Also nerfing the USF mortar further is a good thing. it was never meant to kill enemy squads but simply clear building and provide smoke to attack mgs.
At this point I dont even care about penals replacing cons.
YOU GUYS ARE THE BEST!
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seems odd that a patch about with light vehicle focus can't give brits some form of at nade. There is like no good reason for them to not have one, other than making them "different". As well as not addressing the valentine or greyhound which currently are useless and have no place in the game at all...
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This patch is just so far off course and feels like community feedback is basically disregarded. If the final patch looks anything like what the WBP is currently, god help anyone who still wants to play this game in any competitive fashion.
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Permanently BannedPosts: 2635 | Subs: 4
Permanently BannedCan someone pls explain this PTRS penal change to me?
It is pretty obvious that this was requested by gardening noobs who BabyRage when they cant protect their snipers/penals from light vehicles with AT grenade conscripts and mines
ALSO you can tech to t2 after t1 for ZiS since t1,2 are so cheap.
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Separate post for V1.4:
There are good ones (specially ones which were ask for years) and some which will have big repercussions.
FINALLY:
Reduced the rate at which infantry-held anti-tank weapons would award veterancy
251 Flame Half-Track against garrison
Ghost Wire/Sand Bags
Minimap Icons
Bug Fixes
Sdkfz 251 Flak Halftrack, 222 Scout Car, Stug-E, 81mm Mortar, M20, M15: are sensible changes.
Stuart: does it really need it. Does it make a change? +10 pen is not gonna make OP i guess.
Penals: i think at this point the question should be, is it worth the effort of testing/tweaking to implement PTRS rifles on them? ATM i think that live Penals have enough flavour but they are OP in the sense of spamming them for 2v2+. The addition of AT satchel, changes to flamer, oorah and vet should be enough.
M3A1 Scout Car: i'm cautious regarding how fast it's gonna gain vet and the effects it could have the accuracy bonuses at vet2/vet3 early on.
T-70: i hope it's not TOO good.
Panzerfausts: why not only 1 change. In fact, why not only the deploying a truck to be applied? 25 seems a bit too few. I'm bargaining why not 30 from the start.
Kubelwagen: FINALLY the detection is changed to something more sensible. I'm just a little scared about shared veterancy and how fast it can vet. Specially since no human has use it's vet powers since the day of Kubeljesus. I'm interested on how passive repair and suppression is gonna perform, for a unit which can now capture points.
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We did give PIATs homing projectile. Perhaps that will be enough to help Brit early game, perhaps it won't. At the very least, you won't be seeing cancerous PIAT spammerinos in the late-game.
Regarding AT nade:
- That would very likely require us to rebalance Tommies (since they now become generalists)
- And it would also definitely require us to rebalance Comets/Cromwells
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