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Give OKW Panzerbüchse 39 (anti tank rifle)

31 Aug 2016, 16:41 PM
#61
avatar of Rappy

Posts: 526

jump backJump back to quoted post31 Aug 2016, 13:22 PMKatitof

http://coh2chart.com/

Not exactly sure what kind of reality you live in, but I'd like contact to your dealer.
His shit seems to be THE shit judging by effects it had on you.
Some serious hallucinations there.


Do you know what coh2chart actually shows? It shows that a level 14 ukf player in 2v2 is stronger than a level 16 ostheer player. You need to read in to this a bit more to see the flaws of trying to measure balance amongst same ranks when the different factions have different numbers of players. Rank 250 ukf means very different thing to rank 250 ost.

If you want to get a real idea of balance you take the same individual players and look at their win ratio differential across the different factions they play. Guess which factions are op according to those calculations?
31 Aug 2016, 16:47 PM
#62
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post31 Aug 2016, 16:41 PMRappy


Do you know what coh2chart actually shows? It shows that a level 14 ukf player in 2v2 is stronger than a level 16 ostheer player. You need to read in to this a bit more to see the flaws of trying to measure balance amongst same ranks when the different factions have different numbers of players. Rank 250 ukf means very different thing to rank 250 ost.

If you want to get a real idea of balance you take the same individual players and look at their win ratio differential across the different factions they play. Guess which factions are op according to those calculations?


What if I told you it doesn't matter if one faction has 100 players and another 1000, only 100 games can be played at the same time(simplicity sake, so you actually can understand how statistics like this work).

Statistic shows that same group of players got almost the same win ratios, therefore allied dominance you spoke of exists exclusively in your head at the moment.

Balance is NOT measured by singular player performance, but the whole group of them.

Political surveys are not based on the opinion of one random dude, but tousands of people.
Same way balance is being measured, by win ratios of players from specific group for all factions-if its close to each other, the game is balanced, which is exactly what the charts are showing.

Certain units might be op or up, but factions overall haven't been any more balanced ever.
31 Aug 2016, 17:48 PM
#63
avatar of Stug life

Posts: 4474

jump backJump back to quoted post31 Aug 2016, 16:47 PMKatitof


What if I told you it doesn't matter if one faction has 100 players and another 1000, only 100 games can be played at the same time(simplicity sake, so you actually can understand how statistics like this work).

Statistic shows that same group of players got almost the same win ratios, therefore allied dominance you spoke of exists exclusively in your head at the moment.

Balance is NOT measured by singular player performance, but the whole group of them.

Political surveys are not based on the opinion of one random dude, but tousands of people.
Same way balance is being measured, by win ratios of players from specific group for all factions-if its close to each other, the game is balanced, which is exactly what the charts are showing.

Certain units might be op or up, but factions overall haven't been any more balanced ever.
just know but coh2 charts should be wrong about 2vs2+ game right? after all the team are mixed and 1 more faction should tilt the balance to the other (2vs3)
31 Aug 2016, 17:51 PM
#64
avatar of Rocket

Posts: 728

Wow when will the OKW reinvention bs stop. Until they do not lack single thing and have zero weaknesses apparently.

31 Aug 2016, 17:55 PM
#65
avatar of Katitof

Posts: 17914 | Subs: 8

just know but coh2 charts should be wrong about 2vs2+ game right? after all the team are mixed and 1 more faction should tilt the balance to the other (2vs3)

Wrong, you have AT stats separately.

You can see both RT and AT stats.
31 Aug 2016, 18:24 PM
#66
avatar of Stug life

Posts: 4474

jump backJump back to quoted post31 Aug 2016, 17:55 PMKatitof

Wrong, you have AT stats separately.

You can see both RT and AT stats.
OK now i see , but still he is right the balance is a bit tilted to allied favor
31 Aug 2016, 18:34 PM
#67
avatar of Katitof

Posts: 17914 | Subs: 8

OK now i see , but still he is right the balance is a bit tilted to allied favor

5% difference is pretty much a perfect score.
Allies are more aggressive, therefore can dictate pace of the game more often, but as you can see, its not as sever as certain individuals lead themselves to believe.
31 Aug 2016, 18:35 PM
#68
avatar of Alphrum

Posts: 808

lol if katitof says the game is balanced, you know ther is something defo wrong on the axis side.

On topic: givivng OKW the panzerbuche will likely lead to volks being blobbed again since other AT options suck early to mid game. We already have guard spam and rifle spam which needs to be addressed but that is another topic for another time.

Right now what needs to happen is the reketen needs to be sorted out, with its aim time and survivability. The PzFaust should be cheaper on volks since you need to tech up to use it
31 Aug 2016, 18:42 PM
#69
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post31 Aug 2016, 18:35 PMAlphrum
lol if katitof says the game is balanced, you know ther is something defo wrong on the axis side.

On topic: givivng OKW the panzerbuche will likely lead to volks being blobbed again since other AT options suck early to mid game. We already have guard spam and rifle spam which needs to be addressed but that is another topic for another time.

Right now what needs to happen is the reketen needs to be sorted out, with its aim time and survivability. The PzFaust should be cheaper on volks since you need to tech up to use it


Guards spam? Where? When? lul
31 Aug 2016, 19:16 PM
#70
avatar of Stug life

Posts: 4474

jump backJump back to quoted post31 Aug 2016, 18:35 PMAlphrum
lol if katitof says the game is balanced, you know ther is something defo wrong on the axis side.

On topic: givivng OKW the panzerbuche will likely lead to volks being blobbed again since other AT options suck early to mid game. We already have guard spam and rifle spam which needs to be addressed but that is another topic for another time.

Right now what needs to happen is the reketen needs to be sorted out, with its aim time and survivability. The PzFaust should be cheaper on volks since you need to tech up to use it

no really ptrs has 85 pen 40 damage give volks 3 and it will solve lv problem and remove sherck
31 Aug 2016, 19:27 PM
#71
avatar of Rappy

Posts: 526

jump backJump back to quoted post31 Aug 2016, 16:47 PMKatitof


What if I told you it doesn't matter if one faction has 100 players and another 1000, only 100 games can be played at the same time(simplicity sake, so you actually can understand how statistics like this work).

Statistic shows that same group of players got almost the same win ratios, therefore allied dominance you spoke of exists exclusively in your head at the moment.

Balance is NOT measured by singular player performance, but the whole group of them.

Political surveys are not based on the opinion of one random dude, but tousands of people.
Same way balance is being measured, by win ratios of players from specific group for all factions-if its close to each other, the game is balanced, which is exactly what the charts are showing.

Certain units might be op or up, but factions overall haven't been any more balanced ever.

You are wrong about a lot of things here. The charts are divided by rank brackets. There goes your first point out the window.
Though you seem to have a hard time with some of the deeper implications surrounding that. So let me try to break it down further. If there are 4000 players who play Ost (for the sake of argument) and say only 400 who play ukf, all taken from the random population with presumably a large range of skill in each population from noob to helpinghans, do you think an equal number of wins and losses in matches amongst the top 100 players of each faction demonstrates that the factions are balanced? Of course it bloody doesn't.

If you were to argue that it does then you would have to have some objective demonstrable proof of player skill in order to prove that this top 75th percentile of ukf players are actually really as skilled as the top 2.5% of ost players, or 10 times as skilled as the top 75th percentile of ost players. This would be required information in order to explain an equal number of victories with a larger sample of ost players.

Basically to cut a long story short, you can't make any of your claims without somehow accounting for the variable known as player skill. So a different approach to finding which factions outperform others is to remove this variable altogether by taking only win ratios of the same player. These singular performances are not a demonstration of faction balance in and of themselves since some people will have a knack with certain factions, but a larger number of these performances can be collated and have statistically valid conclusions drawn.

None of this even takes into account siphon x's point in his coh2chart article about how the matchmaking system is actively trying to bring about equality through matching players with a similar win potential - further muddying the coh2chart data.

Also I wonder if you did not happen to witness any of the three recent tournaments and qualifiers? There was a noticeable deficiency in wins from axis factions. This is not some figment of my imagination nor of the imagination of the general consensus (minus the glory supporters such as your notable self)
31 Aug 2016, 19:31 PM
#72
avatar of Rocket

Posts: 728

lol guards spam.

Okw is fine how it is for fucks sake they take away your ability to shrek blob then its insta cry because you have to get a squad of sturms shreks or a camo rakaten or use a fucking faust to ward or kill a stuart, luchs is also plenty capable of helping finishing off a stuart.

Riflemen need at rifles now too or an at sniper because its too much for me to have to deal with a 6 min luchs with crap 57 mm that luchs dances around or to have to tech zooks and go back to base to get them that miss it half the time or to have to try to suprise the luchs to get in range for a rifle nade to go off (that has to be on a vet1 rifle not just any) that likes to bug all the time and never go off at all.
31 Aug 2016, 21:41 PM
#73
avatar of suuuhdude

Posts: 44

Dumbest shit seeing 1945 german army using anti-tank rifles on volks grens. More retarded than giving volks panzershreck.

Just take panzershreck off sturms and make an anti-tank team in medic truck. Also cut down okw medic costs. They are ridiculous.
1 Sep 2016, 02:20 AM
#74
avatar of easierwithaturret

Posts: 247

well giving it to volks would actually give a counter to LV and ptrs are good vs tank if you flank them (no more blob of doom)


Giving it to volks would just give another mediocre counter. OKW already has a potential counter to light tanks (Rak), it just isn't doing its job properly right now. Why add another half-measure when you could just fix the stuff that's already there?

AT rifles aren't a serious threat to med+ tanks unless used en-mass (i.e. blob), however I guess *maybe* it could work as a doctrinal upgrade that also boosts long-range AI damage if the upgrade meant losing access to panzerfausts.

Finally it feels totally wrong from a fluff perspective, sure CoH has never been about hard realism but stuff like this just looks silly and breaks the immersion that is a key part of the game's appeal.
1 Sep 2016, 03:53 AM
#75
avatar of GreenDevil

Posts: 394

Why not just replace Raketen with Pak38 (not Pak40) then OKW has a reliable AT weapon. Also replace Infantry Gun with Granetwerfer?

This won't happen though I don't think.
1 Sep 2016, 06:06 AM
#76
avatar of ullumulu

Posts: 2243



OKW already has a potential counter to light tanks (Rak), it just isn't doing its job properly right now.


what a bad joke. raks cann´t do their job to light and medium tanks....t70, stuarts etc can wipe rak with 2 shoots...and if not..the circle them.

u need a bad enemy.... or luck ...or 2 rak to the job from any other AT gun.
1 Sep 2016, 06:56 AM
#77
avatar of easierwithaturret

Posts: 247



what a bad joke. raks cann´t do their job to light and medium tanks....t70, stuarts etc can wipe rak with 2 shoots...and if not..the circle them.

u need a bad enemy.... or luck ...or 2 rak to the job from any other AT gun.


Please take a deep breath and read the post again. It was clear that I suggested fixing the issues with the Rak so that it can be better used as a light vehicle counter (something it struggles at right now due to several issues that have been discussed at length in other threads), instead of asking for new content that 1: probably won't ever be made and 2: doesn't satisfactorily solve the issue anyway.
1 Sep 2016, 07:14 AM
#78
avatar of aomsinzana

Posts: 284 | Subs: 1

1. just fix Raketten aim time
2. if Stumpioneers still can upgrade Shreck, just reduce cost to 60 munitions, remove anti cold gear and can upgrade both Shreck + support tools at the same units !!!
1 Sep 2016, 07:17 AM
#79
avatar of Highfiveeeee

Posts: 1740

if Stumpioneers still can upgrade Shreck, just reduce cost to 60 munitions, remove anti cold gear


Didn't know this still existed :clap:
I am pretty sure that only around 50 players or less had a game with cold tech enabled after Relic dumped that feature in the ranked system.

1 Sep 2016, 07:19 AM
#80
avatar of Katitof

Posts: 17914 | Subs: 8



Didn't know this still existed :clap:
I am pretty sure that only around 50 players or less had a game with cold tech enabled after Relic dumped that feature in the ranked system.

Only as a description fluff text since there is no cold in automatch.
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