Relic Winter Balance Patch 1.9
Posts: 2243
volks struggle hard vs penals...luchs and HT now too...nice
now a sovjet need only penals and can deal with all....next faction can bloob one unit...nice one.
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Posts: 283
That feeling when you´re an officer of elite squad and yet Relic box you as crappy conscript. #FEELSBADMAN
That feeling when you're an officer of a non-elite squad that can't even pick up weapons in the first place. #JustArtillerieoffizierThings
The only axis unit I can imagine picking up the PTRS now is pios and that is also doubtful as they got the dps buff.
Ah yes, that weird DPS buff to Pioneers that still wasn't really explained as to what it was meant to accomplish. Well, aside from making Assault Grens look even more stupid now than ever before (and they already looked like the retarded child in a family of morons, whose parents are siblings).
Posts: 742 | Subs: 1
now u cant stop the penal hordes with HT/ luchs as OKW (
volks struggle hard vs penals...luchs and HT now too...nice
now a sovjet need only penals and can deal with all....next faction can bloob one unit...nice one.
If Penals went PTRS, they lost 2 AI model for 2 light AT model, so they will loose to Volks upgraded, and Flamer removal is an enormous buff to Volks resistance
Posts: 985 | Subs: 2
V1.9.1 UPDATE
Due to a high-priority bug fix, we have made certain changes to the suppression values of all suppression platforms. Players are strongly advised to stay vigilant and report whether suppression platforms still suppress as fast as they used to (neither faster nor slower).
BUG FIXES
Fixed an issue where AI-controlled soviet squads would gain access to AT grenades if there was a conscript model merged into them
Fixed an issue where it was possible to suppress infantry squads behind green cover by aiming at non-infantry entities
Fixed a bug where the Churchill could still move while throwing a grenade
Fixed a bug, where the Churchill grenade would sometimes bug (not fire)
Fixed a bug where the M8 Scott abilities would sometimes bug (not fire)
Fixed an issue where AEC treadbreaker would sometimes bug (not fire).
UI
Reverted OST Artillery officer and KV-8 commander ability portrait squads to their original versions.
Posts: 3032 | Subs: 3
Fixed an issue where it was possible to suppress infantry squads behind green cover by aiming at non-infantry entities
Oh my GOD! Finally.. this bug was so damn annoying.. for example if your volks behind green cover get surpressed because you parked a kubelwagen next to it and the kubelwagen was under HMG fire
Posts: 13496 | Subs: 1
If Penals went PTRS, they lost 2 AI model for 2 light AT model, so they will loose to Volks upgraded, and Flamer removal is an enormous buff to Volks resistance
PTRS are no longer light AT since the got a huge buff in their deflection damage.
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Nice to see more bug fixes getting added but still no Cromwell/Comet Smoke Shell fix #sad
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Posts: 64
Posts: 769 | Subs: 1
Howd you fix the pinning behind green cover thing?
Apparently they just set suppression values to 0 for any target other than infantry. Pretty neat little fix
That said, if you have a squad that isn't in cover, their suppression will still probably affect any nearby units in green cover.
Posts: 8154 | Subs: 2
Apparently they just set suppression values to 0 for any target other than infantry. Pretty neat little fix
That said, if you have a squad that isn't in cover, their suppression will still probably affect any nearby units in green cover.
I guess you are talking about AoE suppression. That was the issue with insta-supressing nearby squads by targeting cover or vehicles.
Posts: 1664
Posts: 284 | Subs: 1
Why even bother with that Greyhound change? I was told Greyhound is out of scope so doing such a paltry change to an unusable unit seems like a waste of time. (not a bad change of course)
Its need better anti light vehicles and more anti infantry (not and old day Canister shot of wipe !!!) .
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