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It's Time to Put the Bugs and OP Stuff Back in the Game

Would you play such a mode?
Option Distribution Votes
38%
29%
33%
Total votes: 48
Vote VOTE! Vote ABSTAIN
4 Sep 2016, 02:16 AM
#1
avatar of Lucas Troy

Posts: 508

I think we can all agree that CoH2 has had some hilarious bugs and balance issues over the years. I think we also would all agree that it's good we don't have this stuff in automatch anymore. But has anyone else wondered what it would be like to have a custom mode with all the historically bugged out units and OP stuff added back into the game, all at the same time, in a kind of Olympics of broken shit?

Imagine it: zero cost OKW heavy crush trucks running over hordes of flamer riflemen, autocannon shermans facing down the original Tiger Ace, grens with suppression fighting 1 cp shocks and guards, ISGs that move faster than any vehicle in the game versus nuclear 120mm mortars. Will the USF using the captain On Me defeat the Germans in time, or will the OKW survive long enough to instantly wipe the USF base with scavenger artillery?

Basically it would be a Red Alert 2 take on the game, a mix of the real world and scifi elements.

4 Sep 2016, 03:15 AM
#2
avatar of Pedro_Jedi

Posts: 543

I don't watch shadowwada's stream, but with this I'd definitively do.
4 Sep 2016, 03:46 AM
#3
avatar of Fino

Posts: 191

You are giving me some amazing suggestions for things to add to my UNrealism mod. :)
4 Sep 2016, 05:49 AM
#4
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1

General
Veterancy for all units standardized
Vet 2: 50% received damage
Vet 3: 150% damage dealt

All mortar ROF increased, splash increased, scatter decreased
Flamethrower damage buffed significantly against retreating units
Flamethrowers and fire weapons have change to inflict critical instant kills on targets
Vehicles keep veterancy upon abandon, can stack veterancy upon recapture
General purpose mines inflict full damage on all squad members

Maps
Deep snow reinstated
Blizzards reinstated

Map Pool
Pripyat Summer
Pripyat Winter
Langreskaya Winter

Ostheer
LMG42 and G43 upgrade do not lock each other out
Pioneer dps reverted to March Balance levels
Grenadiers inflict small amount of suppression
Assault Grenadiers to 200MP 50muni
Tiger Ace reverted - 1/2 received damage, 2X damage dealt, halts all income permanently
Opel Blitz shares resources with entire team
Stuka pin strafe cost to 120muni
Elefant range reverted to 100
Tiger call in to 11CP
Stuka CAS effectiveness vs infantry increased drastically, provides own LOS
Resource drop in Osttruppen and CAS commanders reverted to fuel-munition conversion
CAS strafes arrive without delay from map edge
P4 Command Tank buffs own received damage
Osttruppen cost 160MP
Blitzkrieg effect on speed and acceleration increased
Pak 40 reload to 2.7 sec
Panzerwerfer aoe increased significantly
Panther HP to 1280


Soviet Union
Sniper squad can sprint at vet 1
Sniper now able to garrison M3A1 Scout Car
ISU HE and AP shells combined
ISU range reverted to 100
82mm, 120mm, ML20, B4, Katyusha gain precision shot at vet 1
For Mother Russia buffs team weapon damage by 50%
Guards, Shocks unlocked at 1CP
T3485 changed to 10CP double call in for 700MP 260F
ML20 damage to 300
IS2 changed to 11CP call in
IS2 damage to 240, scatter reduced
IL2 cannon strafe significantly more accurate and does more damage vs all targets, provides own LOS
Soviet Industry reduces MP income, increases fuel income, reduces vehicle build time by 90%
Maxim to 240MP, reduction in pack-up time
Zis tracking reverted to +30 sight range for 15 muni
T34 ram penetration to 1000, always inflicts main gun destroyed on target and self
Partisan SMGs buffed, cost to 140MP
Hit the Dirt stacks with cover and reduces received accuracy further
SU85 focused sight no longer causes penalty to mobility
Guards Button prevents target firing, reduces speed by 75%
KV8 armor and HP buffed significantly
Mark Target increases target vehicle damage received by 50%

OKW
Jagdtiger able to fire through terrain
Jagdtiger range to 115
OKW receives SWS without cost at the start of the game and after deployment of existing SWS
OKW SWS speed, armor significantly buffed
OKW SWS can crush buildings and infantry
Leig suppress targets on hit
Leig range increased significantly
OKW Scavenge Artillery scales infinitely with munition reserve
Volksgrenadier can purchase Panzershreck upgrade
Kubelwagen MG34 inflicts suppression

USF
P47 significantly more accurate, arrives without delay, larger target area, provides own LOS
USF mortar tracks targets in FOW
Veteran Riflemen can be summoned with Rifle Company
Riflemen can equip flamethrowers with Rifle Company
Easy Eight changed to 10CP call in
Calliope fires 4 additional rockets
Pack Howitzer suppress targets on hit
M8 Scott scatter reduced
Greyhound canister shot guarantees squad death
USF squads can stack On Me by entering and leaving vehicles
Purchase of M1919s allows Riflemen to enter Defensive Stance for suppression

British Forces
British counterbattery reverted- no longer has cost, stays on as long as toggled
Land Mattress changed to 5CP
Churchill (all variants) HP reverted to 1600
Crocodile range to 38
T3 Anvil allows free Vickers K upgrade for Royal Engineers
6pdr cost to 280MP
AEC main gun aoe increased significantly, scatter reduced
Wasp damage increased
Flame area artillery will target and significantly damage OKW trucks


4 Sep 2016, 06:43 AM
#5
avatar of aomsinzana

Posts: 284 | Subs: 1


...

that was all LeLic tresure !!! i dunno y but cant stop laugh while reading :rofl::lolol:
4 Sep 2016, 07:09 AM
#6
avatar of skyshark

Posts: 239


Greyhound canister shot guarantees squad death


+500000000
4 Sep 2016, 08:41 AM
#7
avatar of Dangerous-Cloth

Posts: 2066

I remember for mother Russia to be a standard option on con squads, was it actually so?
4 Sep 2016, 20:17 PM
#8
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Gonna further improve this list.


...


General:
Revert changes to bulletins. Reload/Cooldown/Accuracy changed to Increased damage/health. MG bulletins return to increase suppression.
Flamethrowers now have a chance to explode
Garrisons now have a chance to suddenly be destroyed upon getting hit by explosives
Increased AoE and damage on fallen planes
Return to death critical for vehicles.

Map Pool:
Stalingrad
Don River
Hurtgen Forest

Ostheer:
Increase HP on bunkers and LOS
Grenadiers get increased range on Rnade upon vet
HT can still reinforce upon upgrading it's weapon
Panther cost to 490mp 145f
Increased rocket damage from Panzerwerfer to 160 from 80
Reduce the cooldown on LeFH barrage and increased the number of shells to 12
Air drop medical supplies fires light artillery barrage upon getting destroy
Air drop medical supplies improves infantry combat performance. It can stack.
Stun grenades return to cancel any type of order. Small chance to disable enemy unit for 1 minute.


Soviet Union:
Oorah cost to 5 munition
Trip wire mines return to have death critical
Increased rocket damage from Katyusha to 160 from 80
Dhska unlocks at 0CP
Shocktroops cost reduce to 330mp. They now have to buy their PPSH for 45muni. Armor to 2.25 from 1.5
PTRS now do 40dmg against infantry. Conscripts use the same PTRS as Guards
120mm mortar range increase to 120 and damage to 120 from 80
Mark vehicle can be stacked
T70 now has crush

OKW:
MG34 performance increase, been superior to MG42
Flak HT returns to have AOE suppression
ISG damage to 120 from 80
Obers get a bonification against retreating units. Increase armor to 1.25 and they no longer have to buy their LMG34
OKW scavenge artillery increases it's amount of shells from 5 to 15. Randomly reactivates upon time passes.

USF:
Revert nerfs to Volley fire. RE will have consistent suppression and no debuff upon use
57mm AT gun vet1 is a toggle option rather a timed one.
Dodge Scout car unlocks at 0CP. It can garrison snipers.
Buff to Assault engineers DPS
155mm artillery barrage stuns enemy tanks. Increase damage to 160 and number of shells
CalliOP can be decrewed

British Forces:
Centaur and Bofor will instantly kill any model inside a garrison. NVM they will kill anything on sight
Increase the buff from the British command tank upgrade
Sniper no longer misses against retreating units. Snare return to be vet 0.
Buff DPS on silenced Sten SMGs
Improved performance on Artillery cover. It no longer requires LOS.
Improved perfomance on Air superiority. Prior to the bombing run, AI and AT planes will patrol the area.
Upon calling either Valentine/Crocodile/AVRE, Royal engineers with Sappers or Piats will arrive on the map.

4 Sep 2016, 20:41 PM
#9
avatar of Stug life

Posts: 4474

Gonna further improve this list.

Dodge Scout car unlocks at 0CP. It can garrison snipers.

what sniper ?for usf ?
4 Sep 2016, 20:46 PM
#10
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

what sniper ?for usf ?



When they removed the capability to garrison snipers inside the M3, you could still do this with the USF commander :P

PD: oops i miss-clicked edit with reply :p
4 Sep 2016, 20:54 PM
#11
avatar of ferwiner
Donator 11

Posts: 2885

...


Wehr sniper could also garrison the 250, even after the initial m3 fix.
5 Sep 2016, 09:00 AM
#12
avatar of Pluralitas

Posts: 70

No one remember the unlimited Rear Echelon reinforcement FeelsBadMan
5 Sep 2016, 10:09 AM
#13
avatar of |GB| The Lnt.599

Posts: 323 | Subs: 1

and the partysans ppsh buff damage from 2 to 4 or something? that was so awesome ^^
5 Sep 2016, 10:30 AM
#14
avatar of Obersoldat

Posts: 393

425 armor KT :hansGASM:

Thanks Strummingbird & elchino great trowback on how horrible this game was in the past:sibHyena:
nee
5 Sep 2016, 11:46 AM
#15
avatar of nee

Posts: 1216

Return of duplicate bulletins!

Oh wait, that's not gamebreaking nor buggy, just something Relic didn't want for no good reason.
5 Sep 2016, 19:11 PM
#16
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

No one remember the unlimited Rear Echelon reinforcement FeelsBadMan


Damn, that was funny (and sad).
When they implemented FHQ commander for SU, during the first days, you had to only pay for one of them and the rest were for free. Spamming FHQ on Semoisky was real. BTW, someone remember blocking USF on that map with OKW using the trucks ?
5 Sep 2016, 20:28 PM
#17
avatar of Slyzor

Posts: 51

As I'm reading the list I notice that USF and brits didn't have a lot of OP stuff. So if this change would be implemented the game would became balanced?
5 Sep 2016, 20:36 PM
#18
avatar of Doomlord52

Posts: 960

Sniper now able to garrison M3A1 Scout Car


Out of everything that was intentional, that was by FAR the worst.

5 Sep 2016, 20:37 PM
#19
avatar of Ulaire Minya

Posts: 372

I noticed nobody mentioned the 500-man rear echelon squads yet. We should add those
5 Sep 2016, 21:39 PM
#20
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post5 Sep 2016, 20:28 PMSlyzor
As I'm reading the list I notice that USF and brits didn't have a lot of OP stuff. So if this change would be implemented the game would became balanced?


USF: 1v1 on release against OH. Rifles > LT > Sherman owned you really hard. PD: Rifle company doesn't look OP to you ?

UKF: it was mostly OP on teamgames (and it still kinda is), specially with their late game and offmaps.
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