Now there are some issues which need to be addressed for sure. But making these two factions dull by killing their unique characteristics is not the way to go.
So here are some common ideas and arguments brought up often, which I think are wrong;
The British Forces
- The Idea that the Mortar Pit should be replaced with a regular one.
The only problem with this light arty pieces is how easily it can use ambient buildings to its advantage and there fore avoid all incoming fire. And the survivability bounus it attains once vet.
In order to fix that, we can increase the free space requirement around the emplacement while its being built. For example it should require a minimum of 6-9 meters of free area for construction, ie you can't just build it right near an ambient building. This way, recon and pak 40 can still threaten it.
TLDR1. Building The Mortar Pit should require a wider distance from ambient buildings, 2. Reduce the survivabilty bonus at higher levels of vet.
- The Idea that the bofors' DPS and overall lethality should be nerfed.
What makes the bofors (BoreForce!) such a frustrating unit to deal with is its accuracy against retreating squads. God forbid if you end up in the wrong retreat path, you just have to sit down and mourn the loss of your squad, which you were trying to preserve by retreating.
The same problem which makes the mortar pit unbeatable applies to this emplacement as well, the distance requirement threshold when constructing. You can simply build it 2 millimeters from any building and use the ambient building as its shield.
TLDR 1. The gun shouldn't target retreating squads, 2. Building the emplacement should require a greater distance from ambient buildings.
- The Idea that the vet 1 ability from the Centaur should be removed/nerfed/changed.
The slow tanks is highly vulnerable to AT nades, more so than any other tanks. This ability, which is not that cheap anyway, allows to pose a more serious to massed AT-Nade armed infantry.
TLDRLeave the unit as it is. Brits having a cheap tech research cost is another issue.
- The Idea that the speed and overall mobility as well as the penetration of the cromwell should be reduced.
When we build a Cromwell, we expect to use a superfast Puma/Panther hybird, a medium tank hunter, if you will. With its crush being its main AI defense. Anything else or less will make it just a boring, perhaps useless clone of the other tanks.
TLDR1. Do not touch the tank and let it preserve its unique characteristics, INSTEAD, we should reduce the cost for the PIV and increase the Cromwell's cost. Brits having a cheap tech cost is another separate issue which is indeed affecting the Cromwell and overall vehicle balance.
The Oberkommando West
- How come, we peasants have only 3 levels of veterancy, but those blue eyed, tall blonde OKW beasts can attain 5 levels of veterancy!!? OK then, so let's just remove their additional veterancy levels or render them useless, and as compensation, we can reduce the cost of their vehicles!
OKW units are more expensive to maintain and deploy. And acquiring vet is pretty challenging. Those two additional levels are supposed to make up for these. They are designed that way, it is a featuer. It is one of the reasons why people choose to play as OKW, instead of OSTHEER. If we were to remove this feature, what kind of new feature should we add, since they were marketed and sold as a faction with 5 levels of veterancy, and arguably, it is the most important and main attractions.
TLDR5 levles of veterancy is what differentiates OKW from OST. And what makes them so beautifully unique.
- The King Tiger is too good to be a non-doctrinal superheavy!
TLDRIt is slow, expensive and requires full teching and has the most unrealistic vet requirments. Not to mention the fact that due to numerous buffs to allied AT, it is easily counterable. Also it is a feature, a fundamental one.
- The Sturmtiger can oneshot too many things at once!
TLDRLeave the stats as they are, a CP increase might be all it needs (along with faster vet rate)
- The Jaeger Light Infantry are too good for their cost!