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Relic Winter Balance Preview v1.5 Update

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aaa
15 Jan 2017, 08:32 AM
#81
avatar of aaa

Posts: 1487

Okw won both games that i saw yesterday. They were final or last games. Patxh stuff wasnt in use even
15 Jan 2017, 09:12 AM
#82
avatar of Prostruppen Ready

Posts: 23


And brits need snare. And usf brits and one need flamer. And vickers needs ap rounds, and mg42 needs range extension at vet1. Panther should kill inf as well as comet.

Oh wait... now all the factions are the same.

Point is, the game is asymmetric.



The game being asymmetric is one thing. Denying factions access to basic tools is another. Right now OKW doesn't have access to smoke on infantry right off the bat, and using smoke is one of the key elements of gameplay as it is a LoS blocker.
15 Jan 2017, 10:25 AM
#84
avatar of Dangerous-Cloth

Posts: 2066

jump backJump back to quoted post15 Jan 2017, 08:32 AMaaa
Okw won both games that i saw yesterday. They were final or last games. Patxh stuff wasnt in use even


Paula won the first game because Von threw it hard, he actually rekt paul´s 3 kubel start with nothing but maxims. Then Von went on a derp moment and lost a few maxims by playing bad.

The 2nd game saw Paul throw the game instantly by diving his wc51 into 3 volk squads and losing it. That gave Von so much map control and momentum that Paul couldn´t really come back from it.

Perhaps it is wise to put things into perspective instead of claiming those ´things´ lol.
15 Jan 2017, 11:44 AM
#85
avatar of spajn
Donator 11

Posts: 928

jump backJump back to quoted post15 Jan 2017, 03:04 AMFrost


Just rush T2, get a lot of pgrens, hannomag with flamers or 222's or stosstrupen with STGs. Mid distance is your friend and key to victory


pgrens sure are cost effective /s
15 Jan 2017, 11:58 AM
#86
avatar of Frost

Posts: 1024 | Subs: 1

jump backJump back to quoted post15 Jan 2017, 11:44 AMspajn


pgrens sure are cost effective /s



They are when you are keeping them in cover and at mid range. Bundle helps a lot. Just l2use issue imo, most of people doesn't know how to use them propely
15 Jan 2017, 13:48 PM
#87
avatar of some one

Posts: 935

LeiGH (ISG) need some dislodge power to demolish buildings and Smoke (or phosphorous)
15 Jan 2017, 15:03 PM
#88
avatar of kingdun3284

Posts: 392



The game being asymmetric is one thing. Denying factions access to basic tools is another. Right now OKW doesn't have access to smoke on infantry right off the bat, and using smoke is one of the key elements of gameplay as it is a LoS blocker.


I agree, so let's give usf and ukf non-doctrinal mobile artillery and heavy tanks as well,then give okw smoke in stock.
15 Jan 2017, 15:33 PM
#89
avatar of LoopDloop

Posts: 3053

Just an idea for the usf mortar (not even sure if its balanced or a good idea), but what if the mortar got access to an incendiary round kinda like the wehr mortar HT. Maybe lock it behind veterancy and reduce damage to troops out in the open out to make it balanced? I mostly thought of it for garrison clearing, since usf doesn't get any nondoctrinal flame options.
A_E
15 Jan 2017, 15:59 PM
#90
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

My thoughts:



Company of Penals: a respectful plea to our balance mod team.

Summary: please don't overextend and try to rebalance the entirety of Soviet teching through usage of the penal battalion, as it heavily compromises the theme of the design.
15 Jan 2017, 16:02 PM
#91
avatar of ferwiner
Donator 11

Posts: 2885

Just an idea for the usf mortar (not even sure if its balanced or a good idea), but what if the mortar got access to an incendiary round kinda like the wehr mortar HT. Maybe lock it behind veterancy and reduce damage to troops out in the open out to make it balanced? I mostly thought of it for garrison clearing, since usf doesn't get any nondoctrinal flame options.


Doesn't pack howitzer already have phosphorus rounds? And AA HT is pretty good at garrison clearance. You can also get nades.

Not that I'm against your idea, just pointing out that usf already has many building clearance options on all tech paths.
15 Jan 2017, 16:08 PM
#92
avatar of Imagelessbean

Posts: 1585 | Subs: 1

I think moloies are just a little bit under performing. They need only a slight adjustment to make the upgrade worth it.

Having the ability to flush units out of cover for low cost is very useful, but the animation is sooooooo slow right now that stupid loops like the model dying and rethrowing and dying, so forth and so on, are very common.

Either the speed of the animation should be moved up to help prevent these stupid loops, or the cost should fall to 10 munitions.

I am assuming that few other changes happen to cons, because if they gain too much utility their cost would not be fair.
15 Jan 2017, 16:34 PM
#93
avatar of ZombiFrancis

Posts: 2742

jump backJump back to quoted post15 Jan 2017, 15:59 PMA_E
My thoughts:



Company of Penals: a respectful plea to our balance mod team.

Summary: please don't overextend and try to rebalance the entirety of Soviet teching through usage of the penal battalion, as it heavily compromises the theme of the design.


Somehow the sniper changes were successfully packaged as 'light vehicle' changes so I've been pretty leery as to how restrictive this 'Scope' really is.
15 Jan 2017, 16:45 PM
#94
avatar of Imagelessbean

Posts: 1585 | Subs: 1



Somehow the sniper changes were successfully packaged as 'light vehicle' changes so I've been pretty leery as to how restrictive this 'Scope' really is.


Instead of insinuating that the balance team is cheating us and pushing their agenda, please go back and read about the scope of the patch. That was released in all of its gritty details a long while ago.
15 Jan 2017, 16:47 PM
#95
avatar of Butcher

Posts: 1217

jump backJump back to quoted post15 Jan 2017, 15:59 PMA_E
Summary: please don't overextend and try to rebalance the entirety of Soviet teching through usage of the penal battalion, as it heavily compromises the theme of the design.
I agree that authenticity should be part of the game. I start to think that Penals should be doctrinal and Guards or Shock troopers might fill the role of T1 infantry (preferably Guards since they have a PTRS).

For the same reason I also think the Panther needs a serious overhaul. It´s pretty much not WW2 if it gets easily defeated by Allied mediums while Brits run around with armor superiority with a tank that saw usage for only some minor engagments during the last 4 months of the war.
15 Jan 2017, 16:53 PM
#96
avatar of ZombiFrancis

Posts: 2742



Instead of insinuating that the balance team is cheating us and pushing their agenda, please go back and read about the scope of the patch. That was released in all of its gritty details a long while ago.


I'm insinuating that as long as there's a decent argument there should be a pathway to get changes into the Scope.

If the sniper changes could be made under the light vehicle scope, then I imagine that other changes could be made to fit into the scope in the same fashion.

Please don't assume such ignorance or ineptitude. The scope is as flexible or as restrictive as the arguments defining it.
15 Jan 2017, 17:05 PM
#97
avatar of Imagelessbean

Posts: 1585 | Subs: 1



I'm insinuating that as long as there's a decent argument there should be a pathway to get changes into the Scope.

If the sniper changes could be made under the light vehicle scope, then I imagine that other changes could be made to fit into the scope in the same fashion.

Please don't assume such ignorance or ineptitude. The scope is as flexible or as restrictive as the arguments defining it.


The scope is not flexible because it is set by Relic and partly by our responses to their balance questionnaire. The scope is artificially limited to prevent large issues from developing during the deployment of the patch, as we have seen before.

You are choosing to be ignorant because this has been discussed literally 10's of times in each patch, and the units that could be targeted were listed during the first patch notes.
15 Jan 2017, 17:31 PM
#98
avatar of Stark

Posts: 626 | Subs: 1

jump backJump back to quoted post15 Jan 2017, 15:59 PMA_E
My thoughts:



Company of Penals: a respectful plea to our balance mod team.

Summary: please don't overextend and try to rebalance the entirety of Soviet teching through usage of the penal battalion, as it heavily compromises the theme of the design.


So change the name of a unit and you will loose all your arguments
15 Jan 2017, 17:38 PM
#99
avatar of Prostruppen Ready

Posts: 23



I agree, so let's give usf and ukf non-doctrinal mobile artillery and heavy tanks as well,then give okw smoke in stock.

>non doctrinal mobile artillery
m8 scots.

>heavy tanks
churchills/comets.
Although comets are more of an MBT.
15 Jan 2017, 17:59 PM
#100
avatar of LoopDloop

Posts: 3053


>non doctrinal mobile artillery
m8 scots.

>heavy tanks
churchills/comets.
Although comets are more of an MBT.

M8- that's like calling brummbar nondoc mobile arty. It's really not.

Churchills- piece of shit. Do I really need to explain why? It's not comparable to a kt or tiger in any world. It can't even fight any other tanks.

Comet- so that means panther is a heavy tank too? Because they are comparable, but comet can kill inf and panther has better armor/at abilities.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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