Worst than brace : multiple OKW's flak trucks camping vp
Posts: 976
Worst than brace : Multiple OKW's flak trucks + a forward retreat truck camping a VP or the best fuel point.
When the map make it possible, it's a lot worst than brace. Dual OKW team are hard to beat when using it and playing well .(2vs2)
It permit to the Axis team to concentrate elsewhere, and to retreat to it in case of something happen.
Sure it can be beaten, but it's as fun as Brit's brace...
My 2 cents
Posts: 223
Posts: 25
Obvious troll
I can't even hear you over the sound of loosing 2 full health squads retreating through a bofors kek
Posts: 935
Posts: 2458 | Subs: 1
It is easily destroyed and loosing it comes close to loosing the game because you can´t build tanks (other than call-ins) and lost 120 fuel. Compare that to loosing a cheap Bofors.
Posts: 3145 | Subs: 2
Building your flak truck in order to protect an area of the map is a great way of loosing it. Every faction has counters for it and unlike Brit emplacements they actually work well.
It is easily destroyed and loosing it comes close to loosing the game because you can´t build tanks (other than call-ins) and lost 120 fuel. Compare that to loosing a cheap Bofors.
So what, we should fight WW1 style in WW2 with 2 camping sides, the OKW with their truck bases and the Brits with their emplacement bases, and cry for whoever loses to Arty first because they can't repair their god damn sim city in time.
STOP fucking comparing BULLSHIT and actually suggest a way to fix this shit.
If you want less WW1 stalemate warfare then make the Armies more mobile with less options to just camp.
And emplacement camping is basically in the British core design, THEY ARE BUILT AROUND USING EMPLACEMENTS.
MAKE THEM LESS RELIANT ON FUCKING EMPLACEMENTS.
Does the solution need to hit you in the face in order for you to recognize it?
Are we all this daft?
Are Relic this daft?
God help us all.
Posts: 1124
Now let's talk about the invincible alien technology I like to call brace. You know when some sandbags stop a ST shot, or a Stuka dive bomb does virtually nothing. All for the quarter of the price, and a click of a button... you know when you have doctorines that completely support emplacements. Emplacements that can go invincible and heal themselves all with a push of a button, all at the same time.
Yea...
Posts: 131
OP is clearly drunk and doesn't know what he is talking about.. KATUSHAS/Calliopes/Landmattress/120mm/USF mortars/UKF motar pits/SU heavy arty all make short work of any OKW emplacement. Oh and the countless artillery options and air strikes all the factions have such as the bombing run, insta drop arty from USF. The delete OKW building bombing drop from UKF, Shit even the valentine with the combined artillery. Shit even 2 AT guns with a spotter can knock out a tier in short time, at least EVERY SHOT COUNTS.
Now let's talk about the invincible alien technology I like to call brace. You know when some sandbags stop a ST shot, or a Stuka dive bomb does virtually nothing. All for the quarter of the price, and a click of a button... you know when you have doctorines that completely support emplacements. Emplacements that can go invincible and heal themselves all with a push of a button, all at the same time.
Yea...
That moment when 2 sturms with flames + ieig18 shooting a braced bofors who is repaired with stand fast faster than they can damage it.That's what i call OP, not 120 truck who get destroyed easy.Also sturms cost a lot to just repair a flak that can't wipe infantry.
Posts: 485 | Subs: 1
In any team format:
coh2 is (supposed to be) balanced around 1v1, any discussion around team games is pointless.
But if you want my point of view, even in team games, the okw flak is easy to destroy because only sturm can repair it and are very weak while doing that.
a single 120 mm mortar can get rid of a flak HT, and if you get countered by leifh then you can reinforce your squad with cons/m3 halftrack.
Posts: 2636 | Subs: 17
#fixed
Posts: 245
Should be fixing brits before anything else who just have superior everything for some unknown reason.
Posts: 131
Make the gun an opt-in upgrade, and put 5-8 popcap on it, like the Bofors (which has 10).
#fixed
Then it's defensive mode will be useless.Usually is got to have it near your medic hq so you can be protected from flanks,infiltration units,etc.It can't be just like that placed near VP and fuel without risking 120 fuel and constant repair.
Posts: 1954
In any team format:
Worst than brace : Multiple OKW's flak trucks + a forward retreat truck camping a VP or the best fuel point.
When the map make it possible, it's a lot worst than brace. Dual OKW team are hard to beat when using it and playing well .(2vs2)
It permit to the Axis team to concentrate elsewhere, and to retreat to it in case of something happen.
Sure it can be beaten, but it's as fun as Brit's brace...
My 2 cents
Not with you on this one. Destroying aggressively placed OKW tanks is the most fun thing to do in large team games. People putting trucks by vp's are the people that make Priests look good. They can even manage to make pack howie look good (which is normally an overpriced POS), as the damage helps vet them fast and they sound really good when they hit vet 3. I especially like using the Priests because I can't stop laughing when I hear the Priest crew say "That's it, they all f'ing dead!" RIP Sturms
Posts: 1323 | Subs: 1
Make the gun an opt-in upgrade, and put 5-8 popcap on it, like the Bofors (which has 10).
#fixed
Yes please.
#DownwithOKWFreebies
Posts: 2066
Make the gun an opt-in upgrade, and put 5-8 popcap on it, like the Bofors (which has 10).
#fixed
Even more side tech for OKW? Would be nice if we could lower the overpriced 150 fuel OKW p4 then while we are at it huh?
Posts: 4183 | Subs: 4
Posts: 1617
Make the gun an opt-in upgrade, and put 5-8 popcap on it, like the Bofors (which has 10).
#fixed
Free squads for USF MVGame
Posts: 2636 | Subs: 17
Free squads for USF MVGame
Free squads?
You mean the 8 (Lieutenant) + 8 (Captain) + 5 (Major) + 4 (Ambulance) popcap squads the USF gets?
I only talked about popcap cost.
inb4: yes; USF popcap abuse is actually fixable
Posts: 545
Find it funny how many people cant concede that any form of emplacment near points in numbers is annoying British or not. OP had a point but the trolls came out. Also flak truck should have mode for target ground or air to make a player weigh the choice as been lot of talk of "no brainers" and the flak truck in present statw is one for OKW. Honestly the free anti air base defence combined with the free flak from the flak hq makes allied air abilities look like an alternative history dimension.
Posts: 1304 | Subs: 13
-100-120 munitions for flak cannon no population
-Panzer HQ cost halved but can only call in Obers and maybe jagdpIV
-Upgrade required for the other tanks which brings back the cost to standard levels in total.
-Gun can choose targets.
Finally
-AA no longer based on RNG
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