Relic Winter Balance Preview v1.5 Update
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(MERGED NOTES V1.0 to v1.5) Update
Winter Balance (MERGED NOTES V1.0 to v1.5) Notes here -->
Relic Winter Balance Preview v1.5 Update -->
Feedback thread -->
Mod workshop location-->
Please post replays here-->
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cool idea
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Nice changes. Expected bigger ones, but these are logical and nice, so I´m fine with them. Keep up the good work guys. Cheers
I was hoping, they release patch next weak.
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Maybe, if the molotov-flame idea is working good, we could do the same with ptrs's and at nades?
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Permanently BannedPosts: 10665 | Subs: 9
Posts: 2636 | Subs: 17
Vet3 UC turns into a Kubel with balls? So, a Wasp can cap a point at Vet3? - is the flame gun neutered while the capture occurs?
For the time being all guns are blazing. However, if that turns out to be OP, it might change to the soviet variant or something.
Kubel vet5 is also attainable
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Interesting idea about the molotov-flame. Might work, will definitely test it out.
Maybe, if the molotov-flame idea is working good, we could do the same with ptrs's and at nades?
+ 1.
@ Mr Smith, is an upgrade/teching for Ptrs under consideration.
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Posts: 440
Interesting idea about the molotov-flame. Might work, will definitely test it out.
Maybe, if the molotov-flame idea is working good, we could do the same with ptrs's and at nades?
sound gud i like tech style
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Any smoke option for OKW ?
Flak HT? Blendkorpfer?
Posts: 2636 | Subs: 17
Interesting idea about the molotov-flame. Might work, will definitely test it out.
Maybe, if the molotov-flame idea is working good, we could do the same with ptrs's and at nades?
Interesting idea about the molotov-flame. Might work, will definitely test it out.
Maybe, if the molotov-flame idea is working good, we could do the same with ptrs's and at nades?
If we go for the PTRS-flavoured Penals (especially the ones you've been seeing for 1.3-1.5), their PTRS will not bet gated behind the AT grenade upgrade. This is because:
- AT Grenade upgrade is rather expensive
- PTRS Penals are already a downgrade for most part, compared to guards; we don't want to make them any worse than that.
However, from v1.6, and for a few versions, we will be trialing a PTRS-free version of Penals.
The reason locking flamers behind molotovs makes sense is so that you can't rush flamer + scout car and murder everything (without very little consequences). We'll see, though.
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Flak HT? Blendkorpfer?
OKW need disposable smoke by default or doktrinal like other armies. You cant pass through blendkorpher and it arrives too late...
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