Pz.Kpfw. VI - Tiger
![avatar of Aradan](/uploads/avatar/7237.jpg?updated=1387580660)
Posts: 1003
I dont see reason for have one.
I suggest a longer range, in exchange for slower reloading.
![avatar of karskimies](/images/no_av.png)
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![avatar of aaa](/uploads/avatar/11717.jpg?updated=1662490229)
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![avatar of Smaug](/uploads/avatar/5892.jpg?updated=1458224669)
Posts: 366
Soviets and Ost need a repair speed buff. Soviets have other doctrinal repair options also, but ost have nothing but expensive pios (then soviets engies) and lowest repair speed.
![avatar of RedT3rror](/images/avatars/shocks.png?updated=1394378846)
Posts: 747 | Subs: 2
the tank itself is great, but once damaged, pios take ages to repair it. By comparison a damaged KT can return to combat very quickly. So can the pershing, comet and other tanks.
Soviets and Ost need a repair speed buff. Soviets have other doctrinal repair options also, but ost have nothing but expensive pios (then soviets engies) and lowest repair speed.
It's the opposite. DLC factions, especially OKW and Brits need a repair nerf.
![avatar of Vipper](/images/no_av.png)
Posts: 13496 | Subs: 1
the tank itself is great, but once damaged, pios take ages to repair it. By comparison a damaged KT can return to combat very quickly. So can the pershing, comet and other tanks.
Soviets and Ost need a repair speed buff. Soviets have other doctrinal repair options also, but ost have nothing but expensive pios (then soviets engies) and lowest repair speed.
Imo it the WFA engineer repair speed that need to be reduced. In addition sweeper should provide repair/built speed but be mutually exclusive with weapons.
![avatar of TwistedCornistor](/uploads/avatar/20054.png?updated=1463010353)
Posts: 26
![avatar of __deleted__](/images/no_av.png)
Posts: 4314 | Subs: 7
It's the opposite. DLC factions, especially OKW and Brits need a repair nerf.
+1
You should be punished for not having tank on the field when you take beating so enemy, who maybe lost many tools forcing your tank to fall back will have room to play without tanks and thus gain ground
![avatar of vasa1719](/uploads/avatar/10039.jpg?updated=1408056701)
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Permanently Banned![avatar of Svalbard SD](/uploads/avatar/3348.jpg?updated=1625683728)
Posts: 327
+1
You should be punished for not having tank on the field when you take beating so enemy, who maybe lost many tools forcing your tank to fall back will have room to play without tanks and thus gain ground
This.
![avatar of JohnnyB](/uploads/avatar/11660.jpg?updated=1488313304)
Posts: 2396 | Subs: 1
This tank need something.
A real faction to use it, not a sorry excuse for a faction.
![avatar of Spanky](/images/avatars/tiger.png?updated=1395697084)
![Senior Strategist Badge](/images/badges/badge_SENIOR_STRATEGIST.png)
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![avatar of Aradan](/uploads/avatar/7237.jpg?updated=1387580660)
Posts: 1003
It bothers me that, Relic makes me play with Tiger like medium tank. Simply better PzIV.
Better would fit somewhere between Panther and Elephant.
Slow and long range.
![avatar of scratchedpaintjob](/uploads/avatar/3018.jpg?updated=1373719209)
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Pios get better at repairing with veterancy, am i right ?
yes, vet2: +20% accuracy, +62.5% repair rate
but good luck getting a pio there
i think the tiger needs a small armor buff, it having less armor (200 iirc) than a panther (230) is just ridiculous
edit: tiger 300, panther 320
other than that repair nerf for wfas
![:thumbsup: :thumbsup:](/images/Smileys/thumbsup.gif)
![avatar of Outsider_Sidaroth](/uploads/avatar/20331.png?updated=1624738157)
Posts: 1323 | Subs: 1
yes, vet2: +20% accuracy, +62.5% repair rate
but good luck getting a pio there
i think the tiger needs a small armor buff, it having less armor (200 iirc) than a panther (230) is just ridiculous
other than that repair nerf for wfas
It's 300 Armor, while Panther has 320, that said US doesn't need a repair nerf!
That's why they have paper tanks, because they can repair them fast, and keep on the agression.
![avatar of Esxile](/images/avatars/assault_engineer.png?updated=1414778142)
Posts: 3602 | Subs: 1
![avatar of APlebsyTeddyBear18](/uploads/avatar/21894.jpg?updated=1486844566)
Posts: 25
+1
You should be punished for not having tank on the field when you take beating so enemy, who maybe lost many tools forcing your tank to fall back will have room to play without tanks and thus gain ground
Totally agree Hector. It also doesn't help that a faction like the USF has faster repair speeds and also can let their own tanks repair themselves.
![avatar of siuking666](/images/no_av.png)
Posts: 707
It's 300 Armor, while Panther has 320, that said US doesn't need a repair nerf!
That's why they have paper tanks, because they can repair them fast, and keep on the agression.
Bullshit. having less armor =/= having less health.
On top of that, jumping out of a tank to repair for itself FOR FREE without ever having to buy an engineer and move them is not enough?
And not to mention 1 second ignore all mines and engine damage "critical" repair for simply 10 mun
![avatar of zerocoh](/images/no_av.png)
Posts: 930
It's the opposite. DLC factions, especially OKW and Brits need a repair nerf.
This so much, when I play soviets and I know I'm going to use a lot of tanks I just do everything I can to keep my 2 engies vetted so I can get a repair boost.
so if you think tigers take too long to repair, keep your pios vetted or else you will be punished.
![avatar of __deleted__](/images/no_av.png)
Posts: 4314 | Subs: 7
This so much, when I play soviets and I know I'm going to use a lot of tanks I just do everything I can to keep my 2 engies vetted so I can get a repair boost.
so if you think tigers take too long to repair, keep your pios vetted or else you will be punished.
How you want to get pios with sweeper to vet2 at first place ?
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