I feel like all that will do is heavily incentivize People to continue to build T4 in their base and just never upgrade the flackHQ, pumping out 1-3 JpIVs and obers for the endgame. Hell if it's cheap enough, Luchs rush into jp and obers will be the meta until the jpIV gets hit with the nerf bat, or just jpIV and Ostwind spam. Also the wait time for building any flackHQ units would be stupidly long. If you wanted to build a pIV, you would have to wait for: 1.) the building to finish 2.) the upgrade to finish 3) the p4 to finish.
Even if I'm wron on my above points,, this still doesn't solve how okw is forced to tech to Flack HQ, or that the panther and JP4 still compete for the same roll. It's like if the stug and panther were both t4 for ost. The JP I've should be moved back to the medic truck and the amount of resources you have to put into each truck should be reduced. Hell if people really want to avoid the old tech system that much, trucks should be made a call-in with a cool long cool down for a much lower price.
1-Moving the JPIV to Med HQ.
What's the point of teching further than that? You are talking about JPIV and Ostwind spam and you are further making it more viable since you just have to get your first tier in order to get it.
It made sense on a low fuel income, no upgrades, OKW. Not in the current version of 100% fuel/muni and upgrades OKW.
2-JPIV vs PV
JP4 is a low profile (harder to hit), 60 range non turreted TD with good RoF and has great veterancy (abusive cloak).
PV is a slugger mobile 50 range tank hunter, with MGs which help to soft deal with infantry. Only thing which suffers is that Comet is OP.
3-T4 starting with half tech and having to upgrade Flak.
A)One of the objective of the change is to make it less harsh losing a deployed Flak HQ and been able to replace it again.
B)Current Obers arrive too late, having issues dealing with infantry till they at least hit vet2. From vet4 onwards they are OP. ATM is more logical to just go with infantry call ins which can scale at the same pace allies infantry arrive. If Obers arrive earlier and can be balanced by the time they arrived, while we are nerfing the late game scaling of allied infantry units (right now Guards, Penals and Rifles. In the future IS/other units), their late game powerhouse could be adjusted.
C)JPIV is only an oppressive unit due to the cloak mechanic which is gonna get fixed. I'm not seeing Stug/JPIV spam OP threads.
4-People are already going mechanized (on 2v2 even more) just to deal with Stuart/AeC or Penals/Maxims.
Even more in the future when we would have vet0 medkits on SP.
5-Building Time
You can cut the deploy time of the truck by half, specially since it won't have from the getgo the Flak.
Construction is faster, you can call and deploy the truck earlier due to cost been lower. PIV times is equal as it's now.
6-
"I feel like all that will do is heavily incentivize People to continue to build T4 in their base"
Building outside the safety of your base sector is an option and a risk you decide to take.
"Even if I'm wron on my above points,, this still doesn't solve how okw is forced to tech to Flack HQ..."
Just like all the factions have to tech in order to get tanks unless they want to rely on call ins. What a surprise!
This will also help standardise for a future in (IF there is a will to do so) which call ins require a certain level of teching in a similar way T34-85s/E8s are atm.
7-KT
In case someone mentions it, KT requirements should be all 3 trucks deployed + flak gun upgrade