Ever since v1.0 Penals were found out to be a failure, we realised we need to give something back to them. Since we are not all-knowing and wanted to explore multiple options, we gave all of these options to see which ones (if any) could work.
Thus, without having to wait for the patch to update (every week), both the players and the balance team could try out different configurations.
Thus, as a result of Penals having access to this smörgåsbord of upgrades/options, we were able to address bugs and refine all 3 options: PPSh/Flamers, PTRS and AT satchel. We could do all of this within 2 weeks, as opposed to the 6+ weeks that swapping upgrades in/out would require.
You gave them PTRS, gave them more PTRS, and are now sticking with PTRS.
You've got to stop confusing testing and playing.
I can test the changes and see if the changes aren't bugged or broken.
I can play the game and see if the changes work for the game.
I can't exactly do both at the same time.
All factions, and all tiers now get appropriate counters for every single possible light vehicle. If you believe that any single vehicle/strat can shut down a particular opening tier, please let us know.
Was that the issue of the stale light vehicle meta? Ostheer has panzerfausts and teller mines leading into paks and panzergrens but somehow Stuarts and T-70s are just as apart of this stale meta.
Metagame comes after the maps, comes after the balance and design. Rushing a unit your opponent can't counter (yet) is, and always will be, a central strategy. It's better to reduce that impact than to remove its possibility.