Looking over this list there are many good things that look like they would be alright. However there are many changes that I immediately have issues with, so I will mention them.
Callins. I completely agree they need to be addressed, in my opinion in a perfect world all callins should be tied to tech. That being said, if its suggested that EFA would see some sort of callin restructuring it would a complete disaster to not fix ALL other factions callins as well. Having to tech for my tiger or having to pay more resources while a usf player could still call in a pershing would be nuts. If callins are reworked they all need to be done at the same time.
Vet 1. Simply put I don't agree with changing vet1 abilities on EFA. I understand that having med kits at vet1 or flares is not ideal in many cases, however one of best aspects of EFA is the consistency. EFA in my opinion are by far the best designed factions, messing around with there consistent nature seems like the wrong road to go down.
pak 40. Nerfing twp seems like a horrible choice. IF there is an issue you could make the point that it's ability should see a dam decrease. Removing the stun is vastly decreasing the paks lethality, while at the same time reducing ost ability as a defensive faction. Twp adjustments were needed for units that had mobility, but I cannot understate enough how much i disagree with a pak 40 stun removal. I have no issues with pak 40 stun, yes it is extremely powerful but given it comes from solely at platform that has no other utility its fine.
Stug twp. I can say that I just don't understand why twp has gone down the road to apply a blind effect. If the are issues with twp being to strong I would far rather see a dam reduction rather than a switch to blind. Blind is gimmicky and boring while turret lock offered the option of promoting micro by manually rotating the chassis to the main gun could still fire. It also goes without saying that blind is also frankly an immersion breaker for me. It makes no logical sense to me, while twp that locks turret does. On smaller armour blind works for me but on med armour? Really?
ost tech. i think everyone agrees that ost t4 needs to be addressed HOWEVER, making t3 cost nothing is not the way to go. Ost teching is by far the best designed tech in the game. The ability to skip building tiers while still having to pay for research leads to by far the most fluid and diverse strats. t4 needs to be addressed but messing with the tech structure of ost itself would be a tragedy.
ost panther. the panther does need a rework, badly. I don't want to see a vet rework though ie 2 and 3 swapped. One of the best aspects of EPA is the consistency they offer. ost armour get skirts at vet 2 thats how it works, don't mess with this, more randomization is not good there are many other ways to rework the panther.
elephant. Why on earth are we messing with this unit to make it less of an at specialist? I get that it doesn't have a lot of 1v1 draw but tweaking it to make it somehow have utillty with and he barrage would be silly. tbh I don't see why this is being messed with right not. not when tommies still cost less than grens to reinforce.
ziz barrage. 35 mu barrage is just asking to get spammed even more so with dam increase.
maxim. can we just see the maxim returned to pervious live patch but retain the set up break down times? the unit was supposed to be good vs single squads hence the small ark. now its just in a weird place. for real just change it back.
again many good things, but these stand out is badly out of place.to be completely honest I don't feel like the road the balance team is going down is the most beneficial for coh2. At this point we should be addressing balance issues rather than looking for large scale restructuring of factions. example: proposed partisan fix would solve the issue of cheesey partizan snares but why not just make all infiltration units spawn with nade cooldown? cheesy wipes and snares across game fixed, easy, less work. I appreciate the amount of thought and work you guys put into the game but I feel that we should be looking for simple fixs that help iron out the game rather than large reworks. I think the community would rather see a balanced game rather than a massive rework of all the factions. given that coh2 is almost 5 years old realistically simple solutions seem to be the best in my mind. |
Click doc, click on m10. In other news though armour isn't the strongest in teamgames, it's best in 1v1. If you want to use it, go for 2 or 3 rifles and an AE squad followed by tech. |