Volkgrenadiers Kar98 is too accurate
Posts: 118 | Subs: 1
Permanently BannedNot two mention their no bainzer free (no exculsive techinology required) STG44 upgrade, which completely removes the need to build any specialist AI infantry. Their instant flame nade is also another cheese.
With all those feature in mind, I think their rifles need to be similiar to cons, only slightly better.
Reduce thier mid range distance to 17-18/
Posts: 13
Posts: 1281 | Subs: 3
I'm not trying to kick you off the site
just
slow down a little
Posts: 8154 | Subs: 2
When mods have to invis your threads, take it as a sign you need to slow down a little. There is a point where it just turns from being an active user to you being a flood control problem.
I'm not trying to kick you off the site
just
slow down a little
Stole my words. And with that this is gonna be your last warning (which is gonna be longer than your last ban): you keep with ONLY 1 thread which MUST INCLUDE an own replay, or abstain of posting on balance.
Posts: 118 | Subs: 1
Permanently BannedOr you refrain from posting in pro threads.
Invising thread is nothing but weakness and defeat. There was nothing worng with the other 2 topics.
Though I respect your notices and slow down for now.
Posts: 1281 | Subs: 3
No body text
Some sort of bug or something, IDK
Posts: 508
Also only one bait thread? Raise bait cap 50%. Trolls need minimum 50% received moderation bonus.
Posts: 1585 | Subs: 1
I have to disagree really strongly on this post. Volks are cannon fodder right now with a respectable upgrade that allows them to function in many roles while not excelling in any. If anything allied infantry need to be brought in line by addressing their pick up weapon power increase.
Posts: 2635 | Subs: 4
Permanently BannedPosts: 239
Their mid range is somewhere in the 20s, and that distance is too long. For 10 manpower more than cons and grens, they beat the living crap out of the other 2 baseline units.
Not two mention their no bainzer free (no exculsive techinology required) STG44 upgrade, which completely removes the need to build any specialist AI infantry. Their instant flame nade is also another cheese.
With all those feature in mind, I think their rifles need to be similiar to cons, only slightly better.
Reduce thier mid range distance to 17-18/
volks balance is fine. they have good accuracy but low damage in comparison to grenadiers. stg44 upgrade might be a no-brainer but is the only thing that really helps them scale into the late game at this point.
also, impossible to challenge your opinions when you don't produce any sort of evidence. current win rates and pro preference for ostheer should indicate that OKW is not overpowered right now.
Posts: 31
Oh come on people, stop biting.
Posts: 453
The most important thing is to make them 4 men. 10 extra mp for a whole extra man? BS.
Also only one bait thread? Raise bait cap 50%. Trolls need minimum 50% received moderation bonus.
AHAHAHAHAHAHHAHAHAHHAHAHh
Posts: 3103 | Subs: 1
Oh come on people, stop biting.
Fuck man, that one's excellent, saved for sure.
Posts: 930
Posts: 526
This site is full of werhrababbies, I just gave up, even when you post actual evidence and proof they still keep throwing buzzwords and memes around until the discussion dies out.
I like how your idea of proof and actual evidence is "cos I said so, yeah?"
How about the evidence of actual tournament results that show both axis factions in a pretty dire state, mostly because of the double allied killa lmgs and the high received accuracy modifiers being on the completely wrong squads if those double lmgs are deemed legal.
Posts: 1281 | Subs: 3
Posts: 4474
Btw what do you mean reduce the mid range distance to 17-18 it litteraly makes no sense
Posts: 2243
this allie units are overpowered like with weapon upgrades and vets
Posts: 1225
Posts: 13496 | Subs: 1
That upset the balance against other mainline infantry like riflemen and conscript who are meant to have an advantage in mid to close ranges...
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