Give OKW Panzerbüchse 39 (anti tank rifle)
Posts: 1585 | Subs: 1
Posts: 4474
I really don't like this idea. If light AT is still needed in OKW I suggest getting them to Pfausts faster (unlock on tech at HQ) is the goal and buffing rakenten to be more responsive is important. This idea of giving the OKW an outdated limited use rifle to deal with light tanks is not going to happen.they would still be good vs tank like guards if you flank and there is deflection damage
Posts: 247
Giving it to Volks is also a bad idea:
- If you give it similar stats to other AT rifles, it won't be a threat to anything with tracks and it will gimp volks AI abilities by denying them STG44 upgrade.
- If you give it better stats to make it actually useful against tanks it will just be the same situation as when shrecks were an option.
Just fix the Rak.
Posts: 2243
Why was schreck remove from volks? Why wasn´t the schreck get a little nerf?
Wouldn´t this the better soultion?
Now okw have only schreck which is very weak and cant do his only job: destroy tanks cause it gets wipe by single hits from most tanks and is easily killable by infantery.
the us, brits and russian version from anti tank gun are much more better vs tanks and life much longer.
u need 3 raketen for the some job as a m1 gun.
and puma is a good vs tanks..but a joke vs infanterie....the amored car from brits is much better.
Posts: 17914 | Subs: 8
Why was volks with schreck op? And riflemen/ reach echolon with double bazookers not?
Because volks in comparison are:
-Cheap to get
-Cheap to sustain
-Easy to replace
-not sacrificing as much DPS and resources
And bazookas in comparison is:
-Dealing lower damage
-not alpha striking
-having lower penetration
-shooting at targets that actually do use armor
Why was schreck remove from volks? Why wasn´t the schreck get a little nerf?
Because it would need to go down to bazooka level in terms of damage and penetration or to old PTRS vs infantry in terms of accuracy, neither being good or giving the proper feel solution.
Wouldn´t this the better soultion?
Now okw have only schreck which is very weak and cant do his only job: destroy tanks cause it gets wipe by single hits from most tanks and is easily killable by infantery.
Its as strong as it was.
You just can't have a blob running with 6 of them around without any downside.
the us, brits and russian version from anti tank gun are much more better vs tanks and life much longer.
Brits don't have AT snare or reliable handheld AT.
Soviets pay extra for AT snare and require a squad that no one in his right mind uses for how weak it is and don't have stock handheld AT.
Isn't it obvious that a faction with ALL the possible options shouldn't excel in them all in comparison to factions that suffer limitations to viability and usability of their AT?(rethorical question-sure it wasn't obvious, otherwise we wouldn't have the question)
u need 3 raketen for the some job as a m1 gun.
And 3 cons to do the same as 1 volk
and puma is a good vs tanks..but a joke vs infanterie....the amored car from brits is much better.
Puma is AT light with AI capabilities(its pintle is as strong as ost LMG42 on grens).
AC is much more expensive to get(side tech vs regular), got 20% lower gun range and its main gun is hardly amazing vs infantry, its MG do most of the hard work, its also more of a generalist unit in comparison to AT specialist puma.
Plus, if you go for AI, there is excelling luchs.
Posts: 2243
Because it would need to go down to bazooka level in terms of damage and penetration or to old PTRS vs infantry in terms of accuracy, neither being good or giving the proper feel solution.
What a dumb shit do u talk.
That would the best solution...so nobody can cry that the schreck are op .... cause the schreck would be on the same level like zooks....and we know..they are fine (lol)
Posts: 526
Because volks in comparison are:
-Cheap to get
-Cheap to sustain
-Easy to replace
-not sacrificing as much DPS and resources
And bazookas in comparison is:
-Dealing lower damage
-not alpha striking
-having lower penetration
-shooting at targets that actually do use armor
Because it would need to go down to bazooka level in terms of damage and penetration.
Rear echelons have same exact purchase price and reinforce cost as Volks.
And as far as schrek damage and pen vs zook goes, you conveniently discount the fact that you can dual wield 2 bazookas on rear echelons if you wish, and many people do, or put one on each of your lmg'd squads.
There is also the little fact that zooks have 2 seconds faster rate of fire than schreks. 2 zooks firing 2 seconds a volley faster means that, all in all, zook blobs can end up being more powerful than schrek blobs ever were.
Posts: 4474
Not Necessary. 400+ MP for an AT rifle squad is way too expensive, for that to be worthwhile the squad would need AT rifles buffed to immersion-breaking levels. It could work if the AT rifles (across all factions) were made to be more of a snare/vehicle crit platform, but OKW don't lack that capability; they lack a reliable way of putting significant damage on armour in the early-mid game.well giving it to volks would actually give a counter to LV and ptrs are good vs tank if you flank them (no more blob of doom)
Giving it to Volks is also a bad idea:
- If you give it similar stats to other AT rifles, it won't be a threat to anything with tracks and it will gimp volks AI abilities by denying them STG44 upgrade.
- If you give it better stats to make it actually useful against tanks it will just be the same situation as when shrecks were an option.
Just fix the Rak.
Posts: 2243
Rear echelons have same exact purchase price and reinforce cost as Volks.
And as far as schrek damage and pen vs zook goes, you conveniently discount the fact that you can dual wield 2 bazookas on rear echelons if you wish, and many people do, or put one on each of your lmg'd squads.
There is also the little fact that zooks have 2 seconds faster rate of fire than schreks. 2 zooks firing 2 seconds a volley faster means that, all in all, zook blobs can end up being more powerful than schrek blobs ever were.
Don`t come with facts to Kati-doof.
Posts: 3602 | Subs: 1
Rear echelons have same exact purchase price and reinforce cost as Volks.
And as far as schrek damage and pen vs zook goes, you conveniently discount the fact that you can dual wield 2 bazookas on rear echelons if you wish, and many people do, or put one on each of your lmg'd squads.
There is also the little fact that zooks have 2 seconds faster rate of fire than schreks. 2 zooks firing 2 seconds a volley faster means that, all in all, zook blobs can end up being more powerful than schrek blobs ever were.
The problem with the volks shreck blob wasn't the shreck itself but the fact it gives the blob good and reliable AT capability + good and reliable AI capability aka 4 men firing AI + flamnade and all of that combined with cheap to maintain and reinforce unit.
If we follow your argumentation, Sturmpio with Shreck is as good as was Volks with Shreck, which is, from your own words, not the case = they are not cheap, their AI capability is strongly reduced with 1 shreck.
Now, I know what you mean with the zook blob, but I haven't see it as a problem playing Ostheer since, RE or RM, their AI capability are completely nullified with 2 zooks, I just call a couple of pzgren and they perfectly do the job. I guess a couple of Obers would do even better.
From an honest perspective, RE is maybe a kind of problem since the unit is cheap, but not anymore as it was before. But on the other hand, they don't have flamthrower except if using a specific doctrine. So in fact, here again, call some pzgren or obers and you've counter you opponent.
Playing Ostheer, I feel much more pain facing guards spam than zook spam. Imo guard are still too good AI with their ptrs rifles. Now that Penals are viable, they should lose any AI capability.
Posts: 2243
Why is a volks blobb op...must be nerf...
and a rifle/ echo blobb isn´t it?
It its to easy with riflemen....they have smoke, grenades, anti tank nades, with commanders a very good lmg, wothout commanders are able to take bars/ zooks...which are very good.
and all this in one unit.
OKW and wehrmacht get one nerf after one....armor nerf to their heavy for exmaple.
so we have a very good riflemen against a nerfed armor from germans.
u can`t move 2 minute without to get a half destroyed tank which much be repaired 60% of his lifetime.
get a tank as us...and u have easy game vs okw...their at capilty without tanks is very pooor.
Posts: 526
The problem with the volks shreck blob wasn't the shreck itself but the fact it gives the blob good and reliable AT capability + good and reliable AI capability aka 4 men firing AI + flamnade and all of that combined with cheap to maintain and reinforce unit.
If we follow your argumentation, Sturmpio with Shreck is as good as was Volks with Shreck, which is, from your own words, not the case = they are not cheap, their AI capability is strongly reduced with 1 shreck.
Now, I know what you mean with the zook blob, but I haven't see it as a problem playing Ostheer since, RE or RM, their AI capability are completely nullified with 2 zooks, I just call a couple of pzgren and they perfectly do the job. I guess a couple of Obers would do even better.
The option is there to have one or two zooks, that is the point. So if you have two zooks split over two squads you can still retain the same lmg/bar dps of a double lmg/bar squad AND same dps as a double zook squad but with the risk spread in half. Your whole blob is likely to be far more devastating then any other blob. People don't play like this so much in 1v1 but it's real in 2v2.
Also you mention flame nades on Volks as if REs and Rifles don't have any special capabilities themselves, that in their specific usages dwarfs the utility of the flame nade. Rifles have very useful smoke grenades and a pretty awesome regular grenade. REs have ability to build tank traps and fighting positions. Why complain about overall utility of pre schreknerf Volks when rear echelons and Rifles are so easily combined and share together a utility that surpasses the Volks all around offerings?
Posts: 3602 | Subs: 1
The option is there to have one or two zooks, that is the point. So if you have two zooks split over two squads you can still retain the same lmg/bar dps of a double lmg/bar squad AND same dps as a double zook squad but with the risk spread in half. Your whole blob is likely to be far more devastating then any other blob. People don't play like this so much in 1v1 but it's real in 2v2.
Also you mention flame nades on Volks as if REs and Rifles don't have any special capabilities themselves, that in their specific usages dwarfs the utility of the flame nade. Rifles have very useful smoke grenades and a pretty awesome regular grenade. REs have ability to build tank traps and fighting positions. Why complain about overall utility of pre schreknerf Volks when rear echelons and Rifles are so easily combined and share together a utility that surpasses the Volks all around offerings?
So there is only 2 or 3 zooks in the blob, how is it an issue impossible to manage with a Pz4/Ostwind with some proper support.
How tank traps and FP are something giving an edge to a blob?
Smoke grenades are double edges sword, they don't shot at you neither.
Grenade are powerful indeed but flamnade have a faster animation, guarantee a model kill on hit and deny area which for your opponent to micro a lot. Now I'm not saying a blob of RM with grenade isn't powerful, but volks with flamnade + shreck was far better.
Posts: 2243
Their grenades seems much more powerfull than bundle grenade...a wipe trough volks grenade..is nearly impossible with normal skill.
Posts: 17914 | Subs: 8
maybe...but i get more units wipes trough us grenades than any others.
Their grenades seems much more powerfull than bundle grenade...a wipe trough volks grenade..is nearly impossible with normal skill.
Observation bias with a fair dose of BS.
The only thrown things more powerful then bundle nade are satchel charge and gammon bomb, neither being usable in any way vs infantry.
Posts: 526
So there is only 2 or 3 zooks in the blob, how is it an issue impossible to manage with a Pz4/Ostwind with some proper support.
How tank traps and FP are something giving an edge to a blob?
Smoke grenades are double edges sword, they don't shot at you neither.
Grenade are powerful indeed but flamnade have a faster animation, guarantee a model kill on hit and deny area which for your opponent to micro a lot. Now I'm not saying a blob of RM with grenade isn't powerful, but volks with flamnade + shreck was far better.
2 or 3? more like 4 or 5.
But who said blobs were only problematic when axis medium armour comes on the field? USF start blobbing from the get go. Axis light armour is easily dealt with by zooks. Then zooks continue to have use beyond this stage as the USF now have a buffed AT gun in support and pretty decent TD options, plus the sherman ain't no slouch.
With regards to fighting positions and tank traps, I wasn't referring to their utility in directly aiding blobbing, just as you were surely not referring to the flame nade as a direct blob aid. But now you mention it, how could a fighting position with mg not give an advantage to a blob if well positioned? Also with a rear echelon garrisoned it fires out grenades.
I guess what we are seeing in reality with the dominance of allies at the moment is just a figment of our imagination. Nothing to see here folks, move along.
Observation bias with a fair dose of BS.
Oh yes. You'd know a lot about that, wouldn't you?
Posts: 1740
The current OKW problem with light vehicles is a result of the following factors in my opinion:
- The Raketenwerfer has a small range and a long aiming time. It may shoot one rocket but then it will be circled by the light tank and die or retreat.
- OKW has not enough ammunitions for mines because Volks need the assault rifles to stay viable in the early/mid game
- OKW has not enough ammunitions for fausts because of the same reason
- OKW has no good AT inf unit anymore. Sturms are needed for AI and sweepers and are too expensive to have multiple AT squads.
Adding the Panzerbüchse would't solve the problem IMO because of the lack of ammunitions OKW has to fight with. The only reason could be a new "tank hunters" squad that comes already equipped just like guards. But then we have a new unit in a new commander and everybody would simply forced to play this commander, which would also be annoying.
OKW was designed to be a completely other faction at the start and Relic has torn it apart bit after bit. Now it is just a Ostheer clone that lacks good AT and has not enough potential to get the great tanks it has to offer.
You're lucky enough to survive until your P4 arrives.
Posts: 3602 | Subs: 1
I guess what we are seeing in reality with the dominance of allies at the moment is just a figment of our imagination. Nothing to see here folks, move along.
Oh yes. You'd know a lot about that, wouldn't you?
Certainly not because of zook blob.
Posts: 526
Certainly not because of zook blob.
Was OKW blobbing a problem amongst the top ranks before or in tournaments? No. Doesn't mean it didn't exist and wasn't problematic.
Posts: 17914 | Subs: 8
I guess what we are seeing in reality with the dominance of allies at the moment is just a figment of our imagination. Nothing to see here folks, move along.
http://coh2chart.com/
Not exactly sure what kind of reality you live in, but I'd like contact to your dealer.
His shit seems to be THE shit judging by effects it had on you.
Some serious hallucinations there.
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