Guards Rifle; The 'SU-85' of Infantry?
Posts: 99
As doctrinal call-in's Guards should be potent, and they certainly are potent as it stands, but they feel too good.
Shock troop reinforcement cost was increased and that helped, should a similar adjustment be done to guards? Are they fine as-is, why?
Posts: 76
And guards are not great against all armour, anything higher than T2 and the guards are a support role for real AT. Their button requires munitions, and line of sight. This can easily be countered by panzer smoke.
My opinion - Guards are completely fine where they are.
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the bulletin : +4% armor penetration.
When i play soviet , i have guards + conscript but not only guards because they can't do anything against medium tank front armor, so if i want guards be effective i have to micro them after conscripts at nade.
They are just fine now and better than they are in beta access BUT NO over powered.
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Guards Rifle wonder the battlefield like Terminators, massacring all they encounter. Unlike Shock Troops, which are vulnerable to any armor (that's the balance), Guards are great against both armor and infantry. In my experience, in both using and facing Guards Rifle, no German infantry stands up to them, not even non-upgraded PGrens (which do better than Grens but still fall short) and German armor isn't a worry obviously unless it's more than one vehicle and even then, I'm likely to do a good amount of damage before forced into retreat (and that's assuming i'm unsupported).
As doctrinal call-in's Guards should be potent, and they certainly are potent as it stands, but they feel too good.
Shock troop reinforcement cost was increased and that helped, should a similar adjustment be done to guards? Are they fine as-is, why?
Your complaints about balance before were somewhat justified. But now with this new "guards are op" thread, with nobody ever making this claim before, id say you definitely lost your credibility. Id change the title or language if I were you. And maybe hold off on making a new thread for a while and try some strats to beat sovs.
Posts: 99
It would be far more useful for you to make a post in the strategy forum saying "I have trouble against Guards, what should I be doing differently." All of these balance complaints are getting absurd.
This is a balance discussion on Guards Rifle and belongs right here, where I posted it, in the balance section. If I had trouble with Guards and wanted to know how to "handle them" I'd have asked that. I'm not calling for nerfs or yelling imbalance on Guards. I simply raised the question of balance with Guards, framed it, and placed it in context. Your post however, belongs in the troll bin.
If you think Guards Rifle are fine or not fine, then make a case for that. Or don't. But stop trolling.
Posts: 99
Your complaints about balance before were somewhat justified. But now with this new "guards are op" thread, with nobody ever making this claim before, id say you definitely lost your credibility.
Credibility? And who are you again? Oh, nobody. Thanks for reminding me.
Oh, and given the length and depth of discussion and support of my other threads I'd describe them as more than 'somewhat justified'. But I guess when you (i'm referring to you) walk into a thread simply for a personal attack and not in any way add to the OP discussion, it says all we need to know.
Credibility... ha!
Posts: 934
The only time I really see Guards beat infantry squads without a grenade is when they have conscript, maxim or mortar support. Reason I say this is the PTSR gun causes the opponent to jump are quite frequently, making them highly exposed to fire from the supporting infantry. Is this possible part of your issue L337?
In a 1v1 situation a full health Guards don't really ever beat a full health PG's if not succesful grenade is landed. The standard grens do alright aswell, and even if you kill 3 members with your squad before retreating you come out ahead in the MP war.
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Permanently BannedThis is however an issue with M3 free open garrison, rather than it is with Guard themselves.
Posts: 915
Credibility? And who are you again? Oh, nobody. Thanks for reminding me.
Oh, and given the length and depth of discussion and support of my other threads I'd describe them as more than 'somewhat justified'. But I guess when you (i'm referring to you) walk into a thread simply for a personal attack and not in any way add to the OP discussion, it says all we need to know.
Credibility... ha!
I can make an arguement asking who are you to make a thread complaining something is op. Especialy without any stats or replays, just a simple assumption. I supported your other threads but this one, no. And from your response ill definitely not even take into consideration what you post again unless there is some thought to it. Like I said, before making a terrible and unaccurate assumption, try harder at proving it. Guards are very far from your statement "guards are like terminators,..." rofl what an observation... I dont even know what game your playing now.
By the way dont use "we" dragging the whole community with you. I represent myself, I didnt realize you represented coh2.org. lol.
So.. any vids with these t1000 guards?
Posts: 255
Posts: 954
All your troll post are about:
*SU-85 is OP please nerf(meanwhile a PZIV eats everything),
*Tiger&Elefant overpriced(Never mention JS-2 and ISU are also have high price)
*T-34/76 needs a nerf not a buff (really?)
*Guard is OP
my suggestion: you buy-off the relic, and let them make a Company Of Heroes2 REICH-FANBOY version with no any non-aix faction included.
seriously,if you want to talk about balance that's fine,but you are starting every post about nerfing every soviet unit in the game and buff everything ostheer have, you are just a troll
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