The first type of changes are subtle retouching kind of modifications that change little by themselves, but could, potentially form a useful aggregate when you combine them all together:
- Popcap from 18 to 16
- Smoke projector no longer bestows a speed penalty
- Smoke projector smoke also provides yellow cover to temper incoming suppression for models going stray
- Vet1 side-hatch guns no longer suffer from movement penalties (because they can't point forward)
If we wanted to go a bit further, I would change the penetration values of the Churchill:
- Increase hug-range penetration from 130 to 180. Penetration should remain identical for ranges 15+
I would add further modification as below:
- Reduce churchill health by half (1400->700).
- Apply constant modifier of 0.5 damage reduction.
I have not tried this yet, but if the veterancy is truly based on lost health, then this helps churchill to stop being xp feeder.