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WinterBalance 1.2

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9 Dec 2016, 20:08 PM
#1
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

Relic Winter Balance Preview v1.2 Update

Winter Balance 1.2 Notes here -->

Feedback thread -->

Mod workshop location-->

Please post replays here-->
9 Dec 2016, 20:11 PM
#2
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Every satchel tells a story...

(actually the implementation was an idea of Firesparks, that we were all too keen to try!)
9 Dec 2016, 20:26 PM
#3
avatar of empyriumm

Posts: 51

Lol sticky satchel and only 35 mun... I think it will ruin the balance very badly :(
9 Dec 2016, 20:29 PM
#4
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Lol sticky satchel and only 35 mun... I think it will ruin the balance very badly :(


It's not sticky-sticky

You aim the new satchel as the ordinary one. If it hits the tank, it stays there. Otherwise, if it misses, it stays on the ground. We did a lot of playtesting with it with Firesparks and Hector yesterday, and it is not very easy pulling this skillshot off with a 10-range.

It's just something fun to make PTRS Penals feel a bit interesting, and not like complete chumps when the heavy panzers arrive.
9 Dec 2016, 20:33 PM
#5
avatar of empyriumm

Posts: 51



It's not sticky-sticky

You aim the new satchel as the ordinary one. If it hits the tank, it stays there. Otherwise, if it misses, it stays on the ground. We did a lot of playtesting with it with Firesparks and Hector yesterday, and it is not very easy pulling this skillshot off with a 10-range.

It's just something fun to make PTRS Penals feel a bit interesting, and not like complete chumps when the heavy panzers arrive.


Ok thanks for information :)
9 Dec 2016, 20:37 PM
#6
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Lets make okw ligh vehicles for MP only ? Why not ? Why need change price for luchs ? OKW in both tiers have best light vehicles for all targets, supress, AI, puma, all this into ostwinds or com panther are to strong. But you make its more cheaper. Nice one guys. Try to make more pleasure for axis lovers l2p histeria. Coz all this things dont change facts that thay have problems with another things.
9 Dec 2016, 20:40 PM
#7
avatar of empyriumm

Posts: 51

Lets make okw ligh vehicles for MP only ? Why not ? Why need change price for luchs ? OKW in both tiers have best light vehicles for all targets, supress, AI, puma, all this into ostwinds or com panther are to strong. But you make its more cheaper. Nice one guys. Try to make more pleasure for axis lovers l2p histeria. Coz all this things dont change facts that thay have problems with another things.


But light vehicles u have mentioned are specialist not all arounded like t70, stuart and AEC...

9 Dec 2016, 20:51 PM
#8
avatar of Vipper

Posts: 13496 | Subs: 1

PTRS Penals
To further emphasize a PTRS Penal squad’s role as a light AT unit, the PTRS anti-infantry damage and accuracy has been reduced to prevent the unit from excelling in both roles. These changes do not affect the PTRS’ performance against vehicles.

I would suggest for the PTRS Penals if possible to change veterancy bonuses because the current one do not fit the role of "light AT unit", big accuracy bonuses do very little vs vehicles but too much vs infantry, nor does the vet 1 ability help vs vehicles. Vet bonuses and abilities should help units to perform their intended role better.

Also increase pop to reduce AT Infantry spam.

Increase XP value to compensate for higher target XP value.

It would probably be simpler and a better solution instead of having an PTRS upgrade to have 2 different units. AI Penals and PTRs Penals.
9 Dec 2016, 20:55 PM
#9
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned


But light vehicles u have mentioned are specialist not all arounded like t70, stuart and AEC...



How time need t-70 to kill luchs ? Did he wipe it ? nope, its not old stuart.
AEC now are not so good vs infatry, so he close to puma.
Stuart maybe yes, dont test it in new patch.
So 3 allies factions compared to 2 OKW tiers, nots bad for OKW.
9 Dec 2016, 21:11 PM
#10
avatar of DAZ187

Posts: 466

Sticky AT Satchel.
Give it to me NOW !!!!! :hyper:
9 Dec 2016, 21:19 PM
#11
avatar of Muad'Dib

Posts: 368

I haven't tested the new AT satchel yet, but isn't it possible to make it replace ('upgrade') the vanilla satchel ability once PTRSs are equipped, and differentiate between anti-building and anti-vehicle damage with target tables? It shares cooldown and the cost is the same (IRC), so it might be less cluttered that way.
Phy
9 Dec 2016, 21:49 PM
#12
avatar of Phy

Posts: 509 | Subs: 1

My god, giving ptrs to penals was never a good idea. PTRS should be given to cons as an upgrade in t1. Let penals play their role as an AI unit and cons as an AT unit because with these changes make cons totally stupid to build-so tank hunters doc to pick-.
9 Dec 2016, 22:28 PM
#13
avatar of insaneHoshi

Posts: 911

Its not like OKW needed light vehicle play anyways /s
9 Dec 2016, 22:29 PM
#14
avatar of Australian Magic

Posts: 4630 | Subs: 2

I would still prefer M-42 in T1 instead of PTRS. You know, more combined arms etc ;)
9 Dec 2016, 22:34 PM
#15
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

Soviets get the good old stickies? :(
9 Dec 2016, 23:35 PM
#16
avatar of BartonPL

Posts: 2807 | Subs: 6

so sticky satchel is still aq timing ability? if so then it's pretty much useless vs more skilled players :snfBarton:
9 Dec 2016, 23:36 PM
#17
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

so sticky satchel is still aq timing ability? if so then it's pretty much useless vs more skilled players :snfBarton:

Don't worry, I'm sure pathfinding will give Penals opportunities for it more than we could count :sibHyena:
9 Dec 2016, 23:52 PM
#18
avatar of insaneHoshi

Posts: 911

Is there any counterplay from a vehicle being buttoned and penals walking up to it and stickying it?
10 Dec 2016, 01:14 AM
#19
avatar of ZombiFrancis

Posts: 2742

Beautiful work with the Satchel!

It's one of the things I had been trying to create for a while but ran out of time!

Incidentally, I offer ya'll my suggestions in the form of a mod:

Winter Balance Suggestions:

http://steamcommunity.com/sharedfiles/filedetails/?id=815337507
10 Dec 2016, 02:54 AM
#20
avatar of Russkie

Posts: 1

So........ how are people supposed to get the achievement "Torched" (Upgrade 30 Penal Battalions with flamethrowers and kill 300 infantry with Penal Battalions)?
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