Make the gun an opt-in upgrade, and put 5-8 popcap on it, like the Bofors (which has 10).
#fixed
agreed
Posts: 593
Make the gun an opt-in upgrade, and put 5-8 popcap on it, like the Bofors (which has 10).
#fixed
Posts: 24
coh2 is (supposed to be) balanced around 1v1, any discussion around team games is pointless.
But if you want my point of view, even in team games, the okw flak is easy to destroy because only sturm can repair it and are very weak while doing that.
a single 120 mm mortar can get rid of a flak HT, and if you get countered by leifh then you can reinforce your squad with cons/m3 halftrack.
Posts: 4314 | Subs: 7
Here's my solution to the flak cannon and HQ.
-100-120 munitions for flak cannon no population
-Panzer HQ cost halved but can only call in Obers and maybe jagdpIV
-Upgrade required for the other tanks which brings back the cost to standard levels in total.
-Gun can choose targets.
Finally
-AA no longer based on RNG
Posts: 1585 | Subs: 1
Here's my solution to the flak cannon and HQ.
-100-120 munitions for flak cannon no population
-Panzer HQ cost halved but can only call in Obers and maybe jagdpIV
-Upgrade required for the other tanks which brings back the cost to standard levels in total.
-Gun can choose targets.
Finally
-AA no longer based on RNG
Posts: 131
I agree. Obers arrive too late right now, but that is because T4 comes with a giant free gun so getting it earlier would mean that it could be on the ground before the first light tank.
The gun should also be able to be directed, and forcing the munitions cost would allow OKW to decide how to use munitions, not just upgrade everything. This would also force obers to potentially play without the MG34 for one engagement.
I find the Schwer extremely annoying to play against, and its ability to hold cutoffs for zero micro is a lazy design. On many maps it can be placed to cover cutoffs with very little risk to it. OKW repair speeds guarantees any attack that does not destroy it will be a complete failure.
Posts: 485 | Subs: 1
Says who? If the game is balanced for 1vs1 then it's balanced for 2vs2 , 3vs3 and 4vs4 .
Posts: 1585 | Subs: 1
Really? what about boffors ability to hold cutoffs,brace that reduce incoming damage(until IS ghost warrior will rekt you or a cromwell/comet).Bofors wipe easy infantry,schwer no.If you lose a bofors after a long time,you only lose 30 fuel.For schwer you lose 120 fuel and that means everything in 1vs1 and 2vs2.In 3vs3 and 4vs4 they can get destroyed easier.Just use the usf mortar,pak,at gun to take down that schwer.You have calliOP to rekt schwer and so on.Don't attack schwer with bazooka.
Posts: 545
Posts: 2272 | Subs: 1
Posts: 4183 | Subs: 4
Oh, If UKF just had some kind of an armageddon bombing run that counters 4 trucks at once with one click
The bofors makes you sit a lot of population in one spot so the flak hq eitger needs pop or a fair cost to upgrade. The flak hq does not. Both need tweaks so arguing A cannot be fixed because B needs to be fixed ismt productive. There will need to be changes to all campy style emplacment flak hq included.
Like the free AA that OKW get, eventually needs to eitger not target aircraft or be made to deal zero unless its a player built 2cm flak.
Posts: 8154 | Subs: 2
Here's my solution to the flak cannon and HQ.
-100-120 munitions for flak cannon no population
-Panzer HQ cost halved but can only call in Obers and maybe jagdpIV
-Upgrade required for the other tanks which brings back the cost to standard levels in total.
-Gun can choose targets.
Finally
-AA no longer based on RNG
OKW also doesn't have any meta useable AA for teamgames.
Posts: 808
Make the gun an opt-in upgrade, and put 5-8 popcap on it, like the Bofors (which has 10).
#fixed
Here's my solution to the flak cannon and HQ.
-100-120 munitions for flak cannon no population
-Panzer HQ cost halved but can only call in Obers and maybe jagdpIV
-Upgrade required for the other tanks which brings back the cost to standard levels in total.
-Gun can choose targets.
Finally
-AA no longer based on RNG
Posts: 545
Posts: 4183 | Subs: 4
Posts: 976
Posts: 4183 | Subs: 4
People don't seem to understand that while you are trying to destroy the OKW camping spot, they will attack you elsewhere. Also they won't let you destroy their HQ freely. Ever heard of Walking Stuka ? Arty ?
It just buy them time. Not unlike the Bofors i guess...
And the Sturm Tiger/InfraRed halftrack combo? Rush on you forward retreat point !? On some small maps there is no escape (:. no real solutions....
And on city 17 and the the like where there is an ammo point deep, there is the Stuka bombing at will /munition supplies combo... and you can't shout the planes.... but allies supply planes are getting shooted down all the time.
Those are the winning Axis combos to name only those.
What are the Allies one ?
Oh i forgot, it's asymmetric warfare...
The real world : To win the allied players must be significantly better. That's our combo.
Brace.... just a drop in the ocean...
Posts: 545
Posts: 43
Posts: 4183 | Subs: 4
The mobile flak track fulfills AA perfectly fine. No need for commander choice. So again free AA is BS. OKW should need to make a choice and pay for it like all other factions including wher do to counter air abilities. Putting a units AA ability into a quantifiable number instead of RNG as miragefla suggested would be nice for all units as well. Concidering its taken so long to fix the Russian quads mega anti air nerf Soviets have had zero solution and still don't until WPB except sacrificing goats.
so again to remove crutches Okw base defence chance to shoot down aircraft to zero would encourage less "no brainer"
OKW AA: Its so no brainer you dont even have to do anything but play.
Posts: 453
In any team format:
Worst than brace : Multiple OKW's flak trucks + a forward retreat truck camping a VP or the best fuel point.
When the map make it possible, it's a lot worst than brace. Dual OKW team are hard to beat when using it and playing well .(2vs2)
It permit to the Axis team to concentrate elsewhere, and to retreat to it in case of something happen.
Sure it can be beaten, but it's as fun as Brit's brace...
My 2 cents
108 | |||||
38 | |||||
37 | |||||
15 | |||||
7 | |||||
4 | |||||
185 | |||||
16 | |||||
11 | |||||
6 |