ISU-152
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Posts: 609
http://stat.coh2.hu/squad.php?filename=jagdtiger_td_squad_mp
http://stat.coh2.hu/squad.php?filename=elefant_tank_destroyer_squad_mp
http://stat.coh2.hu/squad.php?filename=isu-152_mp
Posts: 3053
Its super craptastic as an AT platform, so you're better off thinking of it as an anti-infantry Elephant. The stats, minus costs, haven't changed in a while so I'm pretty sure these are up to date.
http://stat.coh2.hu/squad.php?filename=jagdtiger_td_squad_mp
http://stat.coh2.hu/squad.php?filename=elefant_tank_destroyer_squad_mp
http://stat.coh2.hu/squad.php?filename=isu-152_mp
How come it's so bad at AT? I found the stats and doesn't the gun do like 240 damage? Is it because of the penetration or what? (I don't really know much about penetration values period, like what's good and bad or anything).
Edit: I see now (I think). It has like half the penetration of the elefant lol. Can't it still counter mediums or even panthers from long range tho? I'm mostly wondering because jacksons and su85s get hard countered by jt and ele, which have like double the range too.
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How come it's so bad at AT? I found the stats and doesn't the gun do like 240 damage? Is it because of the penetration or what? (I don't really know much about penetration values period, like what's good and bad or anything).
because ISU hits the ground in 80% of the time. combine that with low reloadspeed and you got the answer
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because ISU hits the ground in 80% of the time. combine that with low reloadspeed and you got the answer
Ah. So basically like the old raketenwefer but shittier. Shouldn't that get fixed as a QoL thing then?
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Thankfully the community team is on top of things. The ISU fires in an arc right now and I'm pretty sure I remember Miragefla mentioning on his stream that they were going to give the ISU shell terrain-phasing instead in v1.4.
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ISU 152 is the most glorious of all tanks. Unfortunately It can be killed by a single puma or defeated by a rock on the ground.
This^^^^^^^^^^^^^^^^^^^^
Posts: 1954
What even is this thing? I've seen it like 3 times ever. Is it some sort of elefant/jt analogue with sherman-esque round switching or what? I'd also be very grateful if someone could post its stats (like reload time, damage, pen, health and armor) alongside jt and ele stats if it is comparable.
It's mostly a self-propelled dshka with some armor and a lot of fuel cost. The main gun takes an eon to reload, only to watch the shell harmlessly hit the ground (like the raketen as someone pointed out, maybe worse). I think they're trying to fix the problem with the main gun in the unofficial patch but some people were saying that the shell moves really slow.
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Also its countered by Ele / JT which are in most games so...
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Before somebody says "EFA revamp". These changes are not enough and come along with nerfs like increased pop-cap.
Why not make the ISU152 a 600MP/200F AI tank. Remove it´s AP rounds and allow it to perform a clear role: Slow, not very mobile but capable of killing infantry at long-ranges. Now it has a weird mixed role of generally very poor AT and way overpriced AI.
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Posts: 3053
Posts: 1593 | Subs: 1
Wait so shouldn't it be near the same level as ele/jt instead of getting hard countered by it? (just like everything else on wheels lol) Because that could help solve the problem of axis heavy TDs reigning unopposed. I mean, miragefla hinted at adding anti-infantry functionality to the ele in the EFA revamp thread, so why not make the ISU the sole allied heavy TD, even if that does warrant a cost increase?
Why? Its a AI/AT hybrid tank and should lose to dedicated AT only tanks
No it should not bei near the same Level in Terms of AT
Posts: 73
And it's really, really good at it. Even without the help of RNGesus it will reliably kill 4 models out of a 5 model squad. When supported with appropriate AT they can rack up insane kill counts. You don't see them very often but when I see them used correctly they can get over 100 kills in a match.
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Why? Its a AI/AT hybrid tank and should lose to dedicated AT only tanks
No it should not bei near the same Level in Terms of AT
I see your point but 1) balance team is contemplating giving elefant an AI utility 2) kt can fight jacksons and su85s, so why not ISU at least be able to penetrate an elefant? 3) What counters elefant and JT? Magic?
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I see your point but 1) balance team is contemplating giving elefant an AI utility 2) kt can fight jacksons and su85s, so why not ISU at least be able to penetrate an elefant? 3) What counters elefant and JT? Magic?
ISU-152 can penetrate elefant frontally in live with a probability of 58%. If you use the special ability it has you can also shoot a single round that penetrates elefant with probability of 94%. Both deal 240 damage.
As for the counters - yes these tanks have counters. Their main counters are flanking late war medium tanks. JT and elefant also have problems running from off maps like bomb strikes, especially when stunned or guard pinned.
We already had a time when Ele and ISU were best tanks in game and the only way to counter them was to get one of your own. It was sooo damn boring. It is true that every unit in rts game needs a way to counter it, but it is sick if there are two units that are possible to counter only using each other. It is against basic rules of rts design.
Posts: 3053
ISU152 is basically the anti infantry version of Elefant/JT.
And it's really, really good at it. Even without the help of RNGesus it will reliably kill 4 models out of a 5 model squad. When supported with appropriate AT they can rack up insane kill counts. You don't see them very often but when I see them used correctly they can get over 100 kills in a match.
Intriguing. Sounds like an answer to late game vet5 okw blobs.
Posts: 515
Intriguing. Sounds like an answer to late game vet5 okw blobs.
Although I feel KV2 fits this role better than the clunky ISU 152
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