked if 0CP is "too strong".

-Both MG and AT gun shouldn't cost mp and be changed to muni. Just like with the UK commander.

The commander was good. It just got replaced when stronger commanders showed up (Rifle-CalliOP-Pershing).


I tested this with a bunch of P4's. Only two or three rockets will hit, even if there are 4 P4's in the circle, and pathfinders watching.

The Stuka loiter, on the other hand, will wipe 4-5 Shermans for 200 munitions. It comes in faster, so even if you respond right away you often can't get it out of range.
30 Mar 2017, 05:23 AM
#7
avatar of Hon3ynuts

Posts: 818

If you make pathfinders 0 cp most players are either going to decided they are OP and spam them or still underpowered and never get them over rifles, which cost nearly the same, are cheaper to reinforce and basically do the same thing(kill infantry).

Though it would be nice to do something other than build 3 rifles at the start :snfPeter:
30 Mar 2017, 05:25 AM
#8
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Personally I feel like Reinforce cost on Pathfinders is too high 32 MP is quite steep and they only really perform at that cost when they are Vet 3 with BARs in my experience. I have a really hard time justifying using Paratroopers when Rangers are basically copy-paste Paratroopers but with better Received Accuracy and an extra Weapon slot. The Pathfinder thing is a shame too because you really need the beacons to get the most out of Paratroopers.

For me Pershing will always win out because of the sheer firepower it provides compared to Rocket Stafe which either misses or gets shot down by Flak Truck more often than not. I really would like to use Airborne more though...
30 Mar 2017, 07:31 AM
#9
avatar of Esxile

Posts: 3602 | Subs: 1

Have been playing Para lately and honestly it is out of meta right now.

1vs1: Paratroop come too late and are too expensive to maintain along rifles.
teamgame, Paratroop are far too late and are too expensive to maintain along rifles

I don't really understand why the ATgun is CP4, should be 2 like the HMG.50, this should be the strength of the commander, having both support weapon from T1/T2 doctrines available at the same time.

The problem with this doctrine is the USF meta-you-can-only-build-rifles until you hit CP3 which make your rifles completely redundant with the Para.
The reason why is because Para are just super-riflemen without any specialization. Back to Coh1 Para had a specific role distinct from rifle. Rifle were AI and Para AT and infiltration/destruction which make them working well toghether.

I can't really see any changes that could make the doctrine viable without modifying completely the faction or making it OP.

CP00 Pathfinder. Sniper shot only available after T1 or T2 is up.
CP01 HMG.50
CP01 Atgun
CP02 Paratroop. I don't know if them would make it OP or not.
CP12 Bombing run. Replace the rockets by canon shot to match other AT strafing effectiveness.

Variant

CP00 Pathfinder. Sniper shot only available after T1 or T2 is up.
CP02 HMG.50+Atgun (500MP)
CP02 Paratrooper. I don't know if it would make them OP or not.
CP08 Supply drop zone => to bring more diversity in the doctrine
CP12 AT strafing run

Or if Relic wants, they could simply modify the Paratrooper and use those from Coh1, take from them Thompson and M1919 and give them back their AT rifles + sprint and satchel. Para could still equip BARs and zook if you want but the AT rifles would be much better than zook.
30 Mar 2017, 08:24 AM
#10
avatar of LimaOscarMike

Posts: 440

fixed weappon slot where your paratrooper can pick either zook or bar then upgrade with lmg is obviously buff for them
30 Mar 2017, 09:03 AM
#11
avatar of Gluhoman

Posts: 380

Make pathfinders spawn from houses and 0 cp. Also at gun and 50 cal drops feels a bit useless
30 Mar 2017, 09:04 AM
#12
avatar of ISuckAtVideoGames

Posts: 42

Lmao that would be the most OP opening since CP0 Shocks.
30 Mar 2017, 10:33 AM
#13
avatar of Alphrum

Posts: 808

Make pathfinders spawn from houses and 0 cp. Also at gun and 50 cal drops feels a bit useless


spawn from houses at CP0? lol what the
30 Mar 2017, 10:45 AM
#14
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
jump backJump back to quoted post30 Mar 2017, 04:14 AMVuther

I dunno, considering their potency with BARs, I think a bit of a rougher start to them is more or less justified. Really, just making the dropped weapons more appealing by costing muni instead of MP will make Pathfinders without BARs have a lot more valuable since then you can possibly actually have the MP to crew the weapons with Paras and thus give a lot more potential to the beacons.


How you can get bars at 1-3 min ? if for bars you need at least 4-5 min to get first 60 muni. Its the same time when thay come at 1 CP.
30 Mar 2017, 10:57 AM
#15
avatar of __deleted__

Posts: 4314 | Subs: 7

Make pathfinders spawn from houses and 0 cp. Also at gun and 50 cal drops feels a bit useless


30 Mar 2017, 11:00 AM
#16
avatar of August1996

Posts: 223

Pathfinders at CP0 is what I was suggesting it to be in the first place even before newer commanders came out due to how late they come. You can't spam them honestly because you'll bleed to death in moments thanks to their ridiculous reinforce cost.

AT guns and MG's definitely needed to be changed to Muni. It's retarded how much MP it takes for this doctrine to even work efficiently.

Paras are kinda OK at the moment. Not as good as Rangers but they're not something to be ignored either. Thompson Paras with Tactical Delete will literally delete any retreating squad if they manage to intercept those retreats.

P47 loiter is a joke right now. The JU-87 loiter is far better due to its stun, accuracy, damage and cheaper at 200 Muni compared to 240. It would be better if P47 got buffed to accuracy JU-87 level back but nerf damage so it doesn't bring tanks to quarter health instantly like it used to. Or just give a big cost reduction.
30 Mar 2017, 15:21 PM
#17
avatar of wandererraven

Posts: 353

Airborne company maybe need something
but Recon company it really need some Surgery
30 Mar 2017, 15:45 PM
#18
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



How you can get bars at 1-3 min ? if for bars you need at least 4-5 min to get first 60 muni. Its the same time when thay come at 1 CP.

You don't. There's the rougher start for them.
30 Mar 2017, 16:11 PM
#19
avatar of Imagelessbean

Posts: 1585 | Subs: 1

How about if Pathfinders cannot pick up weapons but come at 0cp's? It would also be cool if they could cap points slightly faster so they could be used as recon and harassment. In this case I could see a reduction in their absurdly high reinforce cost.

Changing 50 cal and AT gun to munitions seems fine to me.

Paratroopers arrive at the right time. They are extremely cheap to reinforce for an elite squad and they have deadly upgrades. If anything is needed maybe they could lay mines? That would help increase their flexibility while also demanding more munitions from the doc.

The P47 strafe is actually not far off from where all call-in planes should be. I actually like the idea of having a single pass with a much lower cost and slightly better tracking. If multiple passes are retained the tracking should be improved slightly. For such powerful tools with area denial I prefer that the passes happen just once so the game can move on, and to prevent them getting to snipe away vehicles with little player input.
30 Mar 2017, 17:10 PM
#20
avatar of stalinqtxoxo420mlg

Posts: 54

i'm not sure why pathfinders cost the same as JLI when the latter squad pops out of building and has a hilariously stronger statline
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SHOUT IT OUT!

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Reverb: o_O
Today, 12:38 PM
aerafield: @LimaOscarMike I would say nowadays is a decent time to try CoH3. If you loved CoH2 however, there is a solid chance you're gonna dislike CoH3
Last Monday, 17:04 PM
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Last Saturday, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Last Saturday, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Last Saturday, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM

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