Seriously, at least read the discussion you're replying to.
Used your pic as a example man,wasn't adressing you,chill...
Posts: 525
Seriously, at least read the discussion you're replying to.
Posts: 401
The ace is fine. It is usefull, but you have to consider when and even if you want to buy it instead of something else - exactly as it should be.
im rank 29 with Imagelessbean in 2vs2 with axis. Bean is using the tiger ace almost 40% of the games and we never lost. it a very powerfull units, in good hands.
Posts: 401
TBH, the best way forward would have been to redesign this Commander by throwing out the Tiger, insert a PBG (renewable), reduce the CPs for the call-in,and redesign the interim stages with the insertion of a Bergetiger. Fuel would become very necessary, not irrelevant.
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Here's an outrageous suggestion:
Just replace it with regular Tiger, and then make the skin something you can buy for all heavies in store.
Can't imagine it takes that much work to just copy paste the same pattern to other heavy models like Brummbar or Elefant.
Posts: 401
Here's an outrageous suggestion:
Just replace it with regular Tiger, and then make the skin something you can buy for all heavies in store.
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However, you guys are just the minority here. No offense, as much as I respect Bean as a person who helps me a lot, but when it's only work for the minority, not the majority then that doesn't mean it's viable. Also, mind you that it's not like the majority is too dumb to make it viable, it's just that the burden of calling it in makes it seems not appealing, compared to other commanders with normal Tiger, which not only a better choice but also, fit the way the game mechanic works: Preserving the Tiger and vetting it up.
I'm talking more about the game design of this unit, not its performance. And since this unit is already has a strength around the level of the KT (Less armoured but better LOS and RoF), might as well replace it with the King to remove the flaw of the old veteran things that the Ace still carry today.
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Posts: 401
A proper explanation about the broken-ness of the penalty plz.
Posts: 401
Good players are usually the minority.
Not only the unit but the commander is viable even without using the TA. However you definitely need to be good and be able to preserve your troops till you use it. A TA alone is a dead unit if your opponent has AT. A TA supported with 2 or 3 Pz4/ostwind/stug and infantry is a beast.
In 2vs2+, a TA supported with panthers/KT is also a beast.
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The commander is great even without the T.A. because the Stun grenades make Grenadiers viable.
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Check Osinyagov's post before (The #7 one cause I don't know how to quote post from different page). It's not about balance problem, but more of a game design problem. It was a flaw that got fixed (The removal of veteran call-in units, the removal of OKW's resouce penalties) but not this guy. You can say that it has its own beauty, but OKW resource penalties were the faction's own beauty as well, the veteran call-ins (Veteran Rifleman, instant Vet-3 grens, OKW double veteran Pz.IV) had their beauties as well, but they got removed. So why does this one stand? In addition, remember that OKW can call-in a similar-in-strength tank (KT) without having any penalty, but the Ace got it, and the Ace can't even vet up while the King still can.
Also, the way you used the Ace effectively now is against the game's core mechanic: Unit preservation (Sacrifice it for kills, not even worry about its survival since as long as it's alive, you'll still have to carry penalties). Like I said, the Ace is more of a game design problem!
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There's a big difference between how it performs and how it was designed. I have mentioned before: The unit is completely fine as a unit! However, the way it was designed, was a flaw of the old "veteran call-ins" system (Which had been justified and removed!). The penalty things, similar to OKW once HAD, I say again, once HAD! The OKW one got removed, but not this one. The Soviet one (The Soviet "Windustry" as it was) got removed as well, but not this one! The veteran call-in like OKW Elite Pz.IV, veteran Rifleman got removed, but again, not this one! Not the Ace! It needs to be fixed: Replace with a normal KT (Remove the last 2 vets if you want), maybe come out with a commander on top, no MG upgrade and has slightly better LoS. Just, remove the flaw, basically!
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Don't tell me, that you have NEVER been in a position, where your inevitable loss could have been turned into a glorious victory, IF you had quick access to a single, cheap, very powerful tank. This, my kamerad, is where The tiger ACE fits in.
Posts: 401
Why should it be replaced with a KT? if you have to pay it with fuel, you can't have your medium tanks supporting you.
Posts: 80
Oh, I have been there. Hope you don't get me wrong, but I love the faction and the Ace! Most of my victory in 1v1 are when I used Elite Troops. However, I'm kinda feel bad when calling in the Ace. Like, in some cases, it just seems so broken... Just put yourself in the enemy side, he think he already beat you, take away both fuels, knowing that you can't build any armours, but oh, well you look at that, Tiger Ace! And then it comes your side: You finally get a heavy tank, hoping that would help you deal with Allies' outnumbering troops but oh wait, that god damn penalties! But it's an Ace, but then the resources... Like, I don't know. Of course it won't be a thing in 1v1 since it's just you and you alone, but in 2v2+, there will be a moment your now-limited army have to fight 2+ armies at once, which doesn't sound as balance or "heroic" at all.
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That sounds like a trade-off to me! A heavy tank or a group of medium tanks? I, and many others, choose the KT cause it would still keep the "Elite" theme, remove the penalties and veteran things (Also, consider the Ace has similar power to the King so yeah)
Posts: 367
However, you guys are just the minority here. No offense, as much as I respect Bean as a person who helps me a lot, but when it's only work for the minority, not the majority then that doesn't mean it's viable. Also, mind you that it's not like the majority is too dumb to make it viable, it's just that the burden of calling it in makes it seems not appealing, compared to other commanders with normal Tiger, which not only a better choice but also, fit the way the game mechanic works: Preserving the Tiger and vetting it up.
I'm talking more about the game design of this unit, not its performance. And since this unit is already has a strength around the level of the KT (Less armoured but better LOS and RoF), might as well replace it with the King to remove the flaw of the old veteran things that the Ace still carry today.
Posts: 401
I undersand you...but i can't accept your arrugement. it like me with snipers, i just suck using thems, and maybe if snipers get buffed, i be better at using thems, but imagine then that unit in good hands.. would be to much powerfull.
Not all units, are made to be used with your playstyle.. bean is very cautius guy when using his units. im more a very agresive guy. so with my sniper, i go to far, and i get destroyed. yes ace tiger come late, but man... it is a damn good tank. just don't rush with him and support him! and take care of enemie mines
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