Mod Builder saving to COH2 alpha folder
9 Feb 2017, 13:05 PM
#1


Posts: 632 | Subs: 1
For the last couple of days, whenever I build a new version of one of my mods, the Mod Builder has been saving it to "C:\Users\X\Documents\my games\Company of Heroes 2 Alpha\mods\tuning", even though the game path is set correctly. I can just copy the SGA file into the correct folder, but it has become a bit annoying. Has anyone experienced something similar and maybe found a workaround?
10 Feb 2017, 13:23 PM
#2

Posts: 2636 | Subs: 17
I thought I was the only one going crazy.
The workaround I found to this is create a directory symbolic link between the Alpha/mods directory to CoH2/mods directory using the following command:
(target needs to be an absolute path; not a relative path)
I've no idea what caused it and when, though.
The workaround I found to this is create a directory symbolic link between the Alpha/mods directory to CoH2/mods directory using the following command:
mklink /D Link Target
(target needs to be an absolute path; not a relative path)
I've no idea what caused it and when, though.
10 Feb 2017, 20:33 PM
#3

Posts: 2742
I suddenly don't feel so bad that I've put the last few weekends into worldbuilder instead of mod tools.
I would prefer to not mess with mklink anymore than necessary. Especially with how finicky mod tools is woth file pathing to begin with.
But hey at least it's a working fix?
I would prefer to not mess with mklink anymore than necessary. Especially with how finicky mod tools is woth file pathing to begin with.
But hey at least it's a working fix?
10 Feb 2017, 22:30 PM
#4



Posts: 3421 | Subs: 11
Edit: Relic updated tools, the my games path was corrected.
10 Feb 2017, 22:47 PM
#5


Posts: 632 | Subs: 1
[...]
You're a magician. Thanks a lot!
That just leaves the question of why this happened in the first place. When Relic posted something about "updating the Mod Tools", this was not what I hoped for

10 Feb 2017, 22:53 PM
#6



Posts: 3421 | Subs: 11
You're a magician. Thanks a lot!
That just leaves the question of why this happened in the first place. When Relic posted something about "updating the Mod Tools", this was not what I hoped for
When did this "updating the Mod Tools" happen?
10 Feb 2017, 23:13 PM
#7


Posts: 632 | Subs: 1
When did this "updating the Mod Tools" happen?
Not yet. This is what Kyle wrote:
New Content (UGC)
Although we plan to continue releasing new in-game content in future updates, we will now be leveraging UGC such as vehicle skins and maps to help offer new gameplay experiences to the community. We hope that advances to COH2’s modding tools will also take place in the coming months, allowing additional forms of content to be created by the community as well - however this is still to be confirmed.
https://community.companyofheroes.com/discussion/comment/260691/
I just meant that the introduction of this bug might be the first thing that has happened to the Mod Tools in a while

14 Feb 2017, 15:04 PM
#8


Posts: 245
@ Jane Thanks for the help 

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aerafield: @LimaOscarMike I would say nowadays is a decent time to try CoH3. If you loved CoH2 however, there is a solid chance you're gonna dislike CoH3
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