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Winter Balance Preview Replays

30 Nov 2016, 13:36 PM
#21
avatar of Mr.Smith

Posts: 2636 | Subs: 17



first & only game of the day, level of gameplay bad but we tried some interesting things.

---------------------------------------------------------------------------------------------------------------------------
related to balance preview & used in this game :

OKW

  • Medik kit
  • Panzer 2 luchs
  • Anti-tank gun cloack


UKF

  • AEC
  • PIAT
  • universal carrier


Edit : if you need more, just ask but i'm not sure this is the kind of gameplay you are looking for.


This is excellent feedback, and thanks for annotating about what type of strategy was used in the replay. Looking forward to more of that, soon!

My little contribution, we both didn't play 1v1s for a while so it may look a little strange but maybe there is a possibility for some analysis. The game features lots of new camo system on raketen.



I went through the chatlog in your game, and I noticed that Hector was complaining about lag. Would it be possible that either of you experienced a frame-drop/performance-drop during the game?

The reason that I am asking is that there are some reports emerging that the mod might be causing performance issues.

Obviously, we would like to be able to locate any such issues before the changes are implemented in the main game.

If anybody experiences performance drop when using the mod, please report it here ASAP:
https://community.companyofheroes.com/discussion/243356/winter-balance-preview-bug-crash-reporting

30 Nov 2016, 14:18 PM
#22
avatar of Siphon X.
Senior Editor Badge

Posts: 1138 | Subs: 2



This is excellent feedback, and thanks for annotating about what type of strategy was used in the replay. Looking forward to more of that, soon!




Does this help?



>>>

Code

Player: wmm//Finndeed
Faction: german
Commander picked: Lightning War Doctrine
Player id: 0
Player team: 0
Commander loadout: Mechanized Assault Doctrine 6905
Commander loadout: Mobile Defense Doctrine 258891
Commander loadout: Lightning War Doctrine 5921


Player: DonnieChan
Faction: british
Commander picked: Mobile Assault Regiment
Player id: 3
Player team: 1
Commander loadout: Royal Artillery Regiment 450074
Commander loadout: Tactical Support Regiment 450268
Commander loadout: Mobile Assault Regiment 450554


Number of commands 2949
00:00:01: Build MG42
00:00:03: Build Infanterie Kompanie
00:00:33: Build Grenadiers
00:01:27: Build Grenadiers
00:02:25: Build Grenadiers
00:03:56: Build GrW 34 Mortar Team
00:03:59: Build Battle Phase 1
00:04:49: Commander picked
00:05:11: Build Jaeger Infantry Package
00:06:01: Build Bunker
00:06:55: Build Medic Station
00:07:03: Build Leichte Mechanized Kompanie
00:07:32: Build SdKfz. 222
00:08:29: Build Hazard Removal Package
00:09:25: Build PaK 40
00:09:29: Build Tellermine
00:09:59: Build Tellermine
00:10:23: Build Panzergrenadiers
00:11:29: Build Jaeger Infantry Package
00:11:35: Build Battle Phase 2
00:12:42: Build Jaeger Infantry Package
00:13:01: Build Pioneers
00:13:44: Build Support Armor Korps
00:13:52: Build Jaeger Infantry Package
Cancel unit!
Cancel unit!
00:15:17: Build Panzer IV
00:18:36: Build Tellermine
00:21:00: Build MG42
00:23:08: Build Tellermine
00:24:55: Called in Tiger PzKpfw VI
00:27:35: Build Pioneers
00:29:39: Build Pioneers
00:30:51: Build Tellermine
00:31:01: Build Tellermine
00:32:16: Build StuG G
00:33:16: Build Tellermine
00:34:32: Build Tellermine
00:35:00: Build Tellermine
00:36:56: Build StuG G
00:41:18: Called in Tiger PzKpfw VI
00:41:43: Build Hazard Removal Package
teching: 0 1 ABC


Number of commands 2677
00:00:04: Build Infantry Section
00:00:47: Build Vickers HMG
00:01:59: Build Infantry Section
00:03:08: Build Platoon Command Post
00:03:46: Build Royal Engineers
00:03:57: Build Medical Supplies (upgrade)
00:05:11: Build Medical Supplies (upgrade)
00:05:53: Build .55 cal Armor-Piercing Sniper
00:06:32: Build Medical Supplies (upgrade)
00:07:38: Build Requisition AEC Mk. III
00:08:10: Build AEC Mk. III
00:10:30: Build 3-inch Mortar Emplacement
00:10:58: Build Modified M6 Mine
00:10:58: Build Modified M6 Mine
00:10:59: Build Modified M6 Mine
00:11:24: Build Royal Engineers
Cancel tech/upgrade
00:11:26: Build Ordnance QF 6-Pounder ATG
00:13:14: Build Research Weapon Racks
Cancel tech/upgrade
00:13:58: Build Modified M6 Mine
00:13:58: Build Modified M6 Mine
00:14:39: Commander picked
00:15:11: Called in Infiltration Commandos
00:17:54: Build Company Command Post
00:18:49: Build M2 Flamethrower
00:20:58: Build Specialization: Hammer
00:24:15: Build Comet Tank
00:25:31: Build Tank Commander
00:26:22: Called in Infiltration Commandos
00:29:00: Build Royal Engineers
00:29:17: Build Royal Engineers
00:30:47: Build M2 Flamethrower
00:30:47: Build M2 Flamethrower
00:33:15: Build Comet Tank
00:34:07: Build Modified M6 Mine
Cancel building!
Cancel building!
00:39:03: Build Modified M6 Mine
00:39:05: Build Modified M6 Mine
00:39:32: Build Modified M6 Mine
00:39:54: Build Ordnance QF 6-Pounder ATG
Cancel tech/upgrade
00:40:07: Called in Infiltration Commandos
00:41:43: Build Modified M6 Mine
00:41:43: Build Modified M6 Mine
00:42:20: Build Ordnance QF 6-Pounder ATG
teching: 0 5 ABC



Edit: This is output from the program I used for the meta review, so it's not showing all upgrades, abilities or offmaps, but I can easily make it show more or less stuff, depending on what you are interested in.
30 Nov 2016, 14:36 PM
#23
avatar of Danyek

Posts: 294 | Subs: 1

30 Nov 2016, 17:28 PM
#24
avatar of le_saucisson_masque

Posts: 485 | Subs: 1


This is excellent feedback, and thanks for annotating about what type of strategy was used in the replay. Looking forward to more of that, soon!

well, then i give you more of that.



SOV vs OKW.

related to winter balance preview mod :

SOV

  • Penals
  • Guards
  • T70


OKW

  • Pzer luchs 2
  • Puma





OST vs UKF

related to winter balance preview mod :

OST

  • Assault grenadier (their nades are finaly usefull)
  • Sniper cloack
  • Stug E
  • Half track (brake & moove of ost mortar)
  • medic kit


UKF

  • PIAT

30 Nov 2016, 17:39 PM
#25
avatar of Danyek

Posts: 294 | Subs: 1



30 Nov 2016, 20:32 PM
#26
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1



Allies: 2 soviets
Axis: 1 okw and 1 ostheer

Intresting units which got adjusted with the new mod:
Allies:
-snipers
-dhsk
-isu
-su76

Axis:
-pgren
-falms
-Flak Halftrack (OKW)


EDIT: I had a lot of lag in the beginning-mod game. Opponent had a weird keyboard bug. His chat sometimes suddenly came up which ment he was typing in chat in stead of using hot keys which was irritating. Nothing else really to report, i really really like the mod and i have the feeling allies and axis are way more balanced now ^^
30 Nov 2016, 20:41 PM
#27
avatar of |GB| The Lnt.599

Posts: 323 | Subs: 1



some good combined arms
30 Nov 2016, 22:42 PM
#28
avatar of le_saucisson_masque

Posts: 485 | Subs: 1



fps drop experienced at 18:20, happened again when watching replay.
checking more in depth what could have done that.

EDIT : after watching replay again.

First fps drop at 13:36, still playable.

log around this time :

23:45:28.76 SPEECHQUEUE::ENTRYQUEUE -- Deleting dead entry. Size 1
23:45:28.76 SPEECHQUEUE -- Deleting empty entryqueue. Size 1
23:45:48.77 SnowCapOverride- can't get 'ObjectSnowCapLimit' variable in material [bill_boards]
23:45:55.18 SnowCapOverride- can't get 'ObjectSnowCapLimit' variable in material [bill_boards]
23:46:01.04 SnowCapOverride- can't get 'ObjectSnowCapLimit' variable in material [hay_stack_l_01]
23:46:01.29 SPEECHQUEUE::ENTRYQUEUE -- Deleting dead entry. Size 1
23:46:01.29 SPEECHQUEUE -- Deleting empty entryqueue. Size 1
23:46:32.31 SnowCapOverride- can't get 'ObjectSnowCapLimit' variable in material [bill_boards]
23:46:33.61 SnowCapOverride- can't get 'ObjectSnowCapLimit' variable in material [tree_generic]
23:47:01.19 SPEECHQUEUE::ENTRYQUEUE -- Deleting dead entry. Size 3
23:47:01.19 SPEECHQUEUE::ENTRYQUEUE -- Deleting dead entry. Size 2
23:47:01.19 SPEECHQUEUE::ENTRYQUEUE -- Deleting dead entry. Size 1
23:47:01.19 SPEECHQUEUE -- Deleting empty entryqueue. Size 1


Second around 17 min, makes it unplayable.
23:53:35.53 SnowCapOverride- can't get 'ObjectSnowCapLimit' variable in material [bill_boards]
23:53:42.42 SnowCapOverride- can't get 'ObjectSnowCapLimit' variable in material [bill_boards]

30 Nov 2016, 23:48 PM
#29
avatar of Mr.Smith

Posts: 2636 | Subs: 17



fps drop experienced at 18:20, happened again when watching replay.
checking more in depth what could have done that.

EDIT : after watching replay again.

First fps drop at 13:36, still playable.

log around this time :



Second around 17 min, makes it unplayable.



EDIT: We have confirmed that the framedrop bug is caused by medics, and we are including a fix for the fix on today's update. Hopefully this is the only issue that is causing framedrops.

Firesparks noticed that at somepoint your disembarked your medic from the ambulance. Could you rewatch the replay and tell me whether the frame-drop started to occur before or after the medics disembarked?

(The medics disembark around minute 13:40)

The medic bugfix is probably one of the highest-risk changes I have done in the patch.

If you have the time today/tomorrow, and you plan on playing more USF games please do the following:
- When you build your ambulance, disembark your medic from the ambulance when there are no injured units nearby and put the medic back in.
- Then, play normally, and let us know if any frame-drops occur

Basically, I want you to replicate exactly what you did with the medics. Hopefully this is the cause for the bug, and everybody can live happily ever after.

Once again, thanks a ton for your input!
1 Dec 2016, 09:24 AM
#30
avatar of __deleted__

Posts: 4314 | Subs: 7



This is excellent feedback, and thanks for annotating about what type of strategy was used in the replay. Looking forward to more of that, soon!



I went through the chatlog in your game, and I noticed that Hector was complaining about lag. Would it be possible that either of you experienced a frame-drop/performance-drop during the game?

The reason that I am asking is that there are some reports emerging that the mod might be causing performance issues.

Obviously, we would like to be able to locate any such issues before the changes are implemented in the main game.

If anybody experiences performance drop when using the mod, please report it here ASAP:
https://community.companyofheroes.com/discussion/243356/winter-balance-preview-bug-crash-reporting



yes, I was lagging like pig (no puns) that game
1 Dec 2016, 09:30 AM
#31
avatar of __deleted__

Posts: 4314 | Subs: 7








Alright here are 3 games we played.

In fisrt you can see, that in my opinion dushka is a bit over the top (this has nothing to do with changed though, just look at her next time). Also there is new su barrage t70 in lategame enviroment and thats all I think from balance changes


In second game you can see stupid wipe bug caused from light AT mines in conjuction with normal mine, also cons prts and flaktrack that tend to wipe clumped squads (too much compared to other halftruck i think)

In third game you can see AEC, OP flamer carrier, PIATS, firefly tulips (i dont know why they missed thou) and stug e + assault grens vs cromwell.


Also here is one visual bug from british medics. Also I dont get how that ability should work. Also universal carrier have new feature but icon is from american M3 halftrack I think so ...



1 Dec 2016, 12:03 PM
#32
avatar of le_saucisson_masque

Posts: 485 | Subs: 1



EDIT: We have confirmed that the framedrop bug is caused by medics, and we are including a fix for the fix on today's update. Hopefully this is the only issue that is causing framedrops.



glad to read that :thumb:
i'll give it a try after the today hotfix and see it still happens.

and yeah, during this game i actually made my medic get out of ambulance and later get back in, because the 'f' key is the same for reinforcement and disembark....
1 Dec 2016, 13:39 PM
#33
avatar of Mr.Smith

Posts: 2636 | Subs: 17


Also here is one visual bug from british medics. Also I dont get how that ability should work. Also universal carrier have new feature but icon is from american M3 halftrack I think so ...





Thanks! I added this to the list, and there will be a fix coming for it on the coming update.

You can use the ability to prevent medics from auto-healing nearby squads, if you ever feel that auto-healing will drag them too far into action (We have increased the radius medics will look for wounded to 20, so that you don't have to babysit medics all the time).

2 Dec 2016, 09:31 AM
#34
avatar of __deleted__

Posts: 4314 | Subs: 7





Here you have few more replays. Maybe they help you.
2 Dec 2016, 18:18 PM
#35
avatar of scratchedpaintjob
Donator 11

Posts: 1021 | Subs: 1


3 Dec 2016, 15:48 PM
#36
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

Some people are talking about Piospam but I can't possibly see how it's at all viable. Seems pretty bad to me.



4 Dec 2016, 00:28 AM
#37
avatar of Muad'Dib

Posts: 368



OKW went Mechanized, Luchs into Ostwind, with Scavenge.

USF went LT (MG) into Captain (ATG & Stuart) into Major (Jackson & M8), with Recon Commander (which wasn't really used).

Game ends a bit prematurely though.
4 Dec 2016, 11:28 AM
#38
avatar of __deleted__

Posts: 4314 | Subs: 7





So here you can clearly see how broken sniper+ penal combo is. Combine it with strong dushka and you dont have to worry about anything.

Played without teching and still won, I think penals are too broken (can still fight grens and pgresn off even after upgrade) + sniper doesnt have counters right now except some lucky luchs flank or bad soviet play.

Suggestions: Watch replays, they are definitely worth watching and please nerf those god damn penals PTRS to pre buffed guard PTRS (when they didnt hit a shit).


Hector
4 Dec 2016, 18:35 PM
#39
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

The T-70 sure is hard to balance. Looks like it's a little OP at the moment.

4 Dec 2016, 20:27 PM
#40
avatar of __deleted__

Posts: 4314 | Subs: 7



Another game where you can see clearly overperforming penals with sniper and dushka combo. There is simply not counter against this on open/half open map (in closed maps you may try some sneaks behind with call in infantry or alteast screw pathing with light vehicle pushing play)




Here you can see brits vs ostheer. I think Pgrens still die too much on open field but maybe thats their point.

Also please do something wih panther in next patch ,it misses like crazy. Also fix comet white phosphorus shell, its broken.

Otherwise I think its fine (PIATs I´m looking at you)
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