Vanilla satchel has 340 damage
Vanilla satchel has 25% friendly fire modifier
Max friendly fire damage: 85
AT satchel has 240 damage
AT satchel has 50% friendly fire modifier
Max friendly fire damage: 120
I really cannot think of any ability in the game that has higher-than 50% friendly-fire modifier (except for a few, very stupid death-critical abilities). Thus, we capped AT satchel there. Thus everything is consistent.
With respect to "Why gammon bomb can't have that". Well, it will, at some point. However that will probably happen in the same patch when Comet and Tommies are both in scope; not before.
Hammer is already a stupidly no-brainer pick. Even though Heavy Gammon bombs are way beyond useless, and for many reasons, we don't want to make Hammer feel any more attractive than it already is.
Can the sticky satchels be stuck onto friendly vehicles and used as a missile?
I really wanted to add this. Howevever adding this requires the implementation to be a lot more complicated (rather than changing 1 value). Thus, if we ever decide to go down that route, It will have to wait until we discover whether the community likes the AT satchel idea or not.
I haven't tested the new AT satchel yet, but isn't it possible to make it replace ('upgrade') the vanilla satchel ability once PTRSs are equipped, and differentiate between anti-building and anti-vehicle damage with target tables? It shares cooldown and the cost is the same (IRC), so it might be less cluttered that way.
It is possible. However, that would look unintuitive:
- Only the PTRS penals would get access to the new ability, even though two different squads would appear to have the same ability icon/text
Also note that Vanilla satchel deals more damage, but causes not crits.
The reason Penals don't get this ability is so that PTRS Penals can at least do something in the late-game.