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It's Time to Put the Bugs and OP Stuff Back in the Game

5 Sep 2016, 23:14 PM
#21
avatar of Lucas Troy

Posts: 508

How could anyone be worried about USF IN the Inba mod?

Shermans firing once a second, stacked vehicle vet, rifle flamers, 20 man RE squads with suppression...

Brits would have Vickers HMGs firing from one end of the map to the other

On that point who would win in a 1v1? 20 man suppression REs or the MP cost equivalent of March deployment pioneers?
6 Sep 2016, 15:52 PM
#22
avatar of KingAnj

Posts: 75

Wasn't there a VICKERS bug with Unlimited range? Did we miss that one?

Good we got the 'Hit the dirt' cover bonus on this list (oorah and jump on your face with PPSHs)
and the M1919s Defense stance; (same thing).
6 Sep 2016, 15:59 PM
#23
avatar of Mr.Smith

Posts: 2636 | Subs: 17

The CoH2 Nostalgia mod would not be complete without nuclear Molotov/Flame-nades or pre-nerf commandos.

Also, bring back OKW/OST counter-less resource conversion <444>3
7 Sep 2016, 05:53 AM
#24
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

jump backJump back to quoted post5 Sep 2016, 11:46 AMnee
Return of duplicate bulletins!

Oh wait, that's not gamebreaking nor buggy, just something Relic didn't want for no good reason.


Some of the bulleting were gamebreaking
7 Sep 2016, 08:59 AM
#25
avatar of Gustybreeze
Patrion 39

Posts: 64

Were multiple heavy call-ins mentioned?
Those were the days
7 Sep 2016, 15:17 PM
#26
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Were multiple heavy call-ins mentioned?
Those were the days


2x Tiger + Pios vs 2x IS + CEs ? :spam:
8 Sep 2016, 09:15 AM
#27
avatar of Gustybreeze
Patrion 39

Posts: 64



2x Tiger + Pios vs 2x IS + CEs ? :spam:


lol shock rifle all day every day, shock troops and incendiaries into double is2
9 Sep 2016, 13:18 PM
#28
avatar of Australian Magic

Posts: 4630 | Subs: 2

How about ISGs running with speed of light? <444>3
9 Sep 2016, 20:06 PM
#29
avatar of PanzerGeneralForever

Posts: 1072

This would be the ultimate show down. Scout car sniper combo was the best.

I'm curious which faction would win I. The mod. I'm thinking machine gun Sherman's would be the kicker.

Crush on t70 lol

What about pre nerfed arty cover?
9 Sep 2016, 22:54 PM
#30
avatar of TwistedCornistor

Posts: 26

Was the Sturmtiger already mentioned? put the Sturmtiger back into Flak HQ, so I can have all Tigers on the battlefield at once!
11 Sep 2016, 01:15 AM
#31
avatar of Lucas Troy

Posts: 508

This would be the ultimate show down. Scout car sniper combo was the best.

I'm curious which faction would win I. The mod. I'm thinking machine gun Sherman's would be the kicker.

Crush on t70 lol

What about pre nerfed arty cover?


1v1, wouldn't OKW scavenge still have a chance at one-shorting the USF base before the MG shermans finished them off?
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